Player Matchup

Janus
Janus
Bazijoe96
Janus
Level 18
God Stats
5W - 2L
1,582 SR
Queue Stats
27W - 32L
1,343 Elo+
Party 1
Medusa
Medusa
Rendyz
Medusa
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,559 Elo+
Solo
Odin
Odin
SajtiPajti
Odin
Level 67
God Stats
13W - 7L
1,461 SR
Queue Stats
50W - 46L
1,363 Elo+
Party 1
Team Averages
Level 38
1,514 SR
1,422 Elo+

VS

Team Averages
Level 20
1,508 SR
1,227 Elo+
Nemesis
Nemesis
MalibuxSky
Nemesis
Level 27
God Stats
2W - 1L
1,261 SR
Queue Stats
55W - 63L
1,386 Elo+
Party 2
Arachne
Arachne
kiay1234
Arachne
Level 16
God Stats
11W - 11L
1,574 SR
Queue Stats
20W - 32L
1,377 Elo+
Party 2
Terra
Terra
tothil
Terra
Level 17
God Stats
0W - 1L
1,689 SR
Queue Stats
3W - 5L
918 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bazijoe96
Janus
16
8 / 2 / 7
11,795
737
16,741
6,166
1,750
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Rendyz
Medusa
14
5 / 7 / 9
10,813
676
15,834
10,302
3,099
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
4 / 1 / 10
10,539
659
7,624
9,404
9,530
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MalibuxSky
Nemesis
14
2 / 4 / 6
9,771
611
8,738
15,151
8,023
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
kiay1234
Arachne
13
5 / 9 / 5
10,271
642
10,035
15,522
6,500
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
tothil
Terra
14
3 / 4 / 5
9,914
620
3,150
19,290
20,963
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
26
17
Kills
10
10
Deaths
17
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Janus
Bazijoe96
Janus
8
2
7
5.75
L
Nemesis
MalibuxSky
Nemesis
2
4
6
1.25
W
Medusa
Rendyz
Medusa
5
7
9
1.36
W
4
1
10
9
L
Arachne
kiay1234
Arachne
5
9
5
0.83
L
Terra
tothil
Terra
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,199
Damage
21,923
25,872
Taken
49,963
14,379
Mitigated
35,486
1,860
Healing
12,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Bazijoe96
Janus
16,741
1,061
72
988
6,166
1,750
478
935
5,231
66,121
0
L
Nemesis
MalibuxSky
Nemesis
8,738
3,854
0
4,597
15,151
8,023
572
3,331
11,820
0
27,055
W
Medusa
Rendyz
Medusa
15,834
6,843
322
478
10,302
3,099
534
1,671
8,631
0
34,955
W
7,624
3,040
0
0
9,404
9,530
272
990
8,414
441
21,180
L
Arachne
kiay1234
Arachne
10,035
8,016
13
1,563
15,522
6,500
0
6,688
8,834
0
16,025
L
Terra
tothil
Terra
3,150
1,240
1,207
5,078
19,290
20,963
234
7,473
11,817
17,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,147
Gold Earned
29,956
206
Minions Killed
76
7
Camps Cleared
2
792,312
Distance Traveled
819,817
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,795
737
126
8
6
250,893
0
L
Nemesis
9,771
611
33
2
1
293,460
4
W
Medusa
10,813
676
50
3
0
258,062
0
W
Odin
10,539
659
30
2
1
283,357
0
L
Arachne
10,271
642
10
1
0
263,711
3
L
Terra
9,914
620
33
2
1
262,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role