Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
NationalArmy
Heimdallr
Level 125
God Stats
6W - 4L
1,753 SR
Queue Stats
475W - 439L
1,585 Elo+
Party 2
Nike
Nike
Pienis
Nike
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 100L
1,591 Elo+
Party 2
Jormungandr
Jormungandr
corwin187
Jormungandr
Level 125
God Stats
3W - 1L
1,722 SR
Queue Stats
210W - 226L
1,563 Elo+
Party 1
Pele
Pele
rodrigo0
Pele
Level 127
God Stats
2W - 9L
1,158 SR
Queue Stats
350W - 334L
1,555 Elo+
Solo
Team Averages
Level 129
1,527 SR
1,559 Elo+

VS

Team Averages
Level 138
1,522 SR
1,596 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
ACIDTRUST
Bellona
Level 104
God Stats
1W - 1L
1,716 SR
Queue Stats
40W - 36L
1,598 Elo+
Solo
He Bo
He Bo
Ambicus
He Bo
Level 141
God Stats
7W - 6L
1,476 SR
Queue Stats
582W - 593L
1,590 Elo+
Solo
Olorun
Olorun
ArFgErT
Olorun
Level 158
God Stats
4W - 6L
1,417 SR
Queue Stats
362W - 348L
1,568 Elo+
Solo
Jing Wei
Jing Wei
Hollunder
Jing Wei
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 4L
1,722 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
5 / 2 / 21
8,973
897
12,879
10,885
12,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
NationalArmy
Heimdallr
14
3 / 0 / 15
8,631
863
11,331
4,749
2,662
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nike
Pienis
Nike
15
7 / 2 / 16
9,644
964
13,554
15,370
17,291
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
corwin187
Jormungandr
16
11 / 2 / 15
9,762
976
12,250
13,729
15,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pele
16
4 / 0 / 19
9,305
931
14,550
11,775
7,146
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
14
1 / 5 / 3
7,836
784
5,562
20,076
12,347
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bellona
ACIDTRUST
Bellona
15
3 / 4 / 1
8,527
853
8,039
15,392
16,856
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

He Bo
Ambicus
He Bo
9
0 / 9 / 3
6,470
647
5,020
10,214
3,349
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Olorun
ArFgErT
Olorun
12
0 / 7 / 3
7,366
737
6,344
15,330
6,406
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
Hollunder
Jing Wei
14
2 / 5 / 3
8,111
811
10,712
11,662
4,819
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
19
30
Kills
6
6
Deaths
30
86
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
2
21
7.75
L
Amaterasu
 
Amaterasu
1
5
3
0.5
L
Bellona
ACIDTRUST
Bellona
3
4
1
0.88
L
He Bo
Ambicus
He Bo
0
9
3
0.17
L
Olorun
ArFgErT
Olorun
0
7
3
0.21
L
Jing Wei
Hollunder
Jing Wei
2
5
3
0.7
W
Heimdallr
NationalArmy
Heimdallr
3
0
15
10.5
W
Nike
Pienis
Nike
7
2
16
7.5
W
Jormungandr
corwin187
Jormungandr
11
2
15
9.25
W
Pele
4
0
19
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,564
Damage
35,677
56,508
Taken
72,674
55,422
Mitigated
43,777
27,315
Healing
26,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
12,879
435
5,239
3,817
10,885
12,818
911
2,466
8,419
21,402
0
L
Amaterasu
 
Amaterasu
5,562
2,292
2,082
7,874
20,076
12,347
160
2,987
16,225
0
10,648
L
Bellona
ACIDTRUST
Bellona
8,039
1,701
1,461
3,985
15,392
16,856
267
3,633
10,519
0
14,111
L
He Bo
Ambicus
He Bo
5,020
602
272
805
10,214
3,349
0
4,146
5,662
7,162
0
L
Olorun
ArFgErT
Olorun
6,344
3,397
3,027
4,345
15,330
6,406
804
7,385
7,166
19,978
0
L
Jing Wei
Hollunder
Jing Wei
10,712
6,481
1,006
1,970
11,662
4,819
713
4,333
6,822
0
21,657
W
Heimdallr
NationalArmy
Heimdallr
11,331
3,054
1,594
822
4,749
2,662
1,481
139
4,610
0
17,529
W
Nike
Pienis
Nike
13,554
2,101
2,211
2,610
15,370
17,291
491
3,216
12,154
0
20,801
W
Jormungandr
corwin187
Jormungandr
12,250
3,009
684
2,493
13,729
15,505
450
2,498
11,231
25,352
0
W
Pele
14,550
3,120
1,776
6,069
11,775
7,146
1,486
3,045
8,730
0
28,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,315
Gold Earned
38,310
91
Minions Killed
77
0
Camps Cleared
0
973,346
Distance Traveled
973,185
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,973
897
12
1
0
196,592
0
L
Amaterasu
7,836
784
5
1
0
244,144
3
L
Bellona
8,527
853
17
2
0
195,810
1
L
He Bo
6,470
647
4
0
0
167,796
0
L
Olorun
7,366
737
29
3
0
163,281
1
L
Jing Wei
8,111
811
22
2
0
202,154
1
W
Heimdallr
8,631
863
16
2
0
154,020
0
W
Nike
9,644
964
15
2
0
193,781
1
W
Jormungandr
9,762
976
14
1
0
201,352
0
W
Pele
9,305
931
34
3
0
227,601
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role