Player Matchup

Bellona
Bellona
Darkristal
Bellona
Level 124
God Stats
4W - 4L
1,686 SR
Queue Stats
280W - 303L
1,466 Elo+
Party 1
Ra
Ra
Pikaro
Ra
Level 109
God Stats
4W - 3L
1,596 SR
Queue Stats
17W - 18L
1,435 Elo+
Solo
Chiron
Chiron
TepsiHapsi
Chiron
Level 118
God Stats
3W - 0L
1,763 SR
Queue Stats
39W - 25L
1,390 Elo+
Solo
Terra
Terra
falko88
Terra
Level 127
God Stats
10W - 14L
1,449 SR
Queue Stats
174W - 173L
1,534 Elo+
Solo
Vulcan
Vulcan
iiReSseTzZ
Vulcan
Level 136
God Stats
3W - 1L
1,986 SR
Queue Stats
296W - 314L
1,482 Elo+
Party 1
Team Averages
Level 123
1,696 SR
1,462 Elo+

VS

Team Averages
Level 84
1,568 SR
1,456 Elo+
Anubis
Anubis
CAROL IS FIT
Anubis
Level 67
God Stats
14W - 17L
1,493 SR
Queue Stats
86W - 119L
1,396 Elo+
Solo
Achilles
Achilles
NumB ShankZ
Achilles
Level 40
God Stats
0W - 2L
1,848 SR
Queue Stats
12W - 16L
1,450 Elo+
Solo
Ratatoskr
Ratatoskr
ciderfylla
Ratatoskr
Level 127
God Stats
8W - 9L
1,683 SR
Queue Stats
188W - 186L
1,579 Elo+
Solo
Geb
Geb
koincelabuell
Geb
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,488 Elo+
Solo
Nu Wa
Nu Wa
mirou97
Nu Wa
Level 86
God Stats
0W - 1L
1,316 SR
Queue Stats
42W - 49L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Darkristal
Bellona
17
7 / 3 / 7
11,253
938
10,380
12,867
11,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ra
16
1 / 3 / 15
10,078
840
9,729
8,284
3,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chiron
TepsiHapsi
Chiron
18
10 / 2 / 6
12,000
1,000
18,253
10,483
4,082
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
falko88
Terra
17
8 / 1 / 10
12,180
1,015
15,329
15,282
18,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
iiReSseTzZ
Vulcan
17
2 / 2 / 11
10,271
856
12,819
8,190
3,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
1 / 5 / 3
8,115
676
5,722
14,419
6,979
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
NumB ShankZ
Achilles
15
0 / 6 / 2
7,863
655
6,347
11,911
5,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ratatoskr
ciderfylla
Ratatoskr
17
8 / 7 / 1
10,801
900
10,725
17,101
7,341
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 3 / 6
8,430
703
5,705
18,167
17,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
mirou97
Nu Wa
15
1 / 7 / 8
8,901
742
15,190
16,033
6,262
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
31
28
Kills
11
11
Deaths
28
49
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
5
3
0.5
W
Bellona
Darkristal
Bellona
7
3
7
3.5
L
Achilles
NumB ShankZ
Achilles
0
6
2
0.17
W
Ra
1
3
15
2.83
W
Chiron
TepsiHapsi
Chiron
10
2
6
6.5
L
Ratatoskr
ciderfylla
Ratatoskr
8
7
1
1.21
W
Terra
falko88
Terra
8
1
10
13
W
Vulcan
iiReSseTzZ
Vulcan
2
2
11
3.75
L
1
3
6
1.33
L
Nu Wa
mirou97
Nu Wa
1
7
8
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,510
Damage
43,689
55,106
Taken
77,631
41,331
Mitigated
43,155
16,973
Healing
10,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
5,722
110
530
4,180
14,419
6,979
0
8,773
5,646
31,843
0
W
Bellona
Darkristal
Bellona
10,380
2,739
0
2,112
12,867
11,708
229
6,344
6,523
458
39,232
L
Achilles
NumB ShankZ
Achilles
6,347
1,861
0
149
11,911
5,360
0
6,478
5,433
0
37,240
W
Ra
9,729
854
2,583
1,563
8,284
3,118
1,152
5,378
2,906
44,042
0
W
Chiron
TepsiHapsi
Chiron
18,253
8,455
784
4,497
10,483
4,082
3,480
5,568
4,915
0
45,538
L
Ratatoskr
ciderfylla
Ratatoskr
10,725
1,850
0
2,325
17,101
7,341
0
6,613
10,488
0
22,183
W
Terra
falko88
Terra
15,329
1,433
1,357
3,032
15,282
18,783
236
7,005
8,277
25,532
0
W
Vulcan
iiReSseTzZ
Vulcan
12,819
5,152
0
1,045
8,190
3,640
423
2,977
5,213
49,623
0
L
5,705
555
0
1,195
18,167
17,213
0
9,264
8,903
19,341
0
L
Nu Wa
mirou97
Nu Wa
15,190
3,128
118
2,174
16,033
6,262
0
7,052
8,981
35,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,782
Gold Earned
44,110
326
Minions Killed
250
12
Camps Cleared
5
1,232,473
Distance Traveled
1,059,422
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,115
676
65
5
1
182,488
4
W
Bellona
11,253
938
50
4
3
249,720
2
L
Achilles
7,863
655
81
7
2
218,444
0
W
Ra
10,078
840
81
7
3
223,756
2
W
Chiron
12,000
1,000
78
7
4
242,651
3
L
Ratatoskr
10,801
900
33
3
1
231,336
1
W
Terra
12,180
1,015
24
2
0
276,752
2
W
Vulcan
10,271
856
93
8
2
239,594
2
L
Geb
8,430
703
29
2
0
229,538
2
L
Nu Wa
8,901
742
42
4
1
197,616
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role