Player Matchup

Heimdallr
Heimdallr
P9-Edition
Heimdallr
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 33L
1,427 Elo+
Party 1
Chaac
Chaac
PuuuJebemu
Chaac
Level 26
God Stats
3W - 7L
1,495 SR
Queue Stats
19W - 29L
1,351 Elo+
Party 1
Ah Puch
Ah Puch
zImReal_Omega
Ah Puch
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 35L
1,429 Elo+
Party 1
Team Averages
Level 52
1,498 SR
1,402 Elo+

VS

Team Averages
Level 30
1,577 SR
1,265 Elo+
Artemis
Artemis
Maragonna9562
Artemis
Level 62
God Stats
47W - 34L
1,582 SR
Queue Stats
247W - 295L
1,408 Elo+
Solo
Tiamat
Tiamat
PNO1250
Tiamat
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,199 Elo+
Solo
Cabrakan
Cabrakan
TP_4s13r
Cabrakan
Level 25
God Stats
2W - 1L
1,650 SR
Queue Stats
12W - 14L
1,188 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
P9-Edition
Heimdallr
17
5 / 6 / 8
14,169
644
15,948
16,965
6,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
15
2 / 8 / 10
12,929
588
8,832
22,149
15,827
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Puch
17
7 / 4 / 7
14,757
671
22,736
15,224
5,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
17
3 / 2 / 11
13,224
601
12,936
13,839
4,675
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
PNO1250
Tiamat
18
4 / 5 / 11
13,965
635
12,860
19,498
9,232
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
TP_4s13r
Cabrakan
18
11 / 7 / 6
15,039
684
20,993
24,949
15,743
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
46
14
Kills
18
18
Deaths
14
25
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Artemis
3
2
11
4.25
L
Heimdallr
P9-Edition
Heimdallr
5
6
8
1.5
W
Tiamat
PNO1250
Tiamat
4
5
11
1.9
L
Chaac
2
8
10
0.88
W
Cabrakan
TP_4s13r
Cabrakan
11
7
6
2
L
Ah Puch
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,516
Damage
46,789
54,338
Taken
58,286
27,614
Mitigated
29,650
13,456
Healing
15,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
12,936
3,847
126
3,256
13,839
4,675
2,222
5,090
8,450
0
59,762
L
Heimdallr
P9-Edition
Heimdallr
15,948
3,087
0
2,838
16,965
6,152
1,582
12,111
4,854
0
54,375
W
Tiamat
PNO1250
Tiamat
12,860
436
484
6,242
19,498
9,232
542
7,832
11,238
65,759
0
L
Chaac
8,832
1,661
0
6,232
22,149
15,827
346
11,990
10,159
4,785
36,802
W
Cabrakan
TP_4s13r
Cabrakan
20,993
963
0
4,927
24,949
15,743
469
10,887
13,479
45,551
0
L
Ah Puch
22,736
389
358
4,028
15,224
5,635
970
9,948
5,276
60,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,855
Gold Earned
42,228
217
Minions Killed
254
8
Camps Cleared
9
1,150,433
Distance Traveled
1,255,538
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,224
601
95
4
3
382,036
5
L
Heimdallr
14,169
644
64
3
3
392,129
4
W
Tiamat
13,965
635
113
5
3
391,720
3
L
Chaac
12,929
588
60
3
3
368,448
2
W
Cabrakan
15,039
684
46
2
3
481,782
4
L
Ah Puch
14,757
671
93
4
2
389,856
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role