Player Matchup

Khepri
Khepri
Silver III
 
Khepri
Silver III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artemis
Artemis
Gold IV
Foaler
Artemis
Gold IV
Level 81
God Stats
2W - 1L
1,272 SR
Queue Stats
84W - 88L
1,446 MMR
Solo
Osiris
Osiris
Gold IV
GiO18
Osiris
Gold IV
Level 113
God Stats
13W - 9L
1,669 SR
Queue Stats
313W - 308L
1,395 MMR
Solo
Kukulkan
Kukulkan
Gold III
angelitus
Kukulkan
Gold III
Level 160
God Stats
7W - 0L
1,914 SR
Queue Stats
132W - 171L
1,354 MMR
Solo
Artio
Artio
Gold III
darkay360
Artio
Gold III
Level 126
God Stats
1W - 1L
1,536 SR
Queue Stats
10W - 13L
1,593 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,578 SR
1,458 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 98
1,601 SR
1,391 MMR
Ullr
Ullr
Gold III
Aerromac
Ullr
Gold III
Level 123
God Stats
4W - 3L
1,708 SR
Queue Stats
118W - 112L
1,418 MMR
Solo
Geb
Geb
Silver I
BlindBeastly
Geb
Silver I
Level 89
God Stats
34W - 28L
1,669 SR
Queue Stats
158W - 161L
1,213 MMR
Party 1
Tyr
Tyr
Bronze III
Cristi4n19
Tyr
Bronze III
Level 123
God Stats
8W - 5L
1,549 SR
Queue Stats
16W - 20L
1,488 MMR
Solo
Sol
Sol
Bronze III
Gsouls03082001
Sol
Bronze III
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,364 MMR
Solo
Thanatos
Thanatos
Gold III
SoloThrone
Thanatos
Gold III
Level 109
God Stats
4W - 3L
1,577 SR
Queue Stats
221W - 227L
1,472 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
17
4 / 1 / 8
10,634
532
4,746
9,837
11,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Artemis
Foaler
Artemis
18
5 / 1 / 4
11,209
560
13,292
9,943
3,956
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Osiris
GiO18
Osiris
19
6 / 1 / 5
11,477
574
13,290
13,174
12,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
angelitus
Kukulkan
18
4 / 1 / 9
11,321
566
13,274
6,774
2,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artio
darkay360
Artio
18
1 / 1 / 5
10,843
542
6,880
14,282
16,398
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
TiamatPersephoneGilgameshOdinMorgan Le Fay

VS

Bans
SetScyllaJanusHe BoThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
18
3 / 4 / 0
11,101
555
5,299
10,811
3,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 5 / 3
8,623
431
2,870
17,157
13,297
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
0 / 3 / 0
10,284
514
7,944
16,859
13,048
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
2 / 4 / 1
8,976
449
6,876
14,808
4,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
SoloThrone
Thanatos
12
0 / 4 / 2
8,194
410
4,984
12,436
4,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
20
Kills
5
5
Deaths
20
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
4
1
8
8
L
Ullr
3
4
0
0.75
L
0
5
3
0.3
L
0
3
0
0
W
Artemis
Foaler
Artemis
5
1
4
7
W
Osiris
GiO18
Osiris
6
1
5
8.5
L
2
4
1
0.63
L
Thanatos
SoloThrone
Thanatos
0
4
2
0.25
W
Kukulkan
angelitus
Kukulkan
4
1
9
8.5
W
Artio
darkay360
Artio
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,482
Damage
27,973
54,010
Taken
72,071
47,911
Mitigated
39,056
22,667
Healing
28,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
4,746
716
0
3,239
9,837
11,749
427
2,579
7,258
30,503
0
L
Ullr
5,299
1,839
0
2,184
10,811
3,938
0
1,513
9,283
0
75,055
L
2,870
373
1,882
1,447
17,157
13,297
0
6,432
10,588
23,295
0
L
7,944
1,309
0
6,666
16,859
13,048
0
7,756
9,024
7,593
67,881
W
Artemis
Foaler
Artemis
13,292
7,247
0
4,731
9,943
3,956
3,138
2,357
7,586
0
94,244
W
Osiris
GiO18
Osiris
13,290
6,323
0
4,332
13,174
12,913
890
2,833
10,341
0
110,726
L
6,876
1,591
0
6,310
14,808
4,609
584
5,830
8,784
55,981
0
L
Thanatos
SoloThrone
Thanatos
4,984
1,249
0
9,968
12,436
4,164
0
2,868
9,492
0
48,098
W
Kukulkan
angelitus
Kukulkan
13,274
1,853
0
3,073
6,774
2,895
1,582
3,696
3,078
81,575
0
W
Artio
darkay360
Artio
6,880
871
480
6,812
14,282
16,398
147
1,599
12,683
64,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,484
Gold Earned
47,178
646
Minions Killed
550
0
Camps Cleared
0
2,028,804
Distance Traveled
1,839,115
26
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,634
532
24
1
0
383,100
8
L
Ullr
11,101
555
148
7
0
358,362
7
L
Geb
8,623
431
23
1
0
383,423
12
L
Tyr
10,284
514
165
8
0
388,615
7
W
Artemis
11,209
560
152
8
0
361,495
4
W
Osiris
11,477
574
141
7
0
484,512
6
L
Sol
8,976
449
123
6
0
334,340
4
L
Thanatos
8,194
410
91
5
0
374,375
2
W
Kukulkan
11,321
566
165
8
0
406,863
6
W
Artio
10,843
542
164
8
0
392,834
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role