Player Matchup

Nemesis
Nemesis
Furiousgamer205
Nemesis
Level 16
God Stats
0W - 1L
1,187 SR
Queue Stats
4W - 9L
1,280 Elo+
Solo
Ymir
Ymir
Green_Card93TTV
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,383 Elo+
Solo
Tiamat
Tiamat
Inkidu
Tiamat
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 11L
1,741 Elo+
Solo
Bellona
Bellona
T-Slaps
Bellona
Level 28
God Stats
19W - 18L
1,538 SR
Queue Stats
63W - 74L
1,477 Elo+
Solo
Thor
Thor
kokos-partaginos
Thor
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 12
1,445 SR
1,476 Elo+

VS

Team Averages
Level 15
1,596 SR
1,446 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Benihimei
Zhong Kui
Level 26
God Stats
7W - 5L
1,571 SR
Queue Stats
61W - 74L
1,334 Elo+
Solo
Nemesis
Nemesis
Danii7w7
Nemesis
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 31L
1,304 Elo+
Solo
Sobek
Sobek
librito_dichoso
Sobek
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Apollo
Apollo
prime_hypnotic54
Apollo
Level 16
God Stats
6W - 2L
1,909 SR
Queue Stats
72W - 55L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 11 / 0
6,863
429
3,322
13,675
4,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 13 / 2
6,247
390
5,228
14,349
13,572
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tiamat
Inkidu
Tiamat
15
5 / 3 / 5
8,753
547
10,720
12,544
7,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
T-Slaps
Bellona
11
6 / 3 / 3
8,213
513
5,345
8,774
4,659
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

10
0 / 7 / 2
6,043
378
1,711
9,391
3,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
16
16 / 1 / 10
11,337
709
16,309
15,369
9,101
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zhong Kui
Benihimei
Zhong Kui
13
5 / 0 / 7
9,057
566
6,585
6,261
4,721
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Danii7w7
Nemesis
12
2 / 3 / 5
8,084
505
1,837
9,651
3,821
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 9 / 5
6,610
413
862
11,159
7,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
13 / 1 / 7
11,027
689
13,699
9,233
4,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
70
13
Kills
36
37
Deaths
14
12
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
16
1
10
21
W
Zhong Kui
Benihimei
Zhong Kui
5
0
7
8.5
W
Nemesis
Danii7w7
Nemesis
2
3
5
1.5
L
1
11
0
0.09
L
1
13
2
0.15
L
Tiamat
Inkidu
Tiamat
5
3
5
2.5
L
Bellona
T-Slaps
Bellona
6
3
3
2.5
L
0
7
2
0.14
W
0
9
5
0.28
W
13
1
7
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,326
Damage
39,292
58,733
Taken
51,673
33,728
Mitigated
29,285
9,514
Healing
22,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
16,309
2,409
0
9,650
15,369
9,101
2,059
5,514
9,855
66,171
0
W
Zhong Kui
Benihimei
Zhong Kui
6,585
683
0
5,122
6,261
4,721
66
1,482
4,779
38,626
0
W
Nemesis
Danii7w7
Nemesis
1,837
912
0
3,189
9,651
3,821
165
2,453
7,198
0
38,077
L
3,322
1,651
0
1,737
13,675
4,097
2,653
3,964
9,711
174
32,693
L
5,228
1,769
0
77
14,349
13,572
156
5,008
9,341
12,404
0
L
Tiamat
Inkidu
Tiamat
10,720
2,436
0
7,010
12,544
7,945
220
4,707
7,837
50,436
0
L
Bellona
T-Slaps
Bellona
5,345
2,144
0
53
8,774
4,659
696
5,454
3,320
0
37,655
L
1,711
294
0
637
9,391
3,455
0
4,623
4,768
0
25,037
W
862
326
0
592
11,159
7,307
110
4,146
7,013
5,345
0
W
13,699
8,086
0
4,413
9,233
4,335
2,977
2,559
6,674
0
94,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,119
Gold Earned
46,115
302
Minions Killed
414
0
Camps Cleared
0
1,476,565
Distance Traveled
1,532,840
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
11,337
709
126
8
0
295,142
6
W
Zhong Kui
9,057
566
68
4
0
301,088
1
W
Nemesis
8,084
505
60
4
0
336,299
1
L
Nemesis
6,863
429
71
4
0
302,167
0
L
Ymir
6,247
390
10
1
0
244,340
0
L
Tiamat
8,753
547
96
6
0
302,309
3
L
Bellona
8,213
513
79
5
0
337,514
0
L
Thor
6,043
378
46
3
0
290,235
1
W
Sobek
6,610
413
6
0
0
305,103
1
W
Apollo
11,027
689
154
10
0
295,208
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role