Player Matchup

Geb
Geb
Gold II
Aaz natif66
Geb
Gold II
Level 113
God Stats
8W - 2L
1,799 SR
Queue Stats
29W - 28L
1,671 MMR
Party 1
Zeus
Zeus
Silver II
Junky Boy xXx
Zeus
Silver II
Level 65
God Stats
12W - 10L
1,600 SR
Queue Stats
85W - 119L
1,167 MMR
Party 1
Charybdis
Charybdis
Gold IV
tatave13
Charybdis
Gold IV
Level 69
God Stats
1W - 4L
1,295 SR
Queue Stats
130W - 182L
1,276 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 82
1,565 SR
1,372 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 63
1,521 SR
1,193 MMR
Danzaburou
Danzaburou
Silver III
Andrew AFC 02
Danzaburou
Silver III
Level 57
God Stats
2W - 1L
1,582 SR
Queue Stats
7W - 11L
1,236 MMR
Party 2
Ymir
Ymir
Bronze III
SheepOnSpeed
Ymir
Bronze III
Level 41
God Stats
3W - 5L
1,514 SR
Queue Stats
4W - 7L
1,165 MMR
Party 2
Scylla
Scylla
Silver I
squidge3000
Scylla
Silver I
Level 90
God Stats
4W - 4L
1,466 SR
Queue Stats
15W - 20L
1,178 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 10
12,547
697
17,976
17,878
19,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
7 / 2 / 8
12,106
673
18,513
7,019
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
tatave13
Charybdis
14
3 / 7 / 10
11,239
624
7,508
12,730
4,609
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
AthenaArtemisGilgameshMorgan Le FayAphrodite

VS

Bans
HelTiamatCthulhuPersephoneKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Andrew AFC 02
Danzaburou
14
1 / 3 / 5
10,761
598
9,254
16,039
5,562
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 7 / 4
10,917
607
5,222
22,326
25,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
15
6 / 6 / 2
11,666
648
10,560
14,826
5,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
16
Kills
9
9
Deaths
16
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
6
0
10
11
L
Danzaburou
Andrew AFC 02
Danzaburou
1
3
5
1.17
W
7
2
8
5.5
L
2
7
4
0.57
L
Scylla
6
6
2
1.17
W
Charybdis
tatave13
Charybdis
3
7
10
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,997
Damage
25,036
37,627
Taken
53,191
26,895
Mitigated
36,943
8,226
Healing
6,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,976
1,970
0
6,130
17,878
19,823
627
4,793
12,860
49,940
0
L
Danzaburou
Andrew AFC 02
Danzaburou
9,254
5,051
0
2,545
16,039
5,562
0
10,940
4,540
0
45,040
W
18,513
508
0
1,190
7,019
2,463
696
3,420
3,401
53,920
0
L
5,222
1,273
0
2,170
22,326
25,708
0
14,979
6,414
12,896
0
L
Scylla
10,560
497
0
1,584
14,826
5,673
0
9,151
5,199
42,924
0
W
Charybdis
tatave13
Charybdis
7,508
3,382
0
906
12,730
4,609
1,519
7,660
4,764
0
30,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,892
Gold Earned
33,344
209
Minions Killed
169
8
Camps Cleared
7
963,970
Distance Traveled
830,316
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,547
697
71
4
3
363,749
2
L
Danzaburou
10,761
598
72
4
0
283,719
1
W
Zeus
12,106
673
78
4
2
305,354
2
L
Ymir
10,917
607
16
1
0
269,499
2
L
Scylla
11,666
648
81
5
7
277,098
1
W
Charybdis
11,239
624
60
3
3
294,867
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role