Player Matchup

King Arthur
King Arthur
FadingSpirit-_-
King Arthur
Level 29
God Stats
5W - 8L
1,523 SR
Queue Stats
94W - 103L
1,459 Elo+
Solo
Medusa
Medusa
KING_SWIFFY
Medusa
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,041 Elo+
Solo
Janus
Janus
XxDjGh05tFaC3xX
Janus
Level 29
God Stats
2W - 0L
1,698 SR
Queue Stats
123W - 109L
1,361 Elo+
Solo
Chronos
Chronos
Zestywalrus42
Chronos
Level 23
God Stats
5W - 4L
1,544 SR
Queue Stats
14W - 19L
1,346 Elo+
Solo
Bakasura
Bakasura
weslleyvitor
Bakasura
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 37L
1,066 Elo+
Solo
Team Averages
Level 19
1,553 SR
1,255 Elo+

VS

Team Averages
Level 17
1,485 SR
1,404 Elo+
Loki
Loki
AdhocRaptor1542
Loki
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tyr
Tyr
Colt4020
Tyr
Level 29
God Stats
1W - 5L
1,503 SR
Queue Stats
166W - 164L
1,347 Elo+
Solo
Anubis
Anubis
JunkLake1179146
Anubis
Level 17
God Stats
11W - 13L
1,420 SR
Queue Stats
65W - 84L
1,289 Elo+
Solo
Yemoja
Yemoja
Mind_Bender
Yemoja
Level 17
God Stats
31W - 38L
1,503 SR
Queue Stats
61W - 80L
1,382 Elo+
Solo
Ares
Ares
Tsunami314
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FadingSpirit-_-
King Arthur
14
5 / 0 / 0
7,952
663
6,542
8,559
4,768
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
10
1 / 3 / 3
5,651
471
3,644
8,591
1,997
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

10
3 / 0 / 1
5,906
492
5,935
5,884
1,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
10
2 / 2 / 1
6,011
501
4,507
8,591
2,770
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
weslleyvitor
Bakasura
10
1 / 1 / 1
6,087
507
1,863
6,436
2,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,521
460
797
5,916
1,387
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

8
2 / 2 / 0
5,764
480
5,103
8,268
4,382
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
1 / 3 / 2
6,163
514
7,231
9,534
4,192
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
9
1 / 1 / 2
6,101
508
3,081
7,135
3,281
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
1 / 4 / 0
5,573
464
2,482
8,577
5,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
12
Kills
6
6
Deaths
14
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
2
2
0
1
W
King Arthur
FadingSpirit-_-
King Arthur
5
0
0
5
L
1
3
2
0.67
W
Medusa
1
3
3
0.83
L
Yemoja
1
1
2
2
L
1
4
0
0.25
W
3
0
1
3.5
W
Chronos
2
2
1
1.25
W
Bakasura
weslleyvitor
Bakasura
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,491
Damage
18,694
38,061
Taken
39,430
13,499
Mitigated
19,228
14,552
Healing
11,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
797
24
0
0
5,916
1,387
0
297
5,579
0
23,246
L
5,103
906
0
1,885
8,268
4,382
96
211
7,964
0
20,163
W
King Arthur
FadingSpirit-_-
King Arthur
6,542
2,772
0
3,417
8,559
4,768
214
259
8,300
0
50,745
L
7,231
203
0
4,724
9,534
4,192
92
4,096
5,012
41,334
0
W
Medusa
3,644
1,575
0
2,892
8,591
1,997
1,351
4,521
4,070
0
21,246
L
Yemoja
3,081
864
2,052
1,920
7,135
3,281
105
2,907
4,228
18,614
0
L
2,482
163
0
1,104
8,577
5,986
213
2,325
6,150
17,102
0
W
5,935
922
314
2,268
5,884
1,267
79
2,373
3,511
25,064
0
W
Chronos
4,507
2,730
0
3,102
8,591
2,770
1,098
4,766
3,825
25,264
0
W
Bakasura
weslleyvitor
Bakasura
1,863
1,509
0
2,559
6,436
2,697
260
875
5,561
0
28,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,607
Gold Earned
29,122
298
Minions Killed
214
0
Camps Cleared
0
1,173,830
Distance Traveled
1,082,768
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,521
460
53
4
0
230,592
0
L
Tyr
5,764
480
38
3
0
251,186
2
W
King Arthur
7,952
663
99
8
0
241,076
0
L
Anubis
6,163
514
69
6
0
206,574
1
W
Medusa
5,651
471
46
4
0
211,693
0
L
Yemoja
6,101
508
27
2
0
186,804
0
L
Ares
5,573
464
27
2
0
207,612
1
W
Janus
5,906
492
41
3
0
221,805
6
W
Chronos
6,011
501
41
3
0
220,036
3
W
Bakasura
6,087
507
71
6
0
279,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role