Player Matchup

Janus
Janus
 
Janus
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
AUDiSivE
Athena
Level 159
God Stats
4W - 6L
1,350 SR
Queue Stats
513W - 393L
1,629 Elo+
Party 1
Ymir
Ymir
MirsaARG
Ymir
Level 28
God Stats
7W - 2L
1,601 SR
Queue Stats
128W - 60L
1,649 Elo+
Party 1
Nemesis
Nemesis
VzYearly7
Nemesis
Level 36
God Stats
2W - 1L
1,595 SR
Queue Stats
105W - 114L
1,460 Elo+
Party 1
Charybdis
Charybdis
ZagonARG
Charybdis
Level 129
God Stats
24W - 22L
1,478 SR
Queue Stats
180W - 146L
1,490 Elo+
Party 1
Team Averages
Level 81
1,505 SR
1,545 Elo+

VS

Team Averages
Level 84
1,445 SR
1,452 Elo+
Rama
Rama
 
Rama
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
Riooko
Thoth
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 26L
1,528 Elo+
Solo
Mulan
Mulan
TheErickFerrari
Mulan
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
589W - 721L
1,459 Elo+
Solo
Hun Batz
Hun Batz
marioalarcao
Hun Batz
Level 23
God Stats
1W - 7L
1,224 SR
Queue Stats
31W - 67L
1,272 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 2 / 1
7,658
547
2,491
5,710
1,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Athena
AUDiSivE
Athena
15
5 / 1 / 4
8,882
634
8,264
10,380
5,651
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ymir
10
1 / 1 / 2
6,634
474
3,083
10,278
5,513
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Nemesis
VzYearly7
Nemesis
11
2 / 2 / 1
6,526
466
2,423
7,851
2,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charybdis
ZagonARG
Charybdis
12
2 / 0 / 2
6,597
471
6,504
6,855
1,737
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
1 / 2 / 2
7,034
502
4,223
7,880
1,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kumbhakarna
 
Kumbhakarna
9
0 / 1 / 3
6,433
460
2,665
7,612
4,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thoth
Riooko
Thoth
15
5 / 1 / 0
8,739
624
10,394
5,691
2,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 5 / 1
6,191
442
2,863
9,275
3,963
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
marioalarcao
Hun Batz
9
0 / 2 / 4
5,755
411
2,220
6,826
2,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
16
11
Kills
6
6
Deaths
11
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
2
1
0.75
L
Rama
 
Rama
1
2
2
1
L
Kumbhakarna
 
Kumbhakarna
0
1
3
1.5
W
Athena
AUDiSivE
Athena
5
1
4
7
W
Ymir
1
1
2
2
L
Thoth
Riooko
Thoth
5
1
0
5
L
0
5
1
0.1
W
Nemesis
VzYearly7
Nemesis
2
2
1
1.25
W
Charybdis
ZagonARG
Charybdis
2
0
2
3
L
Hun Batz
marioalarcao
Hun Batz
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,765
Damage
22,365
41,074
Taken
37,284
16,737
Mitigated
15,337
14,205
Healing
11,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,491
40
0
1,741
5,710
1,472
0
2,521
2,931
47,014
0
L
Rama
 
Rama
4,223
3,656
0
3,113
7,880
1,942
0
1,928
5,872
0
46,595
L
Kumbhakarna
 
Kumbhakarna
2,665
346
0
2,075
7,612
4,622
107
1,755
5,743
14,553
0
W
Athena
AUDiSivE
Athena
8,264
2,549
0
4,308
10,380
5,651
143
1,686
8,656
55,907
0
W
Ymir
3,083
868
1,580
3,894
10,278
5,513
0
3,298
6,755
21,918
0
L
Thoth
Riooko
Thoth
10,394
536
86
1,588
5,691
2,234
0
2,447
3,178
60,710
0
L
2,863
334
0
1,937
9,275
3,963
0
4,711
4,546
0
26,595
W
Nemesis
VzYearly7
Nemesis
2,423
884
0
854
7,851
2,364
0
2,937
4,798
0
33,248
W
Charybdis
ZagonARG
Charybdis
6,504
4,404
0
1,828
6,855
1,737
0
1,951
4,875
0
39,406
L
Hun Batz
marioalarcao
Hun Batz
2,220
571
0
2,328
6,826
2,576
56
2,699
4,043
0
24,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,297
Gold Earned
34,152
423
Minions Killed
340
0
Camps Cleared
0
1,448,103
Distance Traveled
1,322,426
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,658
547
115
8
0
286,511
2
L
Rama
7,034
502
101
7
0
248,953
2
L
Kumbhakarna
6,433
460
24
2
0
291,037
2
W
Athena
8,882
634
125
9
0
304,504
3
W
Ymir
6,634
474
42
3
0
270,364
2
L
Thoth
8,739
624
111
8
0
271,978
8
L
Mulan
6,191
442
61
4
0
237,453
3
W
Nemesis
6,526
466
68
5
0
320,800
1
W
Charybdis
6,597
471
73
5
0
265,924
7
L
Hun Batz
5,755
411
43
3
0
273,005
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role