Player Matchup

Artio
Artio
ClaraCranberry
Artio
Level 22
God Stats
0W - 3L
1,245 SR
Queue Stats
2W - 8L
1,361 Elo+
Party 1
Mercury
Mercury
KT-Kev
Mercury
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 52L
1,540 Elo+
Party 1
Nu Wa
Nu Wa
Larkinator14
Nu Wa
Level 41
God Stats
24W - 27L
1,466 SR
Queue Stats
67W - 77L
1,368 Elo+
Party 1
Mulan
Mulan
Sawed HD
Mulan
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
170W - 175L
1,430 Elo+
Party 2
Medusa
Medusa
diegotar05
Medusa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 149L
1,435 Elo+
Party 2
Team Averages
Level 55
1,442 SR
1,427 Elo+

VS

Team Averages
Level 81
1,545 SR
1,387 Elo+
Chaac
Chaac
Combat 627
Chaac
Level 123
God Stats
12W - 17L
1,425 SR
Queue Stats
310W - 329L
1,389 Elo+
Party 3
Mercury
Mercury
Plump Master
Mercury
Level 107
God Stats
10W - 10L
1,541 SR
Queue Stats
47W - 58L
1,410 Elo+
Party 3
Hades
Hades
Stav066
Hades
Level 18
God Stats
4W - 3L
1,567 SR
Queue Stats
54W - 60L
1,418 Elo+
Party 3
Cthulhu
Cthulhu
Venom2798
Cthulhu
Level 117
God Stats
4W - 1L
1,487 SR
Queue Stats
48W - 44L
1,391 Elo+
Party 3
Arachne
Arachne
blackBAM1
Arachne
Level 41
God Stats
2W - 0L
1,704 SR
Queue Stats
18W - 24L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 1
7,918
396
1,636
14,853
10,535
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
KT-Kev
Mercury
15
0 / 1 / 2
8,963
448
4,985
11,788
4,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 7 / 1
9,590
480
11,349
10,047
3,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mulan
Sawed HD
Mulan
14
0 / 6 / 0
8,334
417
5,409
15,655
10,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Medusa
diegotar05
Medusa
14
0 / 7 / 2
8,244
412
5,293
15,104
5,164
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
4 / 0 / 3
11,314
566
9,754
14,221
11,159
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Mercury
Plump Master
Mercury
17
7 / 1 / 6
10,742
537
10,826
12,574
4,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
Stav066
Hades
17
3 / 0 / 4
10,758
538
3,177
11,216
7,450
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
Venom2798
Cthulhu
15
5 / 0 / 12
10,825
541
10,230
12,427
13,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Arachne
blackBAM1
Arachne
15
9 / 3 / 7
10,261
513
10,700
10,476
4,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
60
4
Kills
28
28
Deaths
4
6
Assists
32
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
W
Chaac
4
0
3
5.5
L
Mercury
KT-Kev
Mercury
0
1
2
1
L
2
7
1
0.36
W
Mercury
Plump Master
Mercury
7
1
6
10
L
Mulan
Sawed HD
Mulan
0
6
0
0
W
Hades
Stav066
Hades
3
0
4
5
W
Cthulhu
Venom2798
Cthulhu
5
0
12
11
W
Arachne
blackBAM1
Arachne
9
3
7
4.17
L
Medusa
diegotar05
Medusa
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,672
Damage
44,687
67,447
Taken
60,914
34,364
Mitigated
41,387
10,773
Healing
20,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,636
385
163
1,471
14,853
10,535
0
4,763
10,090
9,874
0
W
Chaac
9,754
1,839
0
6,828
14,221
11,159
314
3,011
10,420
0
73,535
L
Mercury
KT-Kev
Mercury
4,985
2,182
0
500
11,788
4,531
0
1,672
10,116
0
71,552
L
11,349
2,051
0
710
10,047
3,757
1,105
1,387
8,660
57,544
0
W
Mercury
Plump Master
Mercury
10,826
5,443
0
1,129
12,574
4,753
911
4,050
8,177
0
94,255
L
Mulan
Sawed HD
Mulan
5,409
1,645
0
4,267
15,655
10,377
407
990
14,665
0
49,547
W
Hades
Stav066
Hades
3,177
320
440
4,475
11,216
7,450
1,192
4,899
5,896
57,037
0
W
Cthulhu
Venom2798
Cthulhu
10,230
991
892
4,263
12,427
13,591
481
1,757
10,368
56,529
0
W
Arachne
blackBAM1
Arachne
10,700
6,856
0
2,858
10,476
4,434
2,276
2,779
7,437
0
40,464
L
Medusa
diegotar05
Medusa
5,293
1,936
0
3,662
15,104
5,164
0
4,836
10,268
0
62,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,049
Gold Earned
53,900
463
Minions Killed
545
0
Camps Cleared
0
1,868,915
Distance Traveled
1,993,660
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,918
396
22
1
0
352,552
2
W
Chaac
11,314
566
148
7
0
375,651
7
L
Mercury
8,963
448
115
6
0
479,943
9
L
Nu Wa
9,590
480
109
5
0
337,203
4
W
Mercury
10,742
537
126
6
0
459,023
5
L
Mulan
8,334
417
104
5
0
377,328
0
W
Hades
10,758
538
133
7
0
377,162
0
W
Cthulhu
10,825
541
61
3
0
374,069
4
W
Arachne
10,261
513
77
4
0
407,755
2
L
Medusa
8,244
412
113
6
0
321,889
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role