Player Matchup

Skadi
Skadi
ACTIVEJR
Skadi
Level 111
God Stats
46W - 25L
1,686 SR
Queue Stats
364W - 311L
1,659 Elo+
Party 1
Arachne
Arachne
LinkVGC
Arachne
Level 26
God Stats
5W - 2L
1,751 SR
Queue Stats
94W - 34L
1,718 Elo+
Party 1
Gilgamesh
Gilgamesh
NightShadeSKxx
Gilgamesh
Level 27
God Stats
2W - 0L
1,741 SR
Queue Stats
71W - 32L
1,636 Elo+
Party 1
Cerberus
Cerberus
SunLukong
Cerberus
Level 159
God Stats
3W - 2L
1,670 SR
Queue Stats
134W - 64L
1,676 Elo+
Party 1
Sol
Sol
joereilly209
Sol
Level 143
God Stats
39W - 26L
1,687 SR
Queue Stats
721W - 614L
1,642 Elo+
Party 1
Team Averages
Level 93
1,707 SR
1,666 Elo+

VS

Team Averages
Level 84
1,663 SR
1,413 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
HuesosSecos
Raijin
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 13L
1,225 Elo+
Solo
Vamana
Vamana
Lasting560
Vamana
Level 39
God Stats
1W - 2L
1,784 SR
Queue Stats
118W - 133L
1,414 Elo+
Solo
Bastet
Bastet
Mashiyo
Bastet
Level 132
God Stats
13W - 7L
1,671 SR
Queue Stats
184W - 189L
1,525 Elo+
Solo
Artemis
Artemis
waldo1996
Artemis
Level 67
God Stats
7W - 2L
1,858 SR
Queue Stats
279W - 393L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
ACTIVEJR
Skadi
10
3 / 2 / 2
5,720
572
5,111
5,272
1,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
LinkVGC
Arachne
11
6 / 1 / 4
6,847
685
5,404
6,433
2,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
NightShadeSKxx
Gilgamesh
8
2 / 0 / 5
5,518
552
2,194
4,953
2,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cerberus
SunLukong
Cerberus
9
1 / 1 / 1
5,421
542
3,786
5,634
4,843
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
3 / 0 / 1
6,726
673
3,730
5,469
1,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
2 / 3 / 0
4,588
459
4,311
7,845
3,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
7
0 / 4 / 0
4,408
441
1,493
4,765
1,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vamana
Lasting560
Vamana
10
1 / 1 / 0
5,344
534
2,049
6,966
3,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
Mashiyo
Bastet
8
1 / 3 / 2
5,001
500
3,403
7,273
1,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Artemis
waldo1996
Artemis
8
0 / 4 / 2
4,690
469
2,140
5,954
1,203
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
15
Kills
4
4
Deaths
15
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
3
0
0.67
W
Skadi
ACTIVEJR
Skadi
3
2
2
2
L
Raijin
0
4
0
0
L
Vamana
Lasting560
Vamana
1
1
0
1
W
Arachne
LinkVGC
Arachne
6
1
4
8
L
Bastet
Mashiyo
Bastet
1
3
2
0.67
W
Gilgamesh
NightShadeSKxx
Gilgamesh
2
0
5
4.5
W
Cerberus
SunLukong
Cerberus
1
1
1
1.5
W
3
0
1
3.5
L
Artemis
waldo1996
Artemis
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,225
Damage
13,396
27,761
Taken
32,803
12,861
Mitigated
10,766
13,270
Healing
8,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,311
546
0
1,646
7,845
3,358
0
608
7,209
13,692
0
W
Skadi
ACTIVEJR
Skadi
5,111
2,072
0
1,741
5,272
1,402
0
1,709
3,296
0
31,834
L
Raijin
1,493
0
0
435
4,765
1,061
0
1,968
2,671
17,847
0
L
Vamana
Lasting560
Vamana
2,049
581
0
2,485
6,966
3,206
0
3,311
3,655
0
26,199
W
Arachne
LinkVGC
Arachne
5,404
3,524
0
3,238
6,433
2,634
131
166
6,188
0
38,864
L
Bastet
Mashiyo
Bastet
3,403
1,120
0
1,396
7,273
1,938
11
1,375
5,798
0
20,568
W
Gilgamesh
NightShadeSKxx
Gilgamesh
2,194
551
0
2,161
4,953
2,487
0
1,774
2,825
0
9,640
W
Cerberus
SunLukong
Cerberus
3,786
115
0
2,753
5,634
4,843
0
0
5,110
23,799
0
W
3,730
1,506
0
3,377
5,469
1,495
714
1,413
3,973
40,048
0
L
Artemis
waldo1996
Artemis
2,140
668
0
2,059
5,954
1,203
0
0
5,954
0
19,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,232
Gold Earned
24,031
298
Minions Killed
201
0
Camps Cleared
0
999,859
Distance Traveled
874,481
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,588
459
22
2
0
194,503
11
W
Skadi
5,720
572
57
6
0
179,029
4
L
Raijin
4,408
441
32
3
0
163,279
0
L
Vamana
5,344
534
60
6
0
185,688
0
W
Arachne
6,847
685
71
7
0
230,466
3
L
Bastet
5,001
500
39
4
0
202,450
1
W
Gilgamesh
5,518
552
18
2
0
209,946
3
W
Cerberus
5,421
542
54
5
0
175,896
1
W
Sol
6,726
673
98
10
0
204,522
2
L
Artemis
4,690
469
48
5
0
128,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role