Player Matchup

Janus
Janus
Jeninjah
Janus
Level 121
God Stats
10W - 7L
1,528 SR
Queue Stats
169W - 191L
1,454 Elo+
Solo
Sun Wukong
Sun Wukong
Steady Sways
Sun Wukong
Level 128
God Stats
4W - 5L
1,374 SR
Queue Stats
120W - 119L
1,486 Elo+
Solo
Loki
Loki
Tattva
Loki
Level 80
God Stats
24W - 23L
1,569 SR
Queue Stats
156W - 163L
1,458 Elo+
Solo
Team Averages
Level 110
1,490 SR
1,466 Elo+

VS

Team Averages
Level 90
1,506 SR
1,470 Elo+
Neith
Neith
Ke_rmit
Neith
Level 124
God Stats
2W - 10L
1,225 SR
Queue Stats
104W - 118L
1,290 Elo+
Solo
Hel
Hel
MrJeud
Hel
Level 64
God Stats
9W - 5L
1,677 SR
Queue Stats
251W - 248L
1,554 Elo+
Party 1
Kuzenbo
Kuzenbo
lIl Suach lIl
Kuzenbo
Level 82
God Stats
8W - 7L
1,617 SR
Queue Stats
255W - 247L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Jeninjah
Janus
12
1 / 1 / 5
8,555
658
7,344
5,104
1,546
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Steady Sways
Sun Wukong
13
2 / 1 / 5
8,897
684
6,368
9,181
8,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Loki
Tattva
Loki
13
5 / 1 / 2
9,004
693
11,364
8,701
2,949
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ke_rmit
Neith
9
1 / 2 / 1
7,372
567
1,562
3,999
1,195
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hel
MrJeud
Hel
12
0 / 4 / 2
7,607
585
6,755
9,079
4,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kuzenbo
12
2 / 2 / 1
8,512
655
5,945
16,150
18,876
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
8
Kills
3
3
Deaths
8
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
Jeninjah
Janus
1
1
5
3.5
L
Neith
Ke_rmit
Neith
1
2
1
0.75
L
Hel
MrJeud
Hel
0
4
2
0.25
W
Sun Wukong
Steady Sways
Sun Wukong
2
1
5
4.5
W
Loki
Tattva
Loki
5
1
2
6
L
Kuzenbo
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,076
Damage
14,262
22,986
Taken
29,228
12,685
Mitigated
24,449
6,595
Healing
4,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Jeninjah
Janus
7,344
793
0
552
5,104
1,546
1,627
2,397
2,608
34,925
0
L
Neith
Ke_rmit
Neith
1,562
222
0
214
3,999
1,195
0
924
2,954
0
11,105
L
Hel
MrJeud
Hel
6,755
547
1,785
1,843
9,079
4,378
0
2,279
6,446
34,478
0
W
Sun Wukong
Steady Sways
Sun Wukong
6,368
792
867
3,936
9,181
8,190
612
5,115
3,797
0
27,472
W
Loki
Tattva
Loki
11,364
3,000
0
1,240
8,701
2,949
174
5,246
3,281
0
35,847
L
Kuzenbo
5,945
1,854
268
843
16,150
18,876
0
4,301
11,421
16,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,456
Gold Earned
23,491
158
Minions Killed
110
7
Camps Cleared
5
727,578
Distance Traveled
567,420
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,555
658
77
6
2
219,238
1
L
Neith
7,372
567
21
2
1
86,577
0
L
Hel
7,607
585
70
5
4
251,329
3
W
Sun Wukong
8,897
684
34
3
2
247,941
4
W
Loki
9,004
693
47
4
3
260,399
5
L
Kuzenbo
8,512
655
19
1
0
229,514
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role