Player Matchup

Kukulkan
Kukulkan
RagingDaedalus
Kukulkan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,397 Elo+
Solo
Heimdallr
Heimdallr
SELOIRO4BRISA
Heimdallr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 39L
1,521 Elo+
Solo
Arachne
Arachne
elhijodeWarchi92
Arachne
Level 28
God Stats
2W - 2L
1,146 SR
Queue Stats
147W - 134L
1,512 Elo+
Solo
Guan Yu
Guan Yu
jse-vik
Guan Yu
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 15L
1,433 Elo+
Solo
Cerberus
Cerberus
lauren_2206
Cerberus
Level 7
God Stats
5W - 13L
1,887 SR
Queue Stats
12W - 25L
1,415 Elo+
Solo
Team Averages
Level 24
1,507 SR
1,456 Elo+

VS

Team Averages
Level 19
1,319 SR
1,441 Elo+
Fenrir
Fenrir
HirotoTaguchi
Fenrir
Level 3
God Stats
2W - 2L
1,180 SR
Queue Stats
3W - 2L
1,328 Elo+
Solo
Anhur
Anhur
Khelone
Anhur
Level 15
God Stats
3W - 3L
1,305 SR
Queue Stats
130W - 126L
1,397 Elo+
Solo
Terra
Terra
SpaikerBasado
Terra
Level 21
God Stats
2W - 7L
1,072 SR
Queue Stats
155W - 88L
1,549 Elo+
Solo
Ra
Ra
lelecomania21
Ra
Level 29
God Stats
2W - 0L
1,565 SR
Queue Stats
63W - 63L
1,470 Elo+
Party 1
Odin
Odin
manothaco
Odin
Level 28
God Stats
1W - 0L
1,471 SR
Queue Stats
64W - 65L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
9
3 / 4 / 2
6,048
605
3,873
5,931
1,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
SELOIRO4BRISA
Heimdallr
11
1 / 6 / 1
5,840
584
3,900
9,474
1,906
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 5 / 0
6,260
626
3,653
8,838
3,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
jse-vik
Guan Yu
8
2 / 4 / 1
5,172
517
4,421
8,319
5,438
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
lauren_2206
Cerberus
7
0 / 6 / 2
4,607
461
1,283
7,303
2,782
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 1 / 2
7,512
751
4,662
7,376
2,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
Khelone
Anhur
11
3 / 1 / 3
6,336
634
4,888
5,939
1,418
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
9 / 0 / 3
7,078
708
6,564
4,976
2,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
3 / 4 / 9
6,837
684
7,848
5,225
1,728
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Odin
9
1 / 2 / 5
5,579
558
4,395
6,732
2,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
8
Kills
25
25
Deaths
8
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
9
1
2
10
W
Anhur
Khelone
Anhur
3
1
3
4.5
L
Kukulkan
3
4
2
1
L
Heimdallr
SELOIRO4BRISA
Heimdallr
1
6
1
0.25
W
9
0
3
10.5
L
2
5
0
0.4
L
Guan Yu
jse-vik
Guan Yu
2
4
1
0.63
L
Cerberus
lauren_2206
Cerberus
0
6
2
0.17
W
3
4
9
1.88
W
Odin
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,130
Damage
28,357
39,865
Taken
30,248
15,467
Mitigated
10,808
9,669
Healing
8,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,662
905
0
1,837
7,376
2,376
0
800
6,492
0
37,724
W
Anhur
Khelone
Anhur
4,888
1,938
0
1,065
5,939
1,418
1,595
790
5,115
0
27,993
L
Kukulkan
3,873
492
0
1,130
5,931
1,855
0
4,522
1,409
21,495
0
L
Heimdallr
SELOIRO4BRISA
Heimdallr
3,900
2,183
0
2,498
9,474
1,906
0
2,117
7,357
0
33,280
W
6,564
1,696
66
1,340
4,976
2,415
200
1,384
3,574
23,291
2,215
L
3,653
2,322
0
3,190
8,838
3,486
0
2,632
6,169
0
37,951
L
Guan Yu
jse-vik
Guan Yu
4,421
1,096
0
2,351
8,319
5,438
0
762
6,971
0
18,923
L
Cerberus
lauren_2206
Cerberus
1,283
141
0
500
7,303
2,782
0
3,954
3,309
10,353
0
W
7,848
1,258
321
1,148
5,225
1,728
546
1,786
3,294
33,157
0
W
Odin
4,395
2,119
0
2,439
6,732
2,871
272
115
6,617
0
19,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,927
Gold Earned
33,342
245
Minions Killed
289
0
Camps Cleared
0
942,757
Distance Traveled
1,103,102
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,512
751
92
9
0
232,442
1
W
Anhur
6,336
634
43
4
0
232,946
2
L
Kukulkan
6,048
605
53
5
0
164,852
2
L
Heimdallr
5,840
584
62
6
0
184,353
1
W
Terra
7,078
708
55
6
0
257,282
0
L
Arachne
6,260
626
67
7
0
201,365
0
L
Guan Yu
5,172
517
28
3
0
200,830
0
L
Cerberus
4,607
461
35
4
0
191,357
0
W
Ra
6,837
684
61
6
0
212,026
0
W
Odin
5,579
558
38
4
0
168,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role