Player Matchup

Odin
Odin
 
Odin
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
ForgottenMemory
Hades
Level 128
God Stats
16W - 6L
1,513 SR
Queue Stats
736W - 297L
1,746 Elo+
Party 1
Ymir
Ymir
Recce Boi
Ymir
Level 52
God Stats
11W - 11L
1,571 SR
Queue Stats
21W - 12L
1,637 Elo+
Party 1
Team Averages
Level 108
1,528 SR
1,628 Elo+

VS

Team Averages
Level 124
1,626 SR
1,568 Elo+
Danzaburou
Danzaburou
DukeEStinks
Danzaburou
Level 109
God Stats
0W - 1L
1,677 SR
Queue Stats
7W - 10L
1,583 Elo+
Solo
Ymir
Ymir
RudeHercules565
Ymir
Level 144
God Stats
3W - 9L
1,640 SR
Queue Stats
120W - 84L
1,619 Elo+
Solo
King Arthur
King Arthur
Sentinel J16
King Arthur
Level 118
God Stats
16W - 32L
1,562 SR
Queue Stats
239W - 270L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
11 / 0 / 9
9,072
907
11,376
9,343
7,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
6 / 0 / 14
8,381
838
14,060
10,226
6,688
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
11
3 / 3 / 10
8,018
802
4,009
8,595
8,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DukeEStinks
Danzaburou
9
2 / 7 / 0
6,607
661
4,480
8,123
2,164
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
1 / 7 / 2
6,113
611
8,033
13,111
6,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Sentinel J16
King Arthur
9
0 / 6 / 3
5,892
589
4,999
11,178
5,600
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
8
20
Kills
3
3
Deaths
20
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
11
0
9
15.5
L
Danzaburou
DukeEStinks
Danzaburou
2
7
0
0.29
W
6
0
14
13
W
Ymir
3
3
10
2.67
L
1
7
2
0.29
L
King Arthur
Sentinel J16
King Arthur
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,445
Damage
17,512
28,164
Taken
32,412
22,231
Mitigated
13,777
13,267
Healing
3,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
11,376
3,508
557
2,637
9,343
7,191
944
1,408
7,227
0
27,033
L
Danzaburou
DukeEStinks
Danzaburou
4,480
2,528
0
928
8,123
2,164
0
3,109
4,636
0
12,586
W
14,060
1,351
2,371
5,563
10,226
6,688
671
4,905
5,321
35,990
0
W
Ymir
4,009
766
0
2,139
8,595
8,352
146
2,317
6,278
12,066
0
L
8,033
1,809
0
1,752
13,111
6,013
0
9,327
3,542
19,850
638
L
King Arthur
Sentinel J16
King Arthur
4,999
1,844
0
593
11,178
5,600
28
5,633
5,270
0
11,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,471
Gold Earned
18,612
95
Minions Killed
65
9
Camps Cleared
0
531,650
Distance Traveled
491,447
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,072
907
32
3
5
183,916
1
L
Danzaburou
6,607
661
29
3
0
159,997
4
W
Hades
8,381
838
47
5
4
176,456
1
W
Ymir
8,018
802
16
2
0
171,278
4
L
Ymir
6,113
611
24
2
0
154,455
2
L
King Arthur
5,892
589
12
1
0
176,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role