Player Matchup

Kukulkan
Kukulkan
Dragondefender
Kukulkan
Level 145
God Stats
5W - 10L
1,313 SR
Queue Stats
319W - 316L
1,489 Elo+
Party 2
Medusa
Medusa
Kurjadsokid
Medusa
Level 146
God Stats
6W - 3L
1,765 SR
Queue Stats
109W - 104L
1,491 Elo+
Party 2
Xing Tian
Xing Tian
OneToRuleThemAll
Xing Tian
Level 97
God Stats
3W - 2L
1,707 SR
Queue Stats
52W - 43L
1,508 Elo+
Party 2
Sol
Sol
RooflessKarel
Sol
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
107W - 91L
1,496 Elo+
Party 2
Sobek
Sobek
vividtech
Sobek
Level 104
God Stats
13W - 6L
1,759 SR
Queue Stats
814W - 788L
1,495 Elo+
Solo
Team Averages
Level 116
1,609 SR
1,496 Elo+

VS

Team Averages
Level 90
1,442 SR
1,493 Elo+
Kuzenbo
Kuzenbo
BigSparky
Kuzenbo
Level 68
God Stats
1W - 4L
1,300 SR
Queue Stats
151W - 141L
1,487 Elo+
Solo
Geb
Geb
Godkar55
Geb
Level 59
God Stats
8W - 4L
1,654 SR
Queue Stats
370W - 395L
1,413 Elo+
Solo
Sobek
Sobek
Kaeita
Sobek
Level 86
God Stats
2W - 5L
1,224 SR
Queue Stats
418W - 395L
1,529 Elo+
Solo
Sol
Sol
Kaikijs
Sol
Level 106
God Stats
1W - 2L
1,280 SR
Queue Stats
117W - 115L
1,522 Elo+
Party 1
Izanami
Izanami
Muxans
Izanami
Level 129
God Stats
2W - 2L
1,753 SR
Queue Stats
195W - 195L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
2 / 3 / 16
10,260
789
16,849
9,479
4,723
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
19
13 / 5 / 6
11,766
905
15,639
12,064
6,502
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
17
5 / 2 / 11
10,673
821
8,773
25,313
29,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
2 / 2 / 14
9,830
756
9,886
7,684
3,862
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sobek
vividtech
Sobek
16
2 / 4 / 15
9,688
745
8,907
18,659
27,233
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BigSparky
Kuzenbo
15
1 / 5 / 11
8,633
664
7,867
18,638
25,309
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
2 / 2 / 10
9,396
723
7,350
9,871
10,660
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
Kaeita
Sobek
14
2 / 7 / 10
8,839
680
9,389
18,821
21,893
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sol
18
6 / 5 / 6
10,117
778
18,874
11,042
5,103
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Muxans
Izanami
16
5 / 5 / 6
9,110
701
13,044
11,137
5,889
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
59
24
Kills
16
16
Deaths
24
62
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
BigSparky
Kuzenbo
1
5
11
1.3
W
Kukulkan
2
3
16
3.33
L
2
2
10
3.5
L
Sobek
Kaeita
Sobek
2
7
10
1
L
Sol
6
5
6
1.8
W
Medusa
13
5
6
3.2
L
Izanami
Muxans
Izanami
5
5
6
1.6
W
Xing Tian
5
2
11
5.25
W
2
2
14
4.5
W
Sobek
vividtech
Sobek
2
4
15
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,054
Damage
56,524
73,199
Taken
69,509
71,563
Mitigated
68,854
31,297
Healing
16,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
BigSparky
Kuzenbo
7,867
1,777
471
2,233
18,638
25,309
81
12,934
5,486
12,154
0
W
Kukulkan
16,849
1,320
1,226
2,595
9,479
4,723
892
8,441
1,038
40,057
0
L
7,350
375
1,594
1,718
9,871
10,660
105
7,154
2,531
15,538
0
L
Sobek
Kaeita
Sobek
9,389
475
1,152
4,856
18,821
21,893
154
9,374
9,241
19,890
0
L
Sol
18,874
5,249
0
619
11,042
5,103
433
6,640
4,346
35,535
0
W
Medusa
15,639
7,749
2,495
2,581
12,064
6,502
2,597
7,793
4,271
0
33,507
L
Izanami
Muxans
Izanami
13,044
9,509
1,766
1,687
11,137
5,889
1,227
7,599
3,490
0
26,076
W
Xing Tian
8,773
624
2,336
9,220
25,313
29,243
156
14,057
11,256
18,015
0
W
9,886
2,319
1,902
1,771
7,684
3,862
1,442
5,253
2,431
22,550
0
W
Sobek
vividtech
Sobek
8,907
457
2,989
4,182
18,659
27,233
390
7,936
10,723
18,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,217
Gold Earned
46,095
166
Minions Killed
119
0
Camps Cleared
0
1,239,693
Distance Traveled
1,156,770
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,633
664
10
1
0
233,209
0
W
Kukulkan
10,260
789
65
5
0
221,920
0
L
Geb
9,396
723
18
1
0
257,204
0
L
Sobek
8,839
680
13
1
0
219,106
1
L
Sol
10,117
778
44
3
0
216,121
0
W
Medusa
11,766
905
40
3
0
234,866
0
L
Izanami
9,110
701
34
3
0
231,130
4
W
Xing Tian
10,673
821
11
1
0
274,169
3
W
Sol
9,830
756
37
3
0
257,374
0
W
Sobek
9,688
745
13
1
0
251,364
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role