Player Matchup

Bakasura
Bakasura
AmimirzzZZ
Bakasura
Level 17
God Stats
5W - 2L
1,785 SR
Queue Stats
48W - 48L
1,470 Elo+
Solo
Ra
Ra
HeavyHeartless
Ra
Level 67
God Stats
37W - 26L
1,639 SR
Queue Stats
178W - 169L
1,539 Elo+
Party 2
Jormungandr
Jormungandr
Kiamo242
Jormungandr
Level 15
God Stats
2W - 1L
1,245 SR
Queue Stats
2W - 1L
1,256 Elo+
Party 1
Sylvanus
Sylvanus
Rampetroll
Sylvanus
Level 8
God Stats
11W - 6L
1,525 SR
Queue Stats
16W - 9L
1,465 Elo+
Party 2
Amaterasu
Amaterasu
TaisukeChan
Amaterasu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,256 Elo+
Party 1
Team Averages
Level 23
1,539 SR
1,397 Elo+

VS

Team Averages
Level 19
1,472 SR
1,452 Elo+
Nike
Nike
FakirAmaGururlu
Nike
Level 18
God Stats
2W - 5L
1,563 SR
Queue Stats
8W - 6L
1,617 Elo+
Solo
Hou Yi
Hou Yi
Kudelit
Hou Yi
Level 15
God Stats
17W - 18L
1,538 SR
Queue Stats
54W - 43L
1,459 Elo+
Solo
Loki
Loki
Nathanyael
Loki
Level 26
God Stats
5W - 6L
1,467 SR
Queue Stats
122W - 123L
1,479 Elo+
Solo
Achilles
Achilles
RovelWar
Achilles
Level 29
God Stats
40W - 44L
1,293 SR
Queue Stats
357W - 401L
1,431 Elo+
Solo
Baron Samedi
Baron Samedi
TenChudy
Baron Samedi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AmimirzzZZ
Bakasura
19
11 / 6 / 5
12,716
578
15,988
21,234
11,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
10 / 4 / 5
12,801
582
14,062
11,190
4,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
Kiamo242
Jormungandr
15
1 / 1 / 10
10,615
483
8,069
14,193
13,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sylvanus
Rampetroll
Sylvanus
19
13 / 3 / 9
13,034
592
20,740
19,424
11,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Amaterasu
TaisukeChan
Amaterasu
16
1 / 7 / 2
10,107
459
6,816
18,983
12,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 7
9,468
430
5,925
20,297
14,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
Kudelit
Hou Yi
14
2 / 9 / 5
9,252
421
10,320
15,818
3,971
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
8 / 6 / 2
11,209
510
14,967
17,141
6,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
RovelWar
Achilles
16
7 / 3 / 2
11,276
513
12,750
15,619
21,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
TenChudy
Baron Samedi
13
3 / 13 / 5
9,273
422
11,009
16,967
5,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
42
36
Kills
21
21
Deaths
36
31
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bakasura
AmimirzzZZ
Bakasura
11
6
5
2.25
L
1
5
7
0.9
W
10
4
5
3.13
W
Jormungandr
Kiamo242
Jormungandr
1
1
10
6
L
Hou Yi
Kudelit
Hou Yi
2
9
5
0.5
L
8
6
2
1.5
W
Sylvanus
Rampetroll
Sylvanus
13
3
9
5.83
L
Achilles
RovelWar
Achilles
7
3
2
2.67
W
Amaterasu
TaisukeChan
Amaterasu
1
7
2
0.29
L
Baron Samedi
TenChudy
Baron Samedi
3
13
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,675
Damage
54,971
85,024
Taken
85,842
52,784
Mitigated
51,247
36,520
Healing
19,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
AmimirzzZZ
Bakasura
15,988
10,518
0
8,394
21,234
11,116
174
2,407
18,827
0
74,447
L
5,925
498
0
5,060
20,297
14,007
0
13,047
6,970
0
22,134
W
14,062
1,747
3,221
4,088
11,190
4,134
1,525
1,785
9,405
87,409
0
W
Jormungandr
Kiamo242
Jormungandr
8,069
1,822
0
5,088
14,193
13,445
467
3,561
10,632
33,613
0
L
Hou Yi
Kudelit
Hou Yi
10,320
4,972
0
3,036
15,818
3,971
842
8,551
6,987
0
53,840
L
14,967
4,340
0
5,208
17,141
6,091
0
6,452
10,394
0
77,993
W
Sylvanus
Rampetroll
Sylvanus
20,740
7,306
2,055
7,948
19,424
11,369
3,940
2,236
17,188
74,491
17,041
L
Achilles
RovelWar
Achilles
12,750
4,237
0
3,961
15,619
21,241
40
5,439
9,830
1,272
48,879
W
Amaterasu
TaisukeChan
Amaterasu
6,816
2,707
0
5,726
18,983
12,720
166
2,255
16,728
0
57,452
L
Baron Samedi
TenChudy
Baron Samedi
11,009
2,247
587
2,002
16,967
5,937
153
7,443
8,869
45,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,273
Gold Earned
50,478
524
Minions Killed
428
0
Camps Cleared
0
2,098,312
Distance Traveled
1,912,360
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,716
578
135
6
0
471,312
3
L
Nike
9,468
430
37
2
0
430,220
3
W
Ra
12,801
582
147
7
0
438,622
1
W
Jormungandr
10,615
483
37
2
0
398,482
3
L
Hou Yi
9,252
421
94
4
0
346,123
5
L
Loki
11,209
510
117
5
0
438,590
4
W
Sylvanus
13,034
592
125
6
0
382,483
0
L
Achilles
11,276
513
98
4
0
374,810
0
W
Amaterasu
10,107
459
80
4
0
407,413
1
L
Baron Samedi
9,273
422
82
4
0
322,617
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role