Player Matchup

Tiamat
Tiamat
DJTato
Tiamat
Level 87
God Stats
19W - 9L
1,593 SR
Queue Stats
413W - 398L
1,482 Elo+
Party 1
Cthulhu
Cthulhu
Larcade96
Cthulhu
Level 98
God Stats
2W - 1L
1,596 SR
Queue Stats
32W - 29L
1,556 Elo+
Solo
Chang'e
Chang'e
SGG Selkie
Chang'e
Level 63
God Stats
35W - 38L
1,500 SR
Queue Stats
334W - 387L
1,317 Elo+
Solo
Charybdis
Charybdis
ShadowRheeper
Charybdis
Level 93
God Stats
22W - 25L
1,500 SR
Queue Stats
531W - 579L
1,317 Elo+
Solo
Fenrir
Fenrir
foolish657
Fenrir
Level 116
God Stats
21W - 16L
1,624 SR
Queue Stats
796W - 749L
1,449 Elo+
Party 1
Team Averages
Level 91
1,563 SR
1,424 Elo+

VS

Team Averages
Level 84
1,391 SR
1,325 Elo+
Anhur
Anhur
Israel C49
Anhur
Level 61
God Stats
0W - 1L
1,679 SR
Queue Stats
25W - 49L
1,239 Elo+
Solo
Ratatoskr
Ratatoskr
MysticalBean31
Ratatoskr
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
311W - 341L
1,318 Elo+
Solo
Amaterasu
Amaterasu
TaysiaD
Amaterasu
Level 101
God Stats
10W - 22L
1,358 SR
Queue Stats
88W - 106L
1,439 Elo+
Solo
Hel
Hel
arcaneLucryubel
Hel
Level 86
God Stats
2W - 11L
1,157 SR
Queue Stats
102W - 155L
1,313 Elo+
Solo
Nu Wa
Nu Wa
eafg086
Nu Wa
Level 104
God Stats
0W - 2L
1,259 SR
Queue Stats
3W - 4L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DJTato
Tiamat
16
2 / 1 / 7
10,938
456
11,265
10,442
7,247
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Larcade96
Cthulhu
15
2 / 1 / 4
9,954
415
11,157
14,938
11,988
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
SGG Selkie
Chang'e
18
3 / 3 / 5
11,843
493
11,085
16,382
7,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Charybdis
ShadowRheeper
Charybdis
16
3 / 3 / 4
10,672
445
10,716
17,843
7,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
foolish657
Fenrir
20
18 / 1 / 1
14,654
611
23,871
23,416
10,875
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
16
2 / 7 / 2
10,393
433
10,789
19,699
9,628
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Ratatoskr
MysticalBean31
Ratatoskr
18
3 / 3 / 2
11,030
460
6,438
21,591
12,026
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Amaterasu
TaysiaD
Amaterasu
15
1 / 8 / 3
9,376
391
8,188
24,473
16,094
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
1 / 4 / 4
9,714
405
12,914
17,783
13,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Nu Wa
eafg086
Nu Wa
15
2 / 6 / 3
9,784
408
14,668
15,848
6,406
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
23
28
Kills
9
9
Deaths
28
21
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tiamat
DJTato
Tiamat
2
1
7
5.5
L
Anhur
2
7
2
0.43
W
Cthulhu
Larcade96
Cthulhu
2
1
4
4
L
Ratatoskr
MysticalBean31
Ratatoskr
3
3
2
1.33
W
Chang'e
SGG Selkie
Chang'e
3
3
5
1.83
W
Charybdis
ShadowRheeper
Charybdis
3
3
4
1.67
L
Amaterasu
TaysiaD
Amaterasu
1
8
3
0.31
L
1
4
4
0.75
L
Nu Wa
eafg086
Nu Wa
2
6
3
0.58
W
Fenrir
foolish657
Fenrir
18
1
1
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,094
Damage
52,997
83,021
Taken
99,394
44,940
Mitigated
57,898
39,717
Healing
33,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
DJTato
Tiamat
11,265
1,024
100
4,394
10,442
7,247
34
3,119
7,323
50,101
0
L
Anhur
10,789
3,597
0
4,398
19,699
9,628
534
6,094
13,605
0
59,343
W
Cthulhu
Larcade96
Cthulhu
11,157
208
604
2,967
14,938
11,988
96
9,644
5,294
46,828
0
L
Ratatoskr
MysticalBean31
Ratatoskr
6,438
1,577
185
3,753
21,591
12,026
0
5,215
16,376
0
86,954
W
Chang'e
SGG Selkie
Chang'e
11,085
1,598
3,350
8,122
16,382
7,174
0
2,674
13,708
75,729
0
W
Charybdis
ShadowRheeper
Charybdis
10,716
4,408
0
5,459
17,843
7,656
194
10,540
7,303
0
79,244
L
Amaterasu
TaysiaD
Amaterasu
8,188
2,986
0
5,629
24,473
16,094
903
8,120
16,353
1,542
51,039
L
12,914
1,825
6,137
9,202
17,783
13,744
222
7,950
9,833
34,883
0
L
Nu Wa
eafg086
Nu Wa
14,668
4,245
814
3,106
15,848
6,406
552
6,545
9,303
71,690
0
W
Fenrir
foolish657
Fenrir
23,871
9,074
34
14,687
23,416
10,875
0
2,705
20,711
0
140,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,061
Gold Earned
50,297
558
Minions Killed
461
0
Camps Cleared
0
2,107,983
Distance Traveled
2,077,802
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,938
456
77
3
0
357,996
4
L
Anhur
10,393
433
98
4
0
393,427
3
W
Cthulhu
9,954
415
70
3
0
443,862
6
L
Ratatoskr
11,030
460
133
6
0
485,256
0
W
Chang'e
11,843
493
130
5
0
437,651
5
W
Charybdis
10,672
445
110
5
0
390,550
5
L
Amaterasu
9,376
391
73
3
0
395,361
1
L
Hel
9,714
405
50
2
0
438,045
4
L
Nu Wa
9,784
408
107
4
0
365,713
1
W
Fenrir
14,654
611
171
7
0
477,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role