Player Matchup

Cabrakan
Cabrakan
Larryjugando
Cabrakan
Level 33
God Stats
20W - 9L
1,699 SR
Queue Stats
358W - 308L
1,480 Elo+
Party 1
Tiamat
Tiamat
Nereuconrado
Tiamat
Level 28
God Stats
4W - 5L
1,626 SR
Queue Stats
79W - 80L
1,475 Elo+
Solo
Hera
Hera
VaxykaNava
Hera
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 58L
1,418 Elo+
Party 2
Sun Wukong
Sun Wukong
XmjuanpaXm
Sun Wukong
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 18L
1,164 Elo+
Party 1
Charybdis
Charybdis
zeesttempest
Charybdis
Level 18
God Stats
6W - 10L
1,550 SR
Queue Stats
192W - 209L
1,413 Elo+
Party 2
Team Averages
Level 20
1,575 SR
1,390 Elo+

VS

Team Averages
Level 17
1,443 SR
1,496 Elo+
Medusa
Medusa
Bellonnes
Medusa
Level 15
God Stats
1W - 3L
1,305 SR
Queue Stats
1W - 3L
1,273 Elo+
Solo
Set
Set
MiikasaAckerman
Set
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 99L
1,656 Elo+
Solo
Jormungandr
Jormungandr
NicSit5494
Jormungandr
Level 29
God Stats
20W - 16L
1,533 SR
Queue Stats
113W - 114L
1,444 Elo+
Solo
Thanatos
Thanatos
SilverSF
Thanatos
Level 16
God Stats
3W - 2L
1,623 SR
Queue Stats
41W - 24L
1,565 Elo+
Solo
Fenrir
Fenrir
choco142001
Fenrir
Level 25
God Stats
6W - 0L
1,252 SR
Queue Stats
302W - 291L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Larryjugando
Cabrakan
17
7 / 8 / 2
10,641
507
15,391
20,573
12,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
16
3 / 6 / 3
9,804
467
10,780
13,178
8,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 13 / 2
7,466
356
6,593
14,922
3,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
XmjuanpaXm
Sun Wukong
16
3 / 9 / 6
10,142
483
7,384
18,060
17,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
zeesttempest
Charybdis
14
0 / 10 / 3
8,283
394
4,634
17,115
4,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bellonnes
Medusa
16
4 / 7 / 4
11,658
555
9,276
12,736
4,725
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
16 / 0 / 10
14,699
700
25,972
22,099
13,742
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jormungandr
NicSit5494
Jormungandr
16
1 / 1 / 12
11,675
556
6,473
16,631
16,448
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Thanatos
SilverSF
Thanatos
19
12 / 2 / 5
12,758
608
14,400
19,464
8,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
19
13 / 4 / 12
13,197
628
9,273
20,806
13,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
89
13
Kills
46
46
Deaths
14
16
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Medusa
Bellonnes
Medusa
4
7
4
0.86
L
Cabrakan
Larryjugando
Cabrakan
7
8
2
1
W
16
0
10
21
L
Tiamat
3
6
3
0.75
W
Jormungandr
NicSit5494
Jormungandr
1
1
12
7
W
Thanatos
SilverSF
Thanatos
12
2
5
7.25
L
0
13
2
0.08
L
Sun Wukong
XmjuanpaXm
Sun Wukong
3
9
6
0.67
W
Fenrir
13
4
12
4.75
L
Charybdis
zeesttempest
Charybdis
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,782
Damage
65,394
83,848
Taken
91,736
46,918
Mitigated
56,303
12,202
Healing
41,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Bellonnes
Medusa
9,276
4,518
0
2,286
12,736
4,725
5,022
4,075
8,037
0
54,311
L
Cabrakan
Larryjugando
Cabrakan
15,391
2,532
0
4,104
20,573
12,419
0
1,027
19,546
71,739
0
W
25,972
13,608
0
10,233
22,099
13,742
4,363
10,568
10,832
0
127,202
L
Tiamat
10,780
1,147
128
1,890
13,178
8,618
0
1,883
11,295
44,563
0
W
Jormungandr
NicSit5494
Jormungandr
6,473
914
0
4,298
16,631
16,448
958
6,569
9,759
60,619
0
W
Thanatos
SilverSF
Thanatos
14,400
3,511
0
16,257
19,464
8,306
1,627
6,961
12,260
0
91,459
L
6,593
1,370
0
60
14,922
3,607
0
654
14,268
37,562
0
L
Sun Wukong
XmjuanpaXm
Sun Wukong
7,384
601
0
1,297
18,060
17,981
0
572
17,488
0
35,638
W
Fenrir
9,273
1,831
0
8,016
20,806
13,082
312
10,050
10,418
104
67,554
L
Charybdis
zeesttempest
Charybdis
4,634
2,424
0
4,723
17,115
4,293
0
2,515
14,600
0
44,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,336
Gold Earned
63,987
415
Minions Killed
593
0
Camps Cleared
0
1,745,742
Distance Traveled
2,088,786
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,658
555
94
4
0
356,295
4
L
Cabrakan
10,641
507
130
6
0
374,463
5
W
Set
14,699
700
175
8
0
484,717
2
L
Tiamat
9,804
467
88
4
0
354,095
7
W
Jormungandr
11,675
556
109
5
0
389,594
4
W
Thanatos
12,758
608
115
5
0
425,294
7
L
Hera
7,466
356
50
2
0
342,844
0
L
Sun Wukong
10,142
483
66
3
0
370,963
0
W
Fenrir
13,197
628
100
5
0
432,886
3
L
Charybdis
8,283
394
81
4
0
303,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role