Player Matchup

Gilgamesh
Gilgamesh
HolyMully
Gilgamesh
Level 28
God Stats
50W - 34L
1,597 SR
Queue Stats
572W - 350L
1,618 Elo+
Solo
Ares
Ares
Mfrmevlad
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,428 Elo+
Solo
Merlin
Merlin
TeduKrays
Merlin
Level 15
God Stats
41W - 39L
1,159 SR
Queue Stats
72W - 64L
1,458 Elo+
Solo
Bastet
Bastet
maledictius
Bastet
Level 28
God Stats
0W - 2L
1,333 SR
Queue Stats
45W - 37L
1,609 Elo+
Solo
Izanami
Izanami
mariusdiablo
Izanami
Level 23
God Stats
36W - 29L
1,629 SR
Queue Stats
76W - 73L
1,520 Elo+
Solo
Team Averages
Level 19
1,443 SR
1,527 Elo+

VS

Team Averages
Level 22
1,476 SR
1,513 Elo+
Ra
Ra
Andooosamaaa
Ra
Level 11
God Stats
5W - 6L
1,533 SR
Queue Stats
21W - 16L
1,538 Elo+
Solo
Sol
Sol
Gymandros
Sol
Level 28
God Stats
5W - 8L
1,398 SR
Queue Stats
101W - 81L
1,668 Elo+
Solo
Amaterasu
Amaterasu
Keksbaum
Amaterasu
Level 26
God Stats
9W - 3L
1,590 SR
Queue Stats
62W - 44L
1,540 Elo+
Solo
Thanatos
Thanatos
Tojido
Thanatos
Level 18
God Stats
4W - 4L
1,361 SR
Queue Stats
33W - 29L
1,455 Elo+
Solo
Yemoja
Yemoja
bukaka3
Yemoja
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HolyMully
Gilgamesh
8
2 / 1 / 2
5,425
603
3,319
5,520
2,547
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
6
1 / 4 / 0
4,424
492
597
4,792
2,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
TeduKrays
Merlin
8
1 / 4 / 1
4,939
549
2,831
4,107
1,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
10
3 / 2 / 2
5,777
642
4,573
6,481
1,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
mariusdiablo
Izanami
7
0 / 3 / 1
4,488
499
1,240
5,810
1,412
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 1
6,329
703
2,182
4,298
1,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
3 / 0 / 0
5,950
661
5,257
6,637
1,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Amaterasu
Keksbaum
Amaterasu
11
4 / 2 / 0
6,836
760
4,364
5,338
3,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thanatos
Tojido
Thanatos
8
1 / 2 / 6
5,371
597
5,332
6,965
2,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
bukaka3
Yemoja
8
2 / 1 / 1
5,599
622
1,306
3,471
1,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
7
Kills
13
14
Deaths
7
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
2
1
1.75
W
3
0
0
3
L
Gilgamesh
HolyMully
Gilgamesh
2
1
2
3
W
Amaterasu
Keksbaum
Amaterasu
4
2
0
2
L
Ares
1
4
0
0.25
L
Merlin
TeduKrays
Merlin
1
4
1
0.38
W
Thanatos
Tojido
Thanatos
1
2
6
2
W
Yemoja
bukaka3
Yemoja
2
1
1
2.5
L
Bastet
3
2
2
2
L
Izanami
mariusdiablo
Izanami
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,560
Damage
18,441
26,710
Taken
26,709
8,888
Mitigated
10,510
5,876
Healing
14,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,182
240
0
1,394
4,298
1,377
1,097
488
3,810
34,024
0
W
5,257
1,955
0
5,137
6,637
1,584
1,013
239
6,398
52,061
0
L
Gilgamesh
HolyMully
Gilgamesh
3,319
946
0
1,716
5,520
2,547
0
379
5,121
3,135
17,224
W
Amaterasu
Keksbaum
Amaterasu
4,364
1,621
0
1,530
5,338
3,698
276
753
4,585
0
37,054
L
Ares
597
144
0
207
4,792
2,372
205
1,314
3,410
3,447
0
L
Merlin
TeduKrays
Merlin
2,831
364
0
296
4,107
1,034
801
1,348
2,683
20,363
0
W
Thanatos
Tojido
Thanatos
5,332
1,197
0
5,260
6,965
2,013
0
1,772
5,193
0
18,252
W
Yemoja
bukaka3
Yemoja
1,306
257
505
905
3,471
1,838
310
848
2,623
6,130
0
L
Bastet
4,573
1,684
0
3,368
6,481
1,523
0
1,073
5,386
0
28,353
L
Izanami
mariusdiablo
Izanami
1,240
811
0
289
5,810
1,412
0
4,445
1,365
0
19,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,053
Gold Earned
30,085
202
Minions Killed
295
0
Camps Cleared
0
819,079
Distance Traveled
864,754
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,329
703
85
9
0
162,388
3
W
Sol
5,950
661
87
10
0
161,652
3
L
Gilgamesh
5,425
603
49
5
0
181,749
3
W
Amaterasu
6,836
760
79
9
0
166,141
1
L
Ares
4,424
492
8
1
0
122,189
0
L
Merlin
4,939
549
41
5
0
157,472
1
W
Thanatos
5,371
597
30
3
0
187,562
1
W
Yemoja
5,599
622
14
2
0
187,011
0
L
Bastet
5,777
642
63
7
0
200,462
1
L
Izanami
4,488
499
41
5
0
157,207
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role