Player Matchup

Freya
Freya
Bulletitto
Freya
Level 18
God Stats
4W - 11L
1,306 SR
Queue Stats
56W - 75L
1,141 Elo+
Solo
Arachne
Arachne
DarthVadderIRL
Arachne
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 90L
1,543 Elo+
Solo
Olorun
Olorun
HunterCF89
Olorun
Level 29
God Stats
22W - 14L
1,626 SR
Queue Stats
244W - 278L
1,379 Elo+
Solo
Ra
Ra
Moleymole5628
Ra
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Medusa
Medusa
easig
Medusa
Level 25
God Stats
2W - 2L
1,742 SR
Queue Stats
35W - 41L
1,358 Elo+
Solo
Team Averages
Level 22
1,535 SR
1,384 Elo+

VS

Team Averages
Level 16
1,550 SR
1,442 Elo+
Ymir
Ymir
Dukapb59rus
Ymir
Level 3
God Stats
2W - 0L
1,752 SR
Queue Stats
3W - 1L
1,519 Elo+
Solo
Chaac
Chaac
Evil-SamuraiJack
Chaac
Level 18
God Stats
98W - 61L
1,500 SR
Queue Stats
291W - 232L
1,421 Elo+
Solo
Heimdallr
Heimdallr
Hannib8lls
Heimdallr
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 22L
1,427 Elo+
Solo
Apollo
Apollo
IcedFruit84
Apollo
Level 29
God Stats
5W - 4L
1,499 SR
Queue Stats
136W - 127L
1,439 Elo+
Solo
Sun Wukong
Sun Wukong
Lofty1792
Sun Wukong
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 31L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
6
0 / 1 / 0
3,140
628
762
1,771
564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

5
2 / 3 / 0
3,566
713
1,472
3,979
838
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
HunterCF89
Olorun
6
0 / 2 / 0
3,465
693
1,663
3,155
872
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

1
0 / 0 / 0
2,580
516
0
0
0
Medusa
easig
Medusa
6
1 / 3 / 0
3,526
705
1,233
2,932
508
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 1 / 2
3,864
773
610
2,861
1,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

5
2 / 1 / 1
3,678
736
1,925
3,018
1,327
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heimdallr
Hannib8lls
Heimdallr
6
2 / 0 / 0
3,827
765
1,854
2,944
884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
7
3 / 0 / 1
4,236
847
1,588
1,506
293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
Lofty1792
Sun Wukong
6
1 / 1 / 1
3,641
728
1,194
2,100
824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
3
Kills
9
9
Deaths
3
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Freya
0
1
0
0
L
2
3
0
0.67
W
1
1
2
2
W
2
1
1
2.5
W
Heimdallr
Hannib8lls
Heimdallr
2
0
0
2
L
Olorun
HunterCF89
Olorun
0
2
0
0
W
Apollo
3
0
1
3.5
W
Sun Wukong
Lofty1792
Sun Wukong
1
1
1
1.5
L
0
0
0
0
L
Medusa
easig
Medusa
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,130
Damage
7,171
11,837
Taken
12,429
2,782
Mitigated
4,884
2,607
Healing
4,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
762
124
0
309
1,771
564
0
0
1,692
5,693
1,120
L
1,472
1,200
0
1,010
3,979
838
0
0
3,939
0
9,122
W
610
196
0
896
2,861
1,556
124
0
2,861
4,930
0
W
1,925
556
0
1,166
3,018
1,327
385
758
2,260
0
7,817
W
Heimdallr
Hannib8lls
Heimdallr
1,854
1,152
0
820
2,944
884
0
1,060
1,884
0
13,998
L
Olorun
HunterCF89
Olorun
1,663
913
0
875
3,155
872
918
0
3,115
15,045
0
W
Apollo
1,588
993
0
1,239
1,506
293
502
0
1,506
0
16,780
W
Sun Wukong
Lofty1792
Sun Wukong
1,194
288
0
412
2,100
824
333
562
1,538
0
13,294
L
0
0
0
0
0
0
0
0
0
0
0
L
Medusa
easig
Medusa
1,233
610
0
413
2,932
508
0
610
2,322
0
9,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,277
Gold Earned
19,246
72
Minions Killed
124
0
Camps Cleared
0
403,536
Distance Traveled
516,330
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
3,140
628
15
3
0
110,923
0
L
Arachne
3,566
713
18
4
0
100,118
1
W
Ymir
3,864
773
12
2
0
95,108
0
W
Chaac
3,678
736
29
6
0
110,069
2
W
Heimdallr
3,827
765
25
5
0
104,382
1
L
Olorun
3,465
693
24
5
0
93,949
0
W
Apollo
4,236
847
30
6
0
94,219
0
W
Sun Wukong
3,641
728
28
6
0
112,552
0
L
Ra
2,580
516
0
0
0
0
0
L
Medusa
3,526
705
15
3
0
98,546
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role