Player Matchup

Awilix
Awilix
 
Awilix
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
NLF_xkolijak
Merlin
Level 125
God Stats
3W - 2L
1,534 SR
Queue Stats
158W - 125L
1,521 Elo+
Party 3
Hou Yi
Hou Yi
NotoriousG1993
Hou Yi
Level 129
God Stats
16W - 12L
1,622 SR
Queue Stats
653W - 633L
1,565 Elo+
Party 2
Odin
Odin
Wild_Mango0
Odin
Level 88
God Stats
2W - 1L
1,760 SR
Queue Stats
55W - 37L
1,603 Elo+
Party 3
Team Averages
Level 118
1,583 SR
1,538 Elo+

VS

Team Averages
Level 125
1,592 SR
1,508 Elo+
Bastet
Bastet
 
Bastet
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
AtlKhaos73200
Ra
Level 148
God Stats
31W - 29L
1,640 SR
Queue Stats
725W - 703L
1,500 Elo+
Party 1
Hachiman
Hachiman
dietetic-letter4
Hachiman
Level 98
God Stats
1W - 2L
1,458 SR
Queue Stats
132W - 130L
1,410 Elo+
Solo
Nike
Nike
marcosmar19
Nike
Level 126
God Stats
3W - 2L
1,671 SR
Queue Stats
360W - 322L
1,594 Elo+
Solo
Ares
Ares
waltzy1969
Ares
Level 106
God Stats
7W - 5L
1,692 SR
Queue Stats
379W - 353L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
10
5 / 1 / 0
6,257
626
4,342
6,818
1,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Geb
 
Geb
8
0 / 1 / 3
5,095
510
1,418
5,729
2,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
8
1 / 5 / 3
5,332
533
3,777
4,555
1,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 2 / 1
5,035
504
3,371
4,171
1,181
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
1 / 2 / 1
5,302
530
7,691
6,940
5,198
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
4 / 2 / 4
5,800
580
5,312
6,967
1,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
4 / 1 / 4
6,004
600
5,389
4,040
1,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

2
0 / 0 / 0
3,468
347
150
107
19
Short Bow

Short Bow

+15%
Attack Speed

10
1 / 2 / 1
5,620
562
3,530
9,451
3,431
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
2 / 3 / 1
4,982
498
2,384
9,561
3,728
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
21
8
Kills
11
11
Deaths
8
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
5
1
0
5
W
Geb
 
Geb
0
1
3
1.5
L
Bastet
 
Bastet
4
2
4
3
L
4
1
4
6
W
Merlin
1
5
3
0.5
W
1
2
1
0.75
W
1
2
1
0.75
L
0
0
0
0
L
1
2
1
0.75
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,599
Damage
16,765
28,213
Taken
30,126
12,298
Mitigated
10,319
8,597
Healing
9,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
4,342
1,781
0
2,867
6,818
1,970
0
2,065
4,639
0
29,518
W
Geb
 
Geb
1,418
98
0
1,538
5,729
2,710
0
1,955
3,648
12,657
0
L
Bastet
 
Bastet
5,312
1,153
0
2,621
6,967
1,951
0
1,544
5,423
0
22,034
L
5,389
180
97
1,488
4,040
1,190
0
1,205
2,835
31,642
0
W
Merlin
3,777
81
0
523
4,555
1,239
160
1,899
2,483
26,620
0
W
3,371
1,969
0
1,484
4,171
1,181
0
1,388
2,730
0
25,006
W
7,691
1,308
0
2,185
6,940
5,198
0
0
6,940
8,356
18,584
L
150
0
0
40
107
19
0
57
50
0
1,846
L
3,530
585
0
3,402
9,451
3,431
0
2,278
7,173
0
28,522
L
2,384
395
343
1,716
9,561
3,728
0
2,809
6,752
15,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,021
Gold Earned
25,874
227
Minions Killed
191
0
Camps Cleared
0
953,852
Distance Traveled
834,621
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,257
626
55
6
0
226,413
2
W
Geb
5,095
510
23
2
0
192,521
4
L
Bastet
5,800
580
49
5
0
232,554
2
L
Ra
6,004
600
57
6
0
213,426
2
W
Merlin
5,332
533
60
6
0
188,861
4
W
Hou Yi
5,035
504
45
5
0
159,311
1
W
Odin
5,302
530
44
4
0
186,746
0
L
Hachiman
3,468
347
3
0
0
26,018
0
L
Nike
5,620
562
56
6
0
186,023
0
L
Ares
4,982
498
26
3
0
176,600
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role