Player Matchup

Cerberus
Cerberus
FAKE_Coco18R18
Cerberus
Level 15
God Stats
10W - 5L
1,476 SR
Queue Stats
10W - 7L
1,259 Elo+
Party 2
Fenrir
Fenrir
ItsLopezZ_ASW
Fenrir
Level 82
God Stats
5W - 1L
1,500 SR
Queue Stats
12W - 5L
1,310 Elo+
Party 2
Ra
Ra
aves13
Ra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 61L
1,334 Elo+
Solo
Team Averages
Level 38
1,492 SR
1,301 Elo+

VS

Team Averages
Level 33
1,466 SR
1,363 Elo+
Hachiman
Hachiman
 
Hachiman
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
Benja14-_
Thoth
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,351 Elo+
Solo
Baron Samedi
Baron Samedi
I 4M N3G4N
Baron Samedi
Level 44
God Stats
15W - 24L
1,397 SR
Queue Stats
141W - 270L
1,239 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
4 / 1 / 17
9,264
772
4,196
11,483
9,978
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
16 / 0 / 4
10,470
873
9,836
9,709
7,538
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ra
13
2 / 1 / 17
8,949
746
11,427
7,901
3,070
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
0 / 7 / 1
6,796
566
7,061
9,639
3,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thoth
Benja14-_
Thoth
10
1 / 7 / 0
7,203
600
6,701
8,126
2,387
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
I 4M N3G4N
Baron Samedi
8
1 / 8 / 1
7,126
594
3,928
10,322
3,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
4
22
Kills
2
2
Deaths
22
38
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
7
1
0.07
L
Thoth
Benja14-_
Thoth
1
7
0
0.14
W
Cerberus
4
1
17
12.5
L
Baron Samedi
I 4M N3G4N
Baron Samedi
1
8
1
0.19
W
16
0
4
18
W
Ra
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,459
Damage
17,690
29,093
Taken
28,087
20,586
Mitigated
9,260
7,533
Healing
2,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
7,061
4,013
0
1,815
9,639
3,477
0
6,203
3,436
0
20,805
L
Thoth
Benja14-_
Thoth
6,701
407
0
115
8,126
2,387
0
3,792
4,334
22,047
0
W
Cerberus
4,196
481
0
859
11,483
9,978
485
4,105
7,183
19,311
0
L
Baron Samedi
I 4M N3G4N
Baron Samedi
3,928
412
211
773
10,322
3,396
0
6,189
4,133
10,762
0
W
9,836
2,130
0
407
9,709
7,538
981
2,545
6,984
475
19,177
W
Ra
11,427
1,104
3,034
3,233
7,901
3,070
855
3,802
3,961
46,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,683
Gold Earned
21,125
141
Minions Killed
90
6
Camps Cleared
3
676,566
Distance Traveled
512,598
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,796
566
28
2
3
192,741
6
L
Thoth
7,203
600
43
4
0
172,058
1
W
Cerberus
9,264
772
30
3
0
225,281
0
L
Baron Samedi
7,126
594
19
2
0
147,799
0
W
Fenrir
10,470
873
22
2
4
239,231
5
W
Ra
8,949
746
89
7
2
212,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role