Player Matchup

Cthulhu
Cthulhu
Gold II
 
Cthulhu
Gold II
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Silver I
Anthesmanier
Chang'e
Silver I
Level 154
God Stats
2W - 2L
1,743 SR
Queue Stats
25W - 16L
1,633 MMR
Solo
Persephone
Persephone
Gold I
WaC Eclipse2
Persephone
Gold I
Level 120
God Stats
4W - 7L
1,477 SR
Queue Stats
56W - 57L
1,758 MMR
Solo
Cupid
Cupid
Gold III
Xhenyek
Cupid
Gold III
Level 130
God Stats
32W - 37L
1,492 SR
Queue Stats
512W - 544L
1,638 MMR
Solo
Bakasura
Bakasura
Platinum III
crazy_pupusero4l
Bakasura
Platinum III
Level 124
God Stats
10W - 8L
1,660 SR
Queue Stats
342W - 345L
1,875 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 129
1,574 SR
1,681 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 111
1,571 SR
1,732 MMR
Ullr
Ullr
Platinum IV
Hahafett276
Ullr
Platinum IV
Level 97
God Stats
1W - 4L
1,676 SR
Queue Stats
661W - 662L
1,800 MMR
Solo
Xing Tian
Xing Tian
Gold II
SmokinLoud
Xing Tian
Gold II
Level 61
God Stats
5W - 6L
1,663 SR
Queue Stats
71W - 74L
1,700 MMR
Party 1
Terra
Terra
Gold III
iAvaricious
Terra
Gold III
Level 128
God Stats
137W - 120L
1,589 SR
Queue Stats
396W - 401L
1,540 MMR
Party 1
Tsukuyomi
Tsukuyomi
Platinum IV
passmethegun5555
Tsukuyomi
Platinum IV
Level 109
God Stats
4W - 1L
1,626 SR
Queue Stats
152W - 146L
1,852 MMR
Solo
Zhong Kui
Zhong Kui
Platinum V
ssmateus-
Zhong Kui
Platinum V
Level 159
God Stats
14W - 10L
1,303 SR
Queue Stats
363W - 374L
1,766 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
4 / 3 / 5
13,149
506
17,089
27,780
21,669
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
Anthesmanier
Chang'e
18
0 / 7 / 6
12,050
463
23,725
25,183
19,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Persephone
WaC Eclipse2
Persephone
17
2 / 10 / 4
11,645
448
17,295
20,722
5,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
Xhenyek
Cupid
19
5 / 8 / 3
13,129
505
12,889
22,555
7,205
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
5 / 6 / 4
13,441
517
12,408
24,108
12,451
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
Morgan Le FayAthenaTiamatHerculesGilgamesh

VS

Bans
ArachneSkadiArtioTyrScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 4
14,563
560
12,711
20,815
9,503
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
SmokinLoud
Xing Tian
19
2 / 2 / 13
13,071
503
12,604
25,036
27,909
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
0 / 3 / 15
12,007
462
7,692
21,806
24,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
20
13 / 4 / 8
15,618
601
35,735
25,008
13,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Zhong Kui
ssmateus-
Zhong Kui
20
10 / 4 / 6
14,132
544
18,324
23,917
16,656
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
80
16
Kills
34
34
Deaths
16
22
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
4
3
5
2.17
L
Chang'e
Anthesmanier
Chang'e
0
7
6
0.43
W
9
3
4
3.67
W
Xing Tian
SmokinLoud
Xing Tian
2
2
13
4.25
L
Persephone
WaC Eclipse2
Persephone
2
10
4
0.4
L
Cupid
Xhenyek
Cupid
5
8
3
0.81
L
5
6
4
1.17
W
0
3
15
2.5
W
Tsukuyomi
13
4
8
4.25
W
Zhong Kui
ssmateus-
Zhong Kui
10
4
6
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,406
Damage
87,066
120,348
Taken
116,582
65,773
Mitigated
91,951
45,617
Healing
36,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
17,089
1,126
2,830
12,260
27,780
21,669
0
10,625
17,155
55,949
0
L
Chang'e
Anthesmanier
Chang'e
23,725
1,539
1,190
10,782
25,183
19,178
1,271
7,968
17,215
94,039
0
W
12,711
3,595
0
2,290
20,815
9,503
2,350
9,536
10,280
0
123,100
W
Xing Tian
SmokinLoud
Xing Tian
12,604
1,231
0
5,057
25,036
27,909
210
11,656
13,066
70,844
0
L
Persephone
WaC Eclipse2
Persephone
17,295
839
93
4,219
20,722
5,270
802
7,330
13,382
77,654
0
L
Cupid
Xhenyek
Cupid
12,889
7,891
279
5,558
22,555
7,205
2,471
7,202
15,353
0
85,436
L
12,408
7,320
0
8,406
24,108
12,451
0
6,034
18,074
0
94,935
W
7,692
967
4,654
6,624
21,806
24,684
140
9,757
11,371
33,853
0
W
Tsukuyomi
35,735
12,553
0
7,375
25,008
13,199
2,609
13,694
10,754
0
149,376
W
Zhong Kui
ssmateus-
Zhong Kui
18,324
1,125
0
10,093
23,917
16,656
2,648
13,141
9,793
100,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,414
Gold Earned
69,391
620
Minions Killed
652
0
Camps Cleared
0
2,275,234
Distance Traveled
2,456,289
29
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
13,149
506
64
2
0
439,604
13
L
Chang'e
12,050
463
138
5
0
422,912
2
W
Ullr
14,563
560
169
7
0
485,238
1
W
Xing Tian
13,071
503
111
4
0
447,811
10
L
Persephone
11,645
448
115
4
0
434,358
4
L
Cupid
13,129
505
140
5
0
428,103
2
L
Bakasura
13,441
517
163
6
0
550,257
8
W
Terra
12,007
462
41
2
0
506,517
13
W
Tsukuyomi
15,618
601
169
7
0
549,303
3
W
Zhong Kui
14,132
544
162
6
0
467,420
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role