Player Matchup

Sobek
Sobek
Brno0
Sobek
Level 27
God Stats
8W - 7L
1,388 SR
Queue Stats
122W - 106L
1,533 Elo+
Party 1
Tsukuyomi
Tsukuyomi
CauanGames13YT
Tsukuyomi
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,453 Elo+
Solo
Fenrir
Fenrir
HirotoTaguchi
Fenrir
Level 3
God Stats
2W - 2L
1,346 SR
Queue Stats
3W - 2L
1,461 Elo+
Solo
Rama
Rama
Jessyk
Rama
Level 25
God Stats
13W - 19L
1,399 SR
Queue Stats
81W - 66L
1,487 Elo+
Party 1
Baron Samedi
Baron Samedi
SELOIRO4BRISA
Baron Samedi
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 39L
1,506 Elo+
Solo
Team Averages
Level 18
1,427 SR
1,488 Elo+

VS

Team Averages
Level 12
1,369 SR
1,532 Elo+
Erlang Shen
Erlang Shen
Avenxtyy
Erlang Shen
Level 25
God Stats
4W - 7L
1,336 SR
Queue Stats
135W - 138L
1,541 Elo+
Solo
Aphrodite
Aphrodite
Pipizona
Aphrodite
Level 6
God Stats
1W - 3L
1,251 SR
Queue Stats
3W - 4L
1,562 Elo+
Party 2
Discordia
Discordia
RodorigoSan
Discordia
Level 8
God Stats
5W - 5L
1,492 SR
Queue Stats
7W - 7L
1,495 Elo+
Party 2
Terra
Terra
SpaikerBasado
Terra
Level 21
God Stats
2W - 7L
1,266 SR
Queue Stats
155W - 88L
1,559 Elo+
Solo
Neith
Neith
yGhoul
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Brno0
Sobek
20
0 / 3 / 29
14,486
517
11,709
37,445
72,176
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tsukuyomi
CauanGames13YT
Tsukuyomi
14
0 / 9 / 10
10,944
391
5,591
19,940
11,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

7
1 / 3 / 0
9,088
325
1,903
3,833
1,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rama
Jessyk
Rama
20
33 / 6 / 1
18,680
667
43,910
31,458
16,210
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
SELOIRO4BRISA
Baron Samedi
20
7 / 3 / 7
15,071
538
18,545
27,012
32,476
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Avenxtyy
Erlang Shen
19
5 / 5 / 6
13,820
494
21,936
30,263
31,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Aphrodite
Pipizona
Aphrodite
14
0 / 11 / 8
10,456
373
7,573
22,136
16,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
RodorigoSan
Discordia
18
10 / 8 / 7
13,558
484
18,375
15,089
6,692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
7 / 5 / 9
13,403
479
11,860
18,615
12,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
yGhoul
Neith
16
2 / 12 / 7
11,002
393
19,507
22,586
8,955
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
61
41
Kills
24
24
Deaths
41
47
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Avenxtyy
Erlang Shen
5
5
6
1.6
W
Sobek
Brno0
Sobek
0
3
29
4.83
W
Tsukuyomi
CauanGames13YT
Tsukuyomi
0
9
10
0.56
W
1
3
0
0.33
W
Rama
Jessyk
Rama
33
6
1
5.58
L
Aphrodite
Pipizona
Aphrodite
0
11
8
0.36
L
Discordia
RodorigoSan
Discordia
10
8
7
1.69
W
Baron Samedi
SELOIRO4BRISA
Baron Samedi
7
3
7
3.5
L
7
5
9
2.3
L
Neith
yGhoul
Neith
2
12
7
0.46

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,658
Damage
79,251
119,688
Taken
108,689
133,553
Mitigated
76,359
45,601
Healing
28,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Avenxtyy
Erlang Shen
21,936
9,818
0
8,450
30,263
31,898
139
11,448
18,815
1,623
89,112
W
Sobek
Brno0
Sobek
11,709
669
0
9,544
37,445
72,176
1,017
10,480
26,965
39,960
0
W
Tsukuyomi
CauanGames13YT
Tsukuyomi
5,591
1,006
1,206
3,856
19,940
11,643
669
11,202
8,738
0
17,898
W
1,903
681
0
589
3,833
1,048
0
1,318
2,515
0
11,518
W
Rama
Jessyk
Rama
43,910
39,465
0
13,765
31,458
16,210
8,577
10,121
21,337
0
209,685
L
Aphrodite
Pipizona
Aphrodite
7,573
2,604
3,228
6,226
22,136
16,202
366
5,344
16,792
34,053
0
L
Discordia
RodorigoSan
Discordia
18,375
1,519
0
867
15,089
6,692
1,648
5,304
9,785
63,622
0
W
Baron Samedi
SELOIRO4BRISA
Baron Samedi
18,545
3,572
1,262
15,379
27,012
32,476
1,279
6,319
20,693
106,185
0
L
11,860
2,364
1,377
3,400
18,615
12,612
665
4,201
14,414
59,453
4,715
L
Neith
yGhoul
Neith
19,507
10,798
0
4,933
22,586
8,955
4,775
3,957
18,629
0
84,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,269
Gold Earned
62,239
490
Minions Killed
506
0
Camps Cleared
0
2,024,175
Distance Traveled
2,341,311
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
13,820
494
138
5
0
563,030
8
W
Sobek
14,486
517
32
1
0
571,922
6
W
Tsukuyomi
10,944
391
20
1
0
479,063
4
W
Fenrir
9,088
325
24
1
0
103,950
1
W
Rama
18,680
667
239
9
0
449,395
5
L
Aphrodite
10,456
373
40
1
0
449,605
6
L
Discordia
13,558
484
115
4
0
424,387
1
W
Baron Samedi
15,071
538
175
6
0
419,845
3
L
Terra
13,403
479
111
4
0
468,820
1
L
Neith
11,002
393
102
4
0
435,469
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role