Player Matchup

Thoth
Thoth
Platinum I
 
Thoth
Platinum I
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Khepri
Khepri
Diamond III
 
Khepri
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Diamond II
NoTBoXeR
Set
Diamond II
Level 101
God Stats
13W - 7L
1,845 SR
Queue Stats
207W - 183L
2,360 MMR
Party 1
Heimdallr
Heimdallr
Masters
PL73
Heimdallr
Masters
Level 158
God Stats
2W - 5L
1,522 SR
Queue Stats
371W - 347L
2,439 MMR
Solo
Sol
Sol
Diamond II
Pakyyy
Sol
Diamond II
Level 156
God Stats
32W - 23L
1,666 SR
Queue Stats
332W - 321L
2,220 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 132
1,607 SR
2,004 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 136
1,566 SR
1,952 MMR
Rama
Rama
Masters
 
Rama
Masters
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond IV
 
Merlin
Diamond IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Diamond IV
CaptainNaybeck
Gilgamesh
Diamond IV
Level 139
God Stats
3W - 1L
1,500 SR
Queue Stats
55W - 37L
2,246 MMR
Party 2
Zhong Kui
Zhong Kui
Diamond III
EsLebt
Zhong Kui
Diamond III
Level 158
God Stats
4W - 4L
1,599 SR
Queue Stats
434W - 440L
2,092 MMR
Party 2
Athena
Athena
Diamond III
quentinouss789
Athena
Diamond III
Level 85
God Stats
12W - 5L
1,730 SR
Queue Stats
71W - 54L
2,423 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
17
3 / 4 / 4
10,636
532
10,596
10,867
2,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
 
Khepri
12
1 / 5 / 4
8,255
413
4,354
14,331
13,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 7 / 3
9,759
488
10,072
17,022
6,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
PL73
Heimdallr
16
2 / 5 / 0
9,681
484
5,803
14,702
4,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Sol
Pakyyy
Sol
18
3 / 3 / 1
10,956
548
15,154
17,696
5,967
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
OdinTiamatLokiPersephoneGeb

VS

Bans
ArtioSobekOsirisFenrirThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
19
6 / 2 / 6
12,701
635
14,715
13,721
5,677
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
 
Merlin
18
2 / 2 / 5
11,410
571
6,624
10,550
3,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
CaptainNaybeck
Gilgamesh
19
12 / 4 / 4
12,576
629
18,615
18,362
7,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Zhong Kui
EsLebt
Zhong Kui
18
2 / 3 / 7
11,506
575
12,664
14,564
12,251
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
2 / 1 / 18
11,333
567
6,791
17,518
21,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
64
12
Kills
24
24
Deaths
12
12
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
3
4
4
1.25
L
Khepri
 
Khepri
1
5
4
0.6
W
Rama
 
Rama
6
2
6
4.5
W
Merlin
 
Merlin
2
2
5
2.25
W
Gilgamesh
CaptainNaybeck
Gilgamesh
12
4
4
3.5
W
Zhong Kui
EsLebt
Zhong Kui
2
3
7
1.83
L
3
7
3
0.64
L
Heimdallr
PL73
Heimdallr
2
5
0
0.4
L
Sol
Pakyyy
Sol
3
3
1
1.17
W
2
1
18
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,979
Damage
59,409
74,618
Taken
74,715
33,604
Mitigated
50,185
22,009
Healing
29,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
10,596
316
0
2,047
10,867
2,966
696
5,140
5,727
83,856
0
L
Khepri
 
Khepri
4,354
491
0
1,316
14,331
13,568
0
5,599
8,732
16,626
0
W
Rama
 
Rama
14,715
12,080
0
7,303
13,721
5,677
4,502
3,352
10,267
0
117,860
W
Merlin
 
Merlin
6,624
212
252
3,533
10,550
3,647
460
5,955
4,377
102,735
0
W
Gilgamesh
CaptainNaybeck
Gilgamesh
18,615
5,978
0
8,560
18,362
7,140
832
7,854
10,394
0
94,343
W
Zhong Kui
EsLebt
Zhong Kui
12,664
643
0
5,860
14,564
12,251
1,144
8,503
6,035
74,448
0
L
10,072
4,582
0
5,378
17,022
6,340
0
3,965
13,057
0
71,284
L
Heimdallr
PL73
Heimdallr
5,803
3,270
0
3,854
14,702
4,763
0
3,149
11,553
0
68,324
L
Sol
Pakyyy
Sol
15,154
4,173
0
9,414
17,696
5,967
942
8,226
9,470
94,719
0
W
6,791
1,890
0
4,135
17,518
21,470
22
4,975
12,513
25,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,287
Gold Earned
59,526
605
Minions Killed
662
0
Camps Cleared
0
1,883,214
Distance Traveled
2,035,044
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,636
532
163
8
0
367,319
2
L
Khepri
8,255
413
27
1
0
377,719
3
W
Rama
12,701
635
188
9
0
406,683
4
W
Merlin
11,410
571
175
9
0
382,363
3
W
Gilgamesh
12,576
629
118
6
0
429,147
7
W
Zhong Kui
11,506
575
146
7
0
336,712
5
L
Set
9,759
488
127
6
0
379,018
4
L
Heimdallr
9,681
484
121
6
0
377,405
4
L
Sol
10,956
548
167
8
0
381,753
3
W
Athena
11,333
567
35
2
0
480,139
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role