Player Matchup

Janus
Janus
Deuvenpoot
Janus
Level 148
God Stats
1W - 1L
1,663 SR
Queue Stats
232W - 74L
1,825 Elo+
Party 1
Ullr
Ullr
JustF6At10
Ullr
Level 18
God Stats
15W - 3L
1,466 SR
Queue Stats
331W - 46L
1,872 Elo+
Party 1
Erlang Shen
Erlang Shen
imperior588
Erlang Shen
Level 153
God Stats
1W - 0L
1,654 SR
Queue Stats
115W - 50L
1,876 Elo+
Party 1
Team Averages
Level 106
1,595 SR
1,858 Elo+

VS

Team Averages
Level 48
1,431 SR
1,819 Elo+
Charybdis
Charybdis
Lord_Fred02
Charybdis
Level 134
God Stats
0W - 1L
1,294 SR
Queue Stats
10W - 7L
1,860 Elo+
Party 2
Baron Samedi
Baron Samedi
SowingSword785
Baron Samedi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,738 Elo+
Party 2
Sobek
Sobek
tobiasmagnus0
Sobek
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 5L
1,860 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
5 / 0 / 10
8,300
830
12,873
5,674
1,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 1 / 9
8,389
839
10,110
6,457
2,454
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
imperior588
Erlang Shen
11
6 / 2 / 9
8,280
828
7,512
10,732
7,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Lord_Fred02
Charybdis
10
2 / 3 / 1
7,231
723
6,181
12,515
4,505
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
SowingSword785
Baron Samedi
9
0 / 8 / 3
6,240
624
4,627
10,583
5,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 5 / 2
6,129
613
1,698
12,424
10,940
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
16
Kills
2
3
Deaths
16
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
5
0
10
10
W
5
1
9
9.5
L
Charybdis
Lord_Fred02
Charybdis
2
3
1
0.83
L
Baron Samedi
SowingSword785
Baron Samedi
0
8
3
0.19
W
Erlang Shen
imperior588
Erlang Shen
6
2
9
5.25
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,495
Damage
12,506
22,863
Taken
35,522
11,807
Mitigated
21,182
6,355
Healing
1,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
12,873
867
15
1,584
5,674
1,949
119
1,496
4,178
41,799
0
W
10,110
3,027
0
1,489
6,457
2,454
1,006
3,031
3,426
0
27,996
L
Charybdis
Lord_Fred02
Charybdis
6,181
2,818
0
474
12,515
4,505
0
4,547
7,690
0
26,159
L
Baron Samedi
SowingSword785
Baron Samedi
4,627
1,176
364
655
10,583
5,737
0
4,000
6,351
12,809
0
W
Erlang Shen
imperior588
Erlang Shen
7,512
3,571
0
3,267
10,732
7,404
86
2,502
8,230
0
16,180
L
1,698
295
0
357
12,424
10,940
0
3,651
8,493
6,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,969
Gold Earned
19,600
134
Minions Killed
77
9
Camps Cleared
1
634,167
Distance Traveled
514,629
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,300
830
79
8
1
222,389
2
W
Ullr
8,389
839
35
4
4
198,058
1
L
Charybdis
7,231
723
42
4
1
183,612
3
L
Baron Samedi
6,240
624
20
2
0
147,203
0
W
Erlang Shen
8,280
828
20
2
4
213,720
0
L
Sobek
6,129
613
15
2
0
183,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role