Player Matchup

Hachiman
Hachiman
Art1fex
Hachiman
Level 101
God Stats
8W - 10L
1,461 SR
Queue Stats
202W - 192L
1,516 Elo+
Party 3
Osiris
Osiris
Crumpit
Osiris
Level 46
God Stats
1W - 3L
1,270 SR
Queue Stats
167W - 106L
1,635 Elo+
Solo
Horus
Horus
Hirwing
Horus
Level 27
God Stats
8W - 3L
1,729 SR
Queue Stats
29W - 23L
1,459 Elo+
Party 2
Raijin
Raijin
LastBlackWolf
Raijin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,673 Elo+
Party 3
Athena
Athena
ems8589
Athena
Level 64
God Stats
0W - 3L
1,262 SR
Queue Stats
152W - 128L
1,500 Elo+
Party 2
Team Averages
Level 53
1,444 SR
1,557 Elo+

VS

Team Averages
Level 77
1,533 SR
1,535 Elo+
Kuzenbo
Kuzenbo
Alphakicker
Kuzenbo
Level 40
God Stats
7W - 4L
1,605 SR
Queue Stats
74W - 59L
1,627 Elo+
Party 1
Hun Batz
Hun Batz
Argano
Hun Batz
Level 106
God Stats
2W - 0L
1,804 SR
Queue Stats
94W - 79L
1,562 Elo+
Party 1
Danzaburou
Danzaburou
Arkkat
Danzaburou
Level 158
God Stats
2W - 0L
1,286 SR
Queue Stats
181W - 160L
1,577 Elo+
Party 1
Raijin
Raijin
GloriousFin
Raijin
Level 39
God Stats
2W - 1L
1,500 SR
Queue Stats
127W - 92L
1,507 Elo+
Solo
Zhong Kui
Zhong Kui
LitSxge
Zhong Kui
Level 43
God Stats
12W - 16L
1,469 SR
Queue Stats
149W - 170L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Art1fex
Hachiman
18
1 / 4 / 3
11,447
498
9,431
15,152
6,165
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Osiris
Crumpit
Osiris
17
6 / 5 / 10
11,617
505
18,912
20,556
15,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
Hirwing
Horus
16
3 / 3 / 4
10,463
455
7,458
21,446
23,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

18
8 / 7 / 6
12,392
539
22,744
20,795
9,765
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
ems8589
Athena
16
4 / 3 / 6
11,029
480
7,139
22,907
32,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Alphakicker
Kuzenbo
16
1 / 3 / 9
10,998
478
9,078
22,400
30,655
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
Argano
Hun Batz
20
9 / 6 / 9
14,140
615
19,018
21,939
10,717
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Arkkat
Danzaburou
19
4 / 3 / 6
13,092
569
18,357
16,483
6,590
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Raijin
17
2 / 6 / 6
12,005
522
7,530
17,739
7,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zhong Kui
LitSxge
Zhong Kui
19
6 / 4 / 5
13,139
571
22,733
18,489
17,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
57
22
Kills
22
22
Deaths
22
29
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Alphakicker
Kuzenbo
1
3
9
1.83
W
Hun Batz
Argano
Hun Batz
9
6
9
2.25
W
Danzaburou
Arkkat
Danzaburou
4
3
6
2.33
L
Hachiman
Art1fex
Hachiman
1
4
3
0.63
L
Osiris
Crumpit
Osiris
6
5
10
2.2
W
Raijin
2
6
6
0.83
L
Horus
Hirwing
Horus
3
3
4
1.67
L
8
7
6
1.57
W
Zhong Kui
LitSxge
Zhong Kui
6
4
5
2.13
L
Athena
ems8589
Athena
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,684
Damage
76,716
100,856
Taken
97,050
86,156
Mitigated
72,701
23,009
Healing
30,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Alphakicker
Kuzenbo
9,078
3,991
2,900
5,971
22,400
30,655
546
8,281
13,945
20,522
0
W
Hun Batz
Argano
Hun Batz
19,018
7,308
0
2,916
21,939
10,717
0
7,984
13,904
0
128,885
W
Danzaburou
Arkkat
Danzaburou
18,357
8,564
0
6,819
16,483
6,590
3,070
3,312
13,171
0
114,742
L
Hachiman
Art1fex
Hachiman
9,431
5,466
0
3,946
15,152
6,165
867
3,042
12,110
0
99,493
L
Osiris
Crumpit
Osiris
18,912
7,100
0
3,944
20,556
15,142
0
5,757
14,799
0
108,302
W
Raijin
7,530
1,090
62
4,055
17,739
7,287
0
7,248
10,395
73,035
0
L
Horus
Hirwing
Horus
7,458
2,808
574
5,613
21,446
23,082
546
11,934
9,512
0
42,659
L
22,744
2,150
188
5,663
20,795
9,765
0
7,869
12,926
88,875
0
W
Zhong Kui
LitSxge
Zhong Kui
22,733
4,090
0
7,544
18,489
17,452
4,078
3,115
14,623
62,735
12,248
L
Athena
ems8589
Athena
7,139
901
0
3,081
22,907
32,002
183
8,771
14,136
34,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,948
Gold Earned
63,374
595
Minions Killed
626
0
Camps Cleared
0
2,027,938
Distance Traveled
2,119,981
22
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,998
478
17
1
0
468,971
13
W
Hun Batz
14,140
615
175
8
0
471,662
4
W
Danzaburou
13,092
569
171
7
0
414,105
7
L
Hachiman
11,447
498
187
8
0
393,780
7
L
Osiris
11,617
505
127
6
0
417,768
1
W
Raijin
12,005
522
145
6
0
403,001
5
L
Horus
10,463
455
78
3
0
411,382
1
L
Raijin
12,392
539
138
6
0
369,838
9
W
Zhong Kui
13,139
571
118
5
0
362,242
0
L
Athena
11,029
480
65
3
0
435,170
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role