Player Matchup

Arachne
Arachne
 
Arachne
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
BaliGangster
Hachiman
Level 128
God Stats
12W - 11L
1,582 SR
Queue Stats
750W - 1,163L
1,407 Elo+
Party 1
Mulan
Mulan
JDARKLORD101
Mulan
Level 87
God Stats
0W - 4L
1,205 SR
Queue Stats
344W - 491L
1,427 Elo+
Party 1
Tiamat
Tiamat
akhildutt13
Tiamat
Level 108
God Stats
7W - 11L
1,400 SR
Queue Stats
436W - 706L
1,434 Elo+
Party 1
Ymir
Ymir
kartik311
Ymir
Level 103
God Stats
1W - 2L
1,722 SR
Queue Stats
494W - 749L
1,415 Elo+
Party 1
Team Averages
Level 107
1,482 SR
1,437 Elo+

VS

Team Averages
Level 114
1,456 SR
1,480 Elo+
Nu Wa
Nu Wa
Jbnlkan
Nu Wa
Level 128
God Stats
10W - 7L
1,523 SR
Queue Stats
452W - 466L
1,466 Elo+
Solo
Danzaburou
Danzaburou
KILLINGxSPREE99
Danzaburou
Level 64
God Stats
5W - 6L
1,467 SR
Queue Stats
161W - 176L
1,466 Elo+
Solo
Ganesha
Ganesha
Secretly Hated
Ganesha
Level 149
God Stats
12W - 9L
1,302 SR
Queue Stats
393W - 393L
1,501 Elo+
Party 2
Mulan
Mulan
Substituted
Mulan
Level 127
God Stats
44W - 24L
1,632 SR
Queue Stats
213W - 200L
1,533 Elo+
Party 2
Awilix
Awilix
XII RTM
Awilix
Level 102
God Stats
4W - 3L
1,354 SR
Queue Stats
24W - 29L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
2 / 5 / 4
9,047
431
6,437
17,953
7,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hachiman
BaliGangster
Hachiman
14
2 / 6 / 1
8,815
420
7,245
16,017
4,796
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 8 / 0
9,317
444
8,539
17,724
11,296
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
15
0 / 5 / 3
8,902
424
5,533
11,236
5,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ymir
10
0 / 6 / 1
7,372
351
2,395
17,351
16,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Jbnlkan
Nu Wa
18
7 / 2 / 13
12,187
580
16,962
7,438
2,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
KILLINGxSPREE99
Danzaburou
17
10 / 2 / 4
11,883
566
13,833
10,384
4,174
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
0 / 0 / 18
10,862
517
10,677
15,107
18,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
9 / 0 / 8
12,261
584
12,127
15,329
12,458
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Awilix
XII RTM
Awilix
19
4 / 3 / 3
11,770
560
8,782
14,880
5,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
76
7
Kills
30
30
Deaths
7
9
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
5
4
0.8
L
Hachiman
BaliGangster
Hachiman
2
6
1
0.42
L
3
8
0
0.38
W
Nu Wa
Jbnlkan
Nu Wa
7
2
13
6.75
W
Danzaburou
KILLINGxSPREE99
Danzaburou
10
2
4
6
W
0
0
18
9
W
9
0
8
13
W
Awilix
XII RTM
Awilix
4
3
3
1.83
L
Tiamat
0
5
3
0.3
L
Ymir
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,149
Damage
62,381
80,281
Taken
63,138
45,460
Mitigated
43,997
18,124
Healing
25,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,437
4,976
0
7,370
17,953
7,436
15
5,830
11,929
0
62,297
L
Hachiman
BaliGangster
Hachiman
7,245
3,225
0
3,967
16,017
4,796
1,114
3,637
12,250
0
59,295
L
8,539
1,100
0
2,023
17,724
11,296
552
3,991
13,515
3,932
52,209
W
Nu Wa
Jbnlkan
Nu Wa
16,962
1,695
157
1,778
7,438
2,726
2,714
1,797
5,641
78,095
0
W
Danzaburou
KILLINGxSPREE99
Danzaburou
13,833
6,936
0
4,997
10,384
4,174
3,067
2,457
7,927
0
85,117
W
10,677
771
0
2,461
15,107
18,772
138
2,441
12,666
41,922
0
W
12,127
1,502
0
10,225
15,329
12,458
602
903
14,426
0
74,748
W
Awilix
XII RTM
Awilix
8,782
3,384
0
5,990
14,880
5,867
1,202
1,386
13,494
0
106,528
L
Tiamat
5,533
193
70
2,830
11,236
5,419
0
5,385
5,541
65,687
0
L
Ymir
2,395
192
467
1,397
17,351
16,513
0
7,886
9,218
18,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,453
Gold Earned
58,963
497
Minions Killed
615
0
Camps Cleared
0
1,742,161
Distance Traveled
2,012,583
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,047
431
106
5
0
411,972
4
L
Hachiman
8,815
420
105
5
0
344,746
6
L
Mulan
9,317
444
118
6
0
352,986
4
W
Nu Wa
12,187
580
162
8
0
377,151
0
W
Danzaburou
11,883
566
137
7
0
372,438
5
W
Ganesha
10,862
517
19
1
0
402,569
0
W
Mulan
12,261
584
136
6
0
405,229
0
W
Awilix
11,770
560
161
8
0
455,196
4
L
Tiamat
8,902
424
127
6
0
348,049
6
L
Ymir
7,372
351
41
2
0
284,408
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role