Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Alvidola
Aphrodite
Level 25
God Stats
3W - 8L
1,459 SR
Queue Stats
282W - 330L
1,485 Elo+
Solo
Izanami
Izanami
NoTroll23
Izanami
Level 27
God Stats
4W - 6L
1,515 SR
Queue Stats
105W - 76L
1,621 Elo+
Solo
Guan Yu
Guan Yu
SantiZM69
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
SirVancelot
Merlin
Level 28
God Stats
3W - 2L
1,321 SR
Queue Stats
9W - 11L
1,503 Elo+
Solo
Team Averages
Level 22
1,459 SR
1,522 Elo+

VS

Team Averages
Level 24
1,509 SR
1,566 Elo+
Medusa
Medusa
Davve94
Medusa
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 25L
1,523 Elo+
Solo
Anubis
Anubis
PleaseD0ntRep0rt
Anubis
Level 6
God Stats
3W - 0L
1,821 SR
Queue Stats
19W - 6L
1,914 Elo+
Solo
Tyr
Tyr
Sxki
Tyr
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 40L
1,531 Elo+
Party 1
Ne Zha
Ne Zha
XziBiD
Ne Zha
Level 64
God Stats
5W - 1L
1,564 SR
Queue Stats
233W - 185L
1,578 Elo+
Party 1
Nemesis
Nemesis
tursuluekmek
Nemesis
Level 18
God Stats
1W - 3L
1,161 SR
Queue Stats
25W - 30L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
1 / 1 / 0
4,712
471
625
3,562
1,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
Alvidola
Aphrodite
4
0 / 3 / 2
4,051
405
1,049
4,233
1,393
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Izanami
NoTroll23
Izanami
5
2 / 3 / 1
4,613
461
4,230
4,225
1,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Guan Yu
SantiZM69
Guan Yu
7
0 / 4 / 0
4,365
437
1,821
4,505
1,524
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
8
1 / 3 / 1
4,661
466
1,557
3,623
628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Davve94
Medusa
10
3 / 3 / 1
5,677
568
3,551
5,202
1,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
8 / 0 / 3
7,176
718
5,602
5,895
2,318
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tyr
Sxki
Tyr
11
2 / 0 / 1
6,416
642
2,011
5,256
3,370
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
XziBiD
Ne Zha
7
1 / 0 / 1
4,881
488
1,385
2,384
985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
tursuluekmek
Nemesis
9
0 / 1 / 1
5,341
534
1,000
4,122
1,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
4
Kills
14
14
Deaths
4
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
1
0
1
L
Aphrodite
Alvidola
Aphrodite
0
3
2
0.33
W
Medusa
Davve94
Medusa
3
3
1
1.17
L
Izanami
NoTroll23
Izanami
2
3
1
0.83
W
8
0
3
9.5
L
Guan Yu
SantiZM69
Guan Yu
0
4
0
0
L
Merlin
1
3
1
0.5
W
Tyr
Sxki
Tyr
2
0
1
2.5
W
Ne Zha
XziBiD
Ne Zha
1
0
1
1.5
W
Nemesis
tursuluekmek
Nemesis
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,282
Damage
13,549
20,148
Taken
22,859
5,809
Mitigated
9,917
4,651
Healing
8,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
625
211
0
1,158
3,562
1,097
0
1,143
2,419
0
17,080
L
Aphrodite
Alvidola
Aphrodite
1,049
353
792
1,474
4,233
1,393
62
1,630
2,603
3,847
0
W
Medusa
Davve94
Medusa
3,551
1,608
0
835
5,202
1,768
1,064
905
4,297
0
27,258
L
Izanami
NoTroll23
Izanami
4,230
2,566
0
693
4,225
1,167
79
388
3,837
0
19,535
W
5,602
988
0
3,006
5,895
2,318
0
617
5,278
38,809
0
L
Guan Yu
SantiZM69
Guan Yu
1,821
775
0
534
4,505
1,524
129
559
3,946
0
12,430
L
Merlin
1,557
0
0
0
3,623
628
0
1,882
1,741
15,316
0
W
Tyr
Sxki
Tyr
2,011
596
0
2,382
5,256
3,370
348
0
5,256
0
27,115
W
Ne Zha
XziBiD
Ne Zha
1,385
330
0
1,140
2,384
985
0
392
1,992
0
9,841
W
Nemesis
tursuluekmek
Nemesis
1,000
402
0
786
4,122
1,476
690
692
3,430
0
26,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,402
Gold Earned
29,491
133
Minions Killed
278
0
Camps Cleared
0
606,806
Distance Traveled
1,034,514
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,712
471
44
4
0
132,272
0
L
Aphrodite
4,051
405
5
1
0
69,717
0
W
Medusa
5,677
568
50
5
0
171,143
0
L
Izanami
4,613
461
35
4
0
78,917
1
W
Anubis
7,176
718
76
8
0
383,207
0
L
Guan Yu
4,365
437
19
2
0
159,639
3
L
Merlin
4,661
466
30
3
0
166,261
1
W
Tyr
6,416
642
74
7
0
177,058
2
W
Ne Zha
4,881
488
14
1
0
117,813
1
W
Nemesis
5,341
534
64
6
0
185,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role