Player Matchup

Izanami
Izanami
 
Izanami
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
JediBora
Cthulhu
Level 65
God Stats
2W - 1L
1,714 SR
Queue Stats
152W - 222L
1,432 Elo+
Party 1
Erlang Shen
Erlang Shen
MisterBalik
Erlang Shen
Level 21
God Stats
12W - 9L
1,828 SR
Queue Stats
141W - 149L
1,477 Elo+
Party 1
Bellona
Bellona
Raneuan
Bellona
Level 88
God Stats
2W - 5L
1,527 SR
Queue Stats
840W - 742L
1,544 Elo+
Solo
Merlin
Merlin
goku931
Merlin
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 154L
1,478 Elo+
Party 1
Team Averages
Level 64
1,614 SR
1,486 Elo+

VS

Team Averages
Level 66
1,531 SR
1,536 Elo+
Osiris
Osiris
Denypth
Osiris
Level 37
God Stats
3W - 2L
1,359 SR
Queue Stats
52W - 36L
1,601 Elo+
Party 2
Nemesis
Nemesis
FollowerOfPIY
Nemesis
Level 83
God Stats
5W - 3L
1,557 SR
Queue Stats
58W - 52L
1,495 Elo+
Party 2
Medusa
Medusa
VoIver
Medusa
Level 158
God Stats
3W - 3L
1,595 SR
Queue Stats
209W - 215L
1,510 Elo+
Solo
Ares
Ares
Xplen31
Ares
Level 21
God Stats
3W - 1L
1,626 SR
Queue Stats
42W - 42L
1,445 Elo+
Party 2
Tiamat
Tiamat
easykenny
Tiamat
Level 29
God Stats
12W - 5L
1,518 SR
Queue Stats
46W - 33L
1,629 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 6 / 1
6,696
478
4,396
9,045
2,490
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
JediBora
Cthulhu
10
0 / 3 / 3
6,424
459
4,407
13,286
8,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erlang Shen
MisterBalik
Erlang Shen
13
2 / 0 / 0
7,752
554
5,316
9,560
5,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
Raneuan
Bellona
13
0 / 1 / 0
7,740
553
7,023
10,043
8,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
goku931
Merlin
12
0 / 2 / 0
7,161
512
3,193
4,322
1,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Denypth
Osiris
12
0 / 0 / 1
6,251
447
4,404
8,613
8,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Nemesis
13
3 / 0 / 0
7,610
544
4,875
7,032
3,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
VoIver
Medusa
13
7 / 2 / 0
7,993
571
12,616
8,585
2,925
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ares
Xplen31
Ares
10
0 / 1 / 5
6,560
469
4,758
8,103
5,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
easykenny
Tiamat
15
2 / 0 / 1
8,926
638
5,604
6,661
3,769
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
3
Kills
12
12
Deaths
3
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
6
1
0.25
W
Osiris
Denypth
Osiris
0
0
1
0.5
W
Nemesis
3
0
0
3
L
Cthulhu
JediBora
Cthulhu
0
3
3
0.5
L
Erlang Shen
MisterBalik
Erlang Shen
2
0
0
2
L
Bellona
Raneuan
Bellona
0
1
0
0
W
Medusa
VoIver
Medusa
7
2
0
3.5
W
Ares
Xplen31
Ares
0
1
5
2.5
W
Tiamat
easykenny
Tiamat
2
0
1
2.5
L
Merlin
goku931
Merlin
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,335
Damage
32,257
46,256
Taken
38,994
27,094
Mitigated
23,308
14,042
Healing
13,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,396
2,850
0
1,558
9,045
2,490
0
1,746
7,299
0
37,501
W
Osiris
Denypth
Osiris
4,404
896
0
2,000
8,613
8,306
0
0
8,613
0
29,362
W
Nemesis
4,875
1,950
0
2,357
7,032
3,114
0
728
6,304
0
50,982
L
Cthulhu
JediBora
Cthulhu
4,407
267
235
3,366
13,286
8,711
0
3,107
10,179
18,391
0
L
Erlang Shen
MisterBalik
Erlang Shen
5,316
1,717
0
3,237
9,560
5,591
0
2,303
7,257
0
54,766
L
Bellona
Raneuan
Bellona
7,023
1,651
0
5,287
10,043
8,776
234
345
9,698
0
53,155
W
Medusa
VoIver
Medusa
12,616
6,771
0
2,494
8,585
2,925
516
2,008
6,577
0
61,120
W
Ares
Xplen31
Ares
4,758
412
0
2,781
8,103
5,194
0
2,570
5,533
19,250
0
W
Tiamat
easykenny
Tiamat
5,604
672
0
3,702
6,661
3,769
0
2,294
4,367
66,880
0
L
Merlin
goku931
Merlin
3,193
92
0
359
4,322
1,526
0
2,861
1,461
48,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,773
Gold Earned
37,340
417
Minions Killed
431
0
Camps Cleared
0
1,305,033
Distance Traveled
1,467,242
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,696
478
76
5
0
232,886
2
W
Osiris
6,251
447
58
4
0
276,835
4
W
Nemesis
7,610
544
87
6
0
316,658
1
L
Cthulhu
6,424
459
29
2
0
256,985
2
L
Erlang Shen
7,752
554
95
7
0
292,851
3
L
Bellona
7,740
553
113
8
0
296,571
4
W
Medusa
7,993
571
105
8
0
271,024
5
W
Ares
6,560
469
33
2
0
301,381
7
W
Tiamat
8,926
638
148
11
0
301,344
7
L
Merlin
7,161
512
104
7
0
225,740
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role