Player Matchup

Hercules
Hercules
Platinum III
JoaoPauloF
Hercules
Platinum III
Level 139
God Stats
2W - 0L
1,500 SR
Queue Stats
704W - 680L
1,801 MMR
Party 1
Neith
Neith
Platinum II
LeoLobos
Neith
Platinum II
Level 69
God Stats
3W - 3L
1,783 SR
Queue Stats
236W - 214L
1,875 MMR
Solo
Nox
Nox
Gold III
Riooko
Nox
Gold III
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 12L
1,763 MMR
Party 1
Athena
Athena
Platinum I
lBuTToWsKi
Athena
Platinum I
Level 155
God Stats
8W - 4L
1,172 SR
Queue Stats
425W - 453L
1,973 MMR
Solo
Ao Kuang
Ao Kuang
Platinum I
lWolfAlone
Ao Kuang
Platinum I
Level 149
God Stats
121W - 101L
1,613 SR
Queue Stats
493W - 499L
1,888 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 111
1,514 SR
1,860 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 114
1,462 SR
2,095 MMR
Bakasura
Bakasura
Gold III
 
Bakasura
Gold III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Masters
IEndurance
The Morrigan
Masters
Level 84
God Stats
4W - 6L
1,384 SR
Queue Stats
245W - 191L
2,654 MMR
Party 2
Cabrakan
Cabrakan
Platinum V
MurataHimeko
Cabrakan
Platinum V
Level 121
God Stats
4W - 6L
1,459 SR
Queue Stats
71W - 70L
1,848 MMR
Solo
Geb
Geb
Silver I
TDeathReaper
Geb
Silver I
Level 118
God Stats
2W - 2L
1,303 SR
Queue Stats
57W - 49L
1,580 MMR
Solo
Rama
Rama
Masters
zChelito
Rama
Masters
Level 158
God Stats
80W - 67L
1,662 SR
Queue Stats
471W - 419L
2,894 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JoaoPauloF
Hercules
18
6 / 1 / 7
13,014
566
9,946
19,567
28,038
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
LeoLobos
Neith
20
5 / 3 / 10
14,250
620
20,898
16,310
6,622
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Nox
Riooko
Nox
19
1 / 0 / 11
12,496
543
5,135
8,082
3,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
lBuTToWsKi
Athena
16
0 / 1 / 18
11,419
496
7,010
13,613
12,859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
lWolfAlone
Ao Kuang
20
16 / 1 / 4
13,790
600
18,318
23,048
9,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
PersephoneArtioMorgan Le FaySetTiamat

VS

Bans
OdinArtemisThanatosUllrSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
0 / 8 / 0
10,047
437
4,091
20,179
12,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

The Morrigan
IEndurance
The Morrigan
18
2 / 5 / 1
10,802
470
9,241
9,105
3,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
MurataHimeko
Cabrakan
18
2 / 6 / 2
10,906
474
10,729
19,568
14,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 2 / 3
9,110
396
4,848
14,283
15,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
17
2 / 7 / 1
11,378
495
14,811
21,481
7,103
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
13
28
Kills
6
6
Deaths
28
50
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
8
0
0
L
The Morrigan
IEndurance
The Morrigan
2
5
1
0.5
W
Hercules
JoaoPauloF
Hercules
6
1
7
9.5
W
Neith
LeoLobos
Neith
5
3
10
3.33
L
Cabrakan
MurataHimeko
Cabrakan
2
6
2
0.5
W
Nox
Riooko
Nox
1
0
11
6.5
L
0
2
3
0.75
W
Athena
lBuTToWsKi
Athena
0
1
18
9
W
Ao Kuang
lWolfAlone
Ao Kuang
16
1
4
18
L
Rama
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,307
Damage
43,720
80,620
Taken
84,616
60,727
Mitigated
51,982
36,698
Healing
18,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
4,091
2,141
0
4,490
20,179
12,029
0
7,484
12,560
0
49,516
L
The Morrigan
IEndurance
The Morrigan
9,241
1,082
0
962
9,105
3,497
0
2,708
6,150
84,370
186
W
Hercules
JoaoPauloF
Hercules
9,946
1,899
0
9,515
19,567
28,038
667
3,136
16,066
18,827
69,539
W
Neith
LeoLobos
Neith
20,898
8,290
0
8,004
16,310
6,622
3,795
4,553
11,633
0
132,616
L
Cabrakan
MurataHimeko
Cabrakan
10,729
1,054
0
3,766
19,568
14,207
0
10,416
9,025
73,472
11,286
W
Nox
Riooko
Nox
5,135
475
0
1,736
8,082
3,561
881
4,920
3,058
95,424
0
L
4,848
828
0
1,438
14,283
15,146
0
4,938
9,181
21,225
0
W
Athena
lBuTToWsKi
Athena
7,010
1,772
2,416
3,072
13,613
12,859
774
5,199
8,230
37,335
0
W
Ao Kuang
lWolfAlone
Ao Kuang
18,318
5,785
0
11,955
23,048
9,647
2,399
8,306
14,256
88,684
0
L
Rama
14,811
12,296
0
8,339
21,481
7,103
830
6,713
14,758
0
100,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,969
Gold Earned
52,243
705
Minions Killed
631
0
Camps Cleared
0
2,367,632
Distance Traveled
1,985,387
28
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,047
437
136
6
0
315,855
3
L
The Morrigan
10,802
470
171
7
0
429,487
6
W
Hercules
13,014
566
156
7
0
485,918
0
W
Neith
14,250
620
216
9
0
425,784
6
L
Cabrakan
10,906
474
128
6
0
403,270
3
W
Nox
12,496
543
189
8
0
436,684
8
L
Geb
9,110
396
24
1
0
474,322
10
W
Athena
11,419
496
37
2
0
537,079
5
W
Ao Kuang
13,790
600
107
5
0
482,167
9
L
Rama
11,378
495
172
7
0
362,453
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role