Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Dokomentuu
Ah Muzen Cab
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 92L
1,008 Elo+
Party 1
Baba Yaga
Baba Yaga
Orelinnde
Baba Yaga
Level 95
God Stats
3W - 0L
1,500 SR
Queue Stats
124W - 108L
1,409 Elo+
Solo
Bellona
Bellona
Raser2000
Bellona
Level 25
God Stats
1W - 0L
1,626 SR
Queue Stats
4W - 18L
1,256 Elo+
Party 3
Baron Samedi
Baron Samedi
ezsvany1
Baron Samedi
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 126L
1,284 Elo+
Party 1
Geb
Geb
viktor42435334
Geb
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 43L
1,321 Elo+
Party 3
Team Averages
Level 44
1,525 SR
1,256 Elo+

VS

Team Averages
Level 64
1,415 SR
1,432 Elo+
Osiris
Osiris
 
Osiris
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
SirWabel
Khepri
Level 105
God Stats
2W - 2L
1,500 SR
Queue Stats
48W - 60L
1,302 Elo+
Solo
Olorun
Olorun
detr1mental
Olorun
Level 105
God Stats
1W - 1L
1,392 SR
Queue Stats
48W - 33L
1,528 Elo+
Party 2
Awilix
Awilix
АссасинСнайпер
Awilix
Level 22
God Stats
0W - 1L
1,181 SR
Queue Stats
12W - 21L
1,358 Elo+
Party 2
Merlin
Merlin
БексАлекс
Merlin
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 35L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Dokomentuu
Ah Muzen Cab
19
9 / 4 / 6
12,454
778
26,360
15,237
7,249
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baba Yaga
Orelinnde
Baba Yaga
18
4 / 2 / 9
11,106
694
16,475
13,743
6,675
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Raser2000
Bellona
18
4 / 4 / 15
12,284
768
14,204
23,879
28,618
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
ezsvany1
Baron Samedi
19
6 / 4 / 13
11,871
742
23,421
19,885
13,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
0 / 3 / 18
10,485
655
9,519
17,016
20,674
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
17
2 / 4 / 10
9,816
614
9,447
18,193
22,601
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
SirWabel
Khepri
18
1 / 4 / 14
9,894
618
5,511
28,862
30,512
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
20
2 / 2 / 12
11,168
698
19,970
16,847
10,259
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
5 / 7 / 6
10,380
649
6,729
17,481
8,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
6 / 6 / 8
11,483
718
23,513
18,190
8,591
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
66
23
Kills
16
17
Deaths
23
61
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
4
10
1.75
W
Ah Muzen Cab
Dokomentuu
Ah Muzen Cab
9
4
6
3
W
Baba Yaga
Orelinnde
Baba Yaga
4
2
9
4.25
W
Bellona
Raser2000
Bellona
4
4
15
2.88
L
Khepri
SirWabel
Khepri
1
4
14
2
L
Olorun
2
2
12
4
W
Baron Samedi
ezsvany1
Baron Samedi
6
4
13
3.13
W
0
3
18
3
L
5
7
6
1.14
L
6
6
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,979
Damage
65,170
89,760
Taken
99,573
76,627
Mitigated
80,750
44,345
Healing
44,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
9,447
1,872
2,535
2,354
18,193
22,601
229
6,533
11,660
0
15,897
W
Ah Muzen Cab
Dokomentuu
Ah Muzen Cab
26,360
9,200
262
4,117
15,237
7,249
2,171
8,377
6,860
0
55,295
W
Baba Yaga
Orelinnde
Baba Yaga
16,475
1,216
2,034
4,046
13,743
6,675
1,454
8,463
5,280
35,059
0
W
Bellona
Raser2000
Bellona
14,204
1,758
4,001
5,906
23,879
28,618
456
9,893
13,986
4,262
17,975
L
Khepri
SirWabel
Khepri
5,511
433
1,751
8,295
28,862
30,512
109
14,699
14,163
13,996
0
L
Olorun
19,970
7,901
9,004
9,356
16,847
10,259
786
9,460
7,387
50,037
0
W
Baron Samedi
ezsvany1
Baron Samedi
23,421
2,294
11,517
9,274
19,885
13,411
1,989
14,131
5,754
42,875
0
W
9,519
286
1,455
1,733
17,016
20,674
0
8,130
8,886
19,669
0
L
6,729
2,361
2,601
1,425
17,481
8,787
382
11,410
6,071
0
11,162
L
23,513
2,472
1,964
5,102
18,190
8,591
153
9,428
8,706
41,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,200
Gold Earned
52,741
156
Minions Killed
132
0
Camps Cleared
0
1,581,378
Distance Traveled
1,420,672
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,816
614
8
1
0
299,639
0
W
Ah Muzen Cab
12,454
778
58
4
0
261,889
0
W
Baba Yaga
11,106
694
33
2
0
318,303
0
W
Bellona
12,284
768
10
1
0
351,976
1
L
Khepri
9,894
618
16
1
0
278,041
0
L
Olorun
11,168
698
50
3
0
295,613
2
W
Baron Samedi
11,871
742
42
3
0
289,182
0
W
Geb
10,485
655
13
1
0
360,028
4
L
Awilix
10,380
649
17
1
0
286,691
0
L
Merlin
11,483
718
41
3
0
260,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role