Player Matchup

Gilgamesh
Gilgamesh
Diamond III
 
Gilgamesh
Diamond III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum I
 
Geb
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Masters
Im An Indigo
Hun Batz
Masters
Level 135
God Stats
8W - 4L
1,631 SR
Queue Stats
186W - 171L
2,309 MMR
Solo
Hachiman
Hachiman
Diamond IV
SOJAof300
Hachiman
Diamond IV
Level 126
God Stats
9W - 12L
1,595 SR
Queue Stats
405W - 406L
2,184 MMR
Solo
Vulcan
Vulcan
Platinum II
saitama_punch_11
Vulcan
Platinum II
Level 108
God Stats
8W - 1L
1,817 SR
Queue Stats
205W - 196L
2,009 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 134
1,609 SR
1,901 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 144
1,639 SR
2,135 MMR
Chiron
Chiron
Diamond III
MrPatman
Chiron
Diamond III
Level 136
God Stats
13W - 9L
1,707 SR
Queue Stats
429W - 417L
2,365 MMR
Solo
Xing Tian
Xing Tian
Platinum IV
Msg4Help
Xing Tian
Platinum IV
Level 147
God Stats
4W - 1L
1,940 SR
Queue Stats
317W - 315L
1,865 MMR
Solo
Fenrir
Fenrir
Platinum II
WhiteMambaJamba
Fenrir
Platinum II
Level 145
God Stats
0W - 2L
1,388 SR
Queue Stats
60W - 56L
1,938 MMR
Solo
Hel
Hel
Masters
chuyeno684
Hel
Masters
Level 159
God Stats
3W - 2L
1,550 SR
Queue Stats
601W - 565L
2,643 MMR
Solo
Chaac
Chaac
Platinum II
kingqueenkia
Chaac
Platinum II
Level 133
God Stats
7W - 10L
1,608 SR
Queue Stats
212W - 211L
1,863 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
1 / 0 / 0
6,342
634
1,132
3,599
2,360
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Geb
 
Geb
9
1 / 1 / 0
5,424
542
1,841
4,186
1,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
Im An Indigo
Hun Batz
12
1 / 0 / 0
6,350
635
2,482
3,626
1,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
SOJAof300
Hachiman
10
3 / 2 / 1
5,992
599
6,330
5,932
1,213
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 0 / 1
5,546
555
3,400
2,430
731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
LokiMorgan Le FayArtioTiamatPersephone

VS

Bans
AthenaOdinSylvanusSobekTerra
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
MrPatman
Chiron
9
2 / 2 / 0
5,092
509
3,692
5,908
1,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Xing Tian
Msg4Help
Xing Tian
6
0 / 0 / 2
4,392
439
949
6,567
3,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 2 / 1
5,288
529
2,245
6,234
2,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 1 / 0
4,757
476
1,676
4,062
1,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

4
0 / 1 / 0
3,857
386
517
2,040
505

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
6
Kills
3
3
Deaths
6
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
0
0
1
W
Geb
 
Geb
1
1
0
1
W
Hun Batz
Im An Indigo
Hun Batz
1
0
0
1
L
Chiron
MrPatman
Chiron
2
2
0
1
L
Xing Tian
Msg4Help
Xing Tian
0
0
2
1
W
Hachiman
SOJAof300
Hachiman
3
2
1
1.75
L
1
2
1
0.75
L
0
1
0
0
L
0
1
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,185
Damage
9,079
19,773
Taken
24,811
6,965
Mitigated
8,601
9,035
Healing
12,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
1,132
427
0
1,432
3,599
2,360
253
0
3,599
0
32,330
W
Geb
 
Geb
1,841
220
0
1,557
4,186
1,591
0
692
3,494
12,147
0
W
Hun Batz
Im An Indigo
Hun Batz
2,482
617
0
2,642
3,626
1,070
0
385
3,241
0
43,130
L
Chiron
MrPatman
Chiron
3,692
1,802
334
2,862
5,908
1,383
0
501
5,407
0
27,276
L
Xing Tian
Msg4Help
Xing Tian
949
177
188
2,625
6,567
3,153
0
2,307
4,186
6,902
0
W
Hachiman
SOJAof300
Hachiman
6,330
4,060
0
2,718
5,932
1,213
1,094
305
5,627
0
29,388
L
2,245
1,002
0
1,951
6,234
2,464
0
1,312
4,828
0
26,026
L
1,676
110
591
2,787
4,062
1,096
0
865
3,109
23,566
0
L
517
163
0
1,015
2,040
505
0
0
2,040
0
5,657
W
3,400
875
0
686
2,430
731
234
1,243
1,187
33,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,654
Gold Earned
23,386
314
Minions Killed
195
0
Camps Cleared
0
1,045,642
Distance Traveled
892,818
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,342
634
67
7
0
214,156
3
W
Geb
5,424
542
17
2
0
200,706
3
W
Hun Batz
6,350
635
111
11
0
229,597
3
L
Chiron
5,092
509
51
5
0
175,515
2
L
Xing Tian
4,392
439
9
1
0
149,475
2
W
Hachiman
5,992
599
56
6
0
186,193
2
L
Fenrir
5,288
529
56
6
0
205,313
1
L
Hel
4,757
476
63
6
0
143,379
3
L
Chaac
3,857
386
16
2
0
219,136
1
W
Vulcan
5,546
555
63
6
0
214,990
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role