Player Matchup

Bacchus
Bacchus
AramoT1
Bacchus
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 9L
1,194 Elo+
Party 1
Vamana
Vamana
KhaolinES
Vamana
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
62W - 51L
1,418 Elo+
Party 1
Neith
Neith
Tomillion
Neith
Level 6
God Stats
4W - 2L
1,617 SR
Queue Stats
6W - 8L
1,194 Elo+
Party 1
Nemesis
Nemesis
XDrms
Nemesis
Level 26
God Stats
5W - 2L
1,843 SR
Queue Stats
74W - 82L
1,377 Elo+
Solo
Zeus
Zeus
КнязьLuch
Zeus
Level 23
God Stats
2W - 1L
1,474 SR
Queue Stats
14W - 16L
1,397 Elo+
Solo
Team Averages
Level 16
1,587 SR
1,316 Elo+

VS

Team Averages
Level 15
1,416 SR
1,346 Elo+
Fafnir
Fafnir
Arkttur
Fafnir
Level 18
God Stats
2W - 5L
1,360 SR
Queue Stats
18W - 28L
1,347 Elo+
Solo
Fenrir
Fenrir
SirKills4Lot
Fenrir
Level 22
God Stats
11W - 12L
1,459 SR
Queue Stats
35W - 42L
1,316 Elo+
Solo
Raijin
Raijin
Swooshkuy
Raijin
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 66L
1,359 Elo+
Party 2
Chaac
Chaac
limand
Chaac
Level 13
God Stats
4W - 11L
1,263 SR
Queue Stats
22W - 33L
1,206 Elo+
Party 2
Izanami
Izanami
ttwiksi
Izanami
Level 2
God Stats
8W - 8L
1,500 SR
Queue Stats
11W - 15L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AramoT1
Bacchus
9
2 / 3 / 3
5,810
581
3,053
7,350
8,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vamana
KhaolinES
Vamana
10
2 / 1 / 2
5,758
576
4,108
6,284
4,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Tomillion
Neith
9
1 / 2 / 0
5,267
527
3,014
4,430
1,341
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
XDrms
Nemesis
10
2 / 2 / 1
6,021
602
1,874
5,688
2,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
1 / 3 / 2
5,556
556
4,513
4,424
1,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Arkttur
Fafnir
8
1 / 2 / 5
5,025
503
1,666
6,136
4,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
8
4 / 3 / 3
5,304
530
3,412
5,836
2,552
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
Swooshkuy
Raijin
9
5 / 2 / 2
5,347
535
4,229
4,690
1,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chaac
limand
Chaac
8
1 / 1 / 3
4,856
486
4,694
6,188
3,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
ttwiksi
Izanami
1
0 / 0 / 0
3,366
337
0
0
0
Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
8
Kills
11
11
Deaths
8
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AramoT1
Bacchus
2
3
3
1.17
L
Fafnir
Arkttur
Fafnir
1
2
5
1.75
W
Vamana
KhaolinES
Vamana
2
1
2
3
L
Fenrir
4
3
3
1.83
L
Raijin
Swooshkuy
Raijin
5
2
2
3
W
Neith
Tomillion
Neith
1
2
0
0.5
W
Nemesis
XDrms
Nemesis
2
2
1
1.25
L
Chaac
limand
Chaac
1
1
3
2.5
L
Izanami
ttwiksi
Izanami
0
0
0
0
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,562
Damage
14,001
28,176
Taken
22,850
18,194
Mitigated
12,175
7,948
Healing
4,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AramoT1
Bacchus
3,053
989
0
1,021
7,350
8,606
120
1,215
5,996
9,950
0
L
Fafnir
Arkttur
Fafnir
1,666
608
0
845
6,136
4,744
0
2,285
3,808
5,724
0
W
Vamana
KhaolinES
Vamana
4,108
775
0
3,243
6,284
4,513
206
702
4,873
2,587
16,971
L
Fenrir
3,412
960
0
824
5,836
2,552
0
1,414
4,379
0
13,662
L
Raijin
Swooshkuy
Raijin
4,229
1,096
0
751
4,690
1,474
0
2,237
2,409
16,122
0
W
Neith
Tomillion
Neith
3,014
1,702
0
1,184
4,430
1,341
1,012
784
3,604
0
27,695
W
Nemesis
XDrms
Nemesis
1,874
591
0
1,667
5,688
2,386
0
642
4,917
0
35,040
L
Chaac
limand
Chaac
4,694
812
0
1,831
6,188
3,405
126
2,390
3,326
715
16,580
L
Izanami
ttwiksi
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
4,513
142
0
833
4,424
1,348
618
2,638
1,467
24,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,412
Gold Earned
23,898
237
Minions Killed
89
0
Camps Cleared
0
954,444
Distance Traveled
737,279
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,810
581
9
1
0
205,524
0
L
Fafnir
5,025
503
12
1
0
183,407
2
W
Vamana
5,758
576
38
4
0
187,830
1
L
Fenrir
5,304
530
21
2
0
187,202
1
L
Raijin
5,347
535
33
3
0
166,342
1
W
Neith
5,267
527
65
7
0
180,680
2
W
Nemesis
6,021
602
76
8
0
226,545
0
L
Chaac
4,856
486
23
2
0
200,328
3
L
Izanami
3,366
337
0
0
0
0
0
W
Zeus
5,556
556
49
5
0
153,865
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role