Player Matchup

Terra
Terra
Gaius8
Terra
Level 66
God Stats
17W - 12L
1,564 SR
Queue Stats
291W - 289L
1,522 Elo+
Party 2
Merlin
Merlin
JDawGGG
Merlin
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 32L
1,503 Elo+
Party 3
Kukulkan
Kukulkan
PaavoGamer
Kukulkan
Level 27
God Stats
0W - 2L
1,273 SR
Queue Stats
24W - 26L
1,461 Elo+
Party 3
Neith
Neith
jeimil6
Neith
Level 15
God Stats
0W - 2L
1,302 SR
Queue Stats
12W - 16L
1,504 Elo+
Party 2
Chaac
Chaac
jishaku2
Chaac
Level 27
God Stats
5W - 3L
1,611 SR
Queue Stats
16W - 11L
1,625 Elo+
Party 3
Team Averages
Level 36
1,450 SR
1,523 Elo+

VS

Team Averages
Level 62
1,613 SR
1,587 Elo+
Da Ji
Da Ji
Archynon
Da Ji
Level 24
God Stats
2W - 1L
1,299 SR
Queue Stats
32W - 23L
1,539 Elo+
Party 4
Hera
Hera
GoreFestBLR
Hera
Level 123
God Stats
6W - 6L
1,822 SR
Queue Stats
181W - 177L
1,481 Elo+
Solo
Charybdis
Charybdis
ImUrHerpes
Charybdis
Level 76
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 27L
1,595 Elo+
Party 4
Kukulkan
Kukulkan
JelioGaming
Kukulkan
Level 40
God Stats
17W - 6L
1,760 SR
Queue Stats
445W - 216L
1,662 Elo+
Party 1
Bastet
Bastet
Zombiestriker1
Bastet
Level 48
God Stats
67W - 30L
1,686 SR
Queue Stats
518W - 285L
1,661 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Gaius8
Terra
17
5 / 6 / 5
11,617
968
15,179
29,278
12,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
JDawGGG
Merlin
18
3 / 10 / 5
11,747
979
9,928
22,192
7,789
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
PaavoGamer
Kukulkan
17
3 / 10 / 3
10,933
911
8,868
18,280
5,599
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
jeimil6
Neith
17
1 / 9 / 5
10,708
892
6,458
22,027
7,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
jishaku2
Chaac
18
2 / 10 / 7
11,014
918
11,333
27,814
37,216
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

192

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Archynon
Da Ji
19
5 / 6 / 15
11,983
999
11,727
14,369
5,741
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
3 / 4 / 17
11,831
986
14,445
7,842
2,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
ImUrHerpes
Charybdis
20
14 / 1 / 14
14,068
1,172
27,839
12,775
4,703
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
JelioGaming
Kukulkan
20
12 / 3 / 18
14,221
1,185
33,272
11,589
3,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

19
11 / 0 / 16
13,327
1,111
26,047
10,243
3,203
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
125
14
Kills
45
45
Deaths
14
25
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Archynon
Da Ji
5
6
15
2.08
L
Terra
Gaius8
Terra
5
6
5
1.25
W
3
4
17
2.88
W
Charybdis
ImUrHerpes
Charybdis
14
1
14
21
L
Merlin
JDawGGG
Merlin
3
10
5
0.55
W
Kukulkan
JelioGaming
Kukulkan
12
3
18
7
L
Kukulkan
PaavoGamer
Kukulkan
3
10
3
0.45
W
11
0
16
19
L
Neith
jeimil6
Neith
1
9
5
0.39
L
Chaac
jishaku2
Chaac
2
10
7
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,766
Damage
113,330
119,591
Taken
56,818
70,155
Mitigated
20,283
14,838
Healing
3,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Archynon
Da Ji
11,727
2,435
0
223
14,369
5,741
0
7,584
6,553
0
17,907
L
Terra
Gaius8
Terra
15,179
2,154
2,016
5,422
29,278
12,000
0
12,555
16,488
25,065
0
W
14,445
1,713
0
0
7,842
2,827
0
3,638
4,078
36,956
0
W
Charybdis
ImUrHerpes
Charybdis
27,839
15,540
0
1,555
12,775
4,703
0
6,903
5,624
0
56,624
L
Merlin
JDawGGG
Merlin
9,928
858
144
1,218
22,192
7,789
0
7,832
14,150
50,096
0
W
Kukulkan
JelioGaming
Kukulkan
33,272
3,260
0
1,410
11,589
3,809
0
9,166
2,341
54,317
0
L
Kukulkan
PaavoGamer
Kukulkan
8,868
636
0
116
18,280
5,599
0
7,552
10,491
19,074
0
W
26,047
3,738
0
0
10,243
3,203
0
5,754
3,533
0
30,476
L
Neith
jeimil6
Neith
6,458
3,874
0
1,925
22,027
7,551
0
9,664
12,198
0
22,281
L
Chaac
jishaku2
Chaac
11,333
2,570
0
3,997
27,814
37,216
0
8,981
18,547
0
31,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,019
Gold Earned
65,430
204
Minions Killed
208
3
Camps Cleared
4
1,023,952
Distance Traveled
1,132,425
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,983
999
11
1
1
186,194
0
L
Terra
11,617
968
28
2
0
252,678
1
W
Hera
11,831
986
53
4
0
235,029
0
W
Charybdis
14,068
1,172
70
6
2
232,846
0
L
Merlin
11,747
979
76
6
0
209,946
0
W
Kukulkan
14,221
1,185
66
6
1
207,085
1
L
Kukulkan
10,933
911
14
1
1
157,142
0
W
Bastet
13,327
1,111
8
1
0
271,271
0
L
Neith
10,708
892
27
2
1
187,686
0
L
Chaac
11,014
918
59
5
1
216,500
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role