Player Matchup

Chaac
Chaac
Chereha
Chaac
Level 6
God Stats
2W - 1L
1,709 SR
Queue Stats
15W - 17L
1,426 Elo+
Party 1
King Arthur
King Arthur
Kaiihiwatari
King Arthur
Level 17
God Stats
4W - 5L
1,719 SR
Queue Stats
21W - 25L
1,596 Elo+
Solo
Ao Kuang
Ao Kuang
LognaK
Ao Kuang
Level 24
God Stats
4W - 5L
1,569 SR
Queue Stats
104W - 128L
1,442 Elo+
Solo
Ra
Ra
NikitaNagib
Ra
Level 8
God Stats
3W - 2L
1,524 SR
Queue Stats
9W - 9L
1,434 Elo+
Party 1
Ares
Ares
Zloebuchka
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 12
1,604 SR
1,480 Elo+

VS

Team Averages
Level 29
1,568 SR
1,529 Elo+
Arachne
Arachne
AUPOLO12
Arachne
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 28L
1,455 Elo+
Solo
Apollo
Apollo
Galthragoth
Apollo
Level 28
God Stats
3W - 0L
1,657 SR
Queue Stats
36W - 33L
1,703 Elo+
Solo
Olorun
Olorun
Salve93
Olorun
Level 27
God Stats
6W - 3L
1,500 SR
Queue Stats
215W - 247L
1,405 Elo+
Solo
Ymir
Ymir
Sxki
Ymir
Level 2
God Stats
4W - 3L
1,500 SR
Queue Stats
73W - 40L
1,500 Elo+
Party 2
Ullr
Ullr
XziBiD
Ullr
Level 64
God Stats
5W - 5L
1,682 SR
Queue Stats
233W - 185L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Chereha
Chaac
9
0 / 7 / 2
5,784
386
4,389
14,038
9,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

King Arthur
Kaiihiwatari
King Arthur
11
0 / 9 / 0
6,314
421
4,121
13,449
8,675
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ao Kuang
LognaK
Ao Kuang
12
6 / 7 / 0
7,670
511
8,371
15,491
6,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 9 / 1
6,295
420
5,128
12,089
3,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 9 / 0
5,355
357
2,416
12,137
6,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AUPOLO12
Arachne
18
10 / 1 / 6
10,962
731
11,649
12,166
6,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Apollo
17
14 / 0 / 8
11,160
744
18,117
8,023
3,550
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
Salve93
Olorun
14
3 / 5 / 5
9,202
613
7,491
13,798
5,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
Sxki
Ymir
14
2 / 0 / 17
9,544
636
4,525
7,943
8,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
XziBiD
Ullr
16
12 / 1 / 9
10,905
727
12,299
7,615
2,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
86
7
Kills
41
41
Deaths
7
3
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Arachne
AUPOLO12
Arachne
10
1
6
13
L
Chaac
Chereha
Chaac
0
7
2
0.14
W
Apollo
14
0
8
18
L
King Arthur
Kaiihiwatari
King Arthur
0
9
0
0
L
Ao Kuang
LognaK
Ao Kuang
6
7
0
0.86
L
1
9
1
0.17
W
Olorun
Salve93
Olorun
3
5
5
1.1
W
Ymir
Sxki
Ymir
2
0
17
10.5
W
Ullr
XziBiD
Ullr
12
1
9
16.5
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,425
Damage
54,081
67,204
Taken
49,545
33,564
Mitigated
26,500
10,317
Healing
21,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AUPOLO12
Arachne
11,649
8,569
0
4,949
12,166
6,646
0
1,706
10,289
0
81,092
L
Chaac
Chereha
Chaac
4,389
543
0
2,126
14,038
9,394
0
1,523
12,515
0
19,171
W
Apollo
18,117
10,570
0
3,154
8,023
3,550
5,549
2,028
5,754
0
83,859
L
King Arthur
Kaiihiwatari
King Arthur
4,121
1,045
0
780
13,449
8,675
147
2,376
11,073
0
30,210
L
Ao Kuang
LognaK
Ao Kuang
8,371
2,630
0
4,105
15,491
6,366
0
4,336
11,155
39,025
8,694
L
5,128
779
468
1,885
12,089
3,122
145
2,393
9,696
26,092
0
W
Olorun
Salve93
Olorun
7,491
5,238
79
7,330
13,798
5,105
2,757
7,410
6,066
52,153
0
W
Ymir
Sxki
Ymir
4,525
1,496
0
3,218
7,943
8,296
359
1,959
5,544
17,700
0
W
Ullr
XziBiD
Ullr
12,299
5,395
0
2,736
7,615
2,903
5,584
1,290
6,024
0
75,489
L
2,416
210
0
953
12,137
6,007
0
1,388
10,749
6,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,418
Gold Earned
51,773
212
Minions Killed
521
0
Camps Cleared
0
1,258,748
Distance Traveled
1,405,635
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,962
731
127
8
0
315,303
3
L
Chaac
5,784
386
30
2
0
256,725
0
W
Apollo
11,160
744
153
10
0
301,508
2
L
King Arthur
6,314
421
50
3
0
237,860
0
L
Ao Kuang
7,670
511
74
5
0
249,258
0
L
Ra
6,295
420
52
3
0
254,798
4
W
Olorun
9,202
613
94
6
0
239,655
4
W
Ymir
9,544
636
23
2
0
255,519
5
W
Ullr
10,905
727
124
8
0
293,650
3
L
Ares
5,355
357
6
0
0
260,107
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role