Player Matchup

Xing Tian
Xing Tian
Bdrizzle
Xing Tian
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
183W - 152L
1,475 Elo+
Solo
Izanami
Izanami
BlueTacoBro
Izanami
Level 62
God Stats
7W - 7L
1,576 SR
Queue Stats
45W - 61L
1,420 Elo+
Solo
Nu Wa
Nu Wa
CDC7
Nu Wa
Level 105
God Stats
27W - 26L
1,500 SR
Queue Stats
573W - 598L
1,536 Elo+
Solo
Ne Zha
Ne Zha
Chuydlg1998
Ne Zha
Level 80
God Stats
4W - 3L
1,543 SR
Queue Stats
139W - 155L
1,508 Elo+
Solo
Sylvanus
Sylvanus
zepovin94
Sylvanus
Level 107
God Stats
31W - 32L
1,482 SR
Queue Stats
609W - 601L
1,563 Elo+
Solo
Team Averages
Level 85
1,520 SR
1,501 Elo+

VS

Team Averages
Level 114
1,402 SR
1,457 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Alittledirty
Cthulhu
Level 157
God Stats
4W - 6L
1,292 SR
Queue Stats
439W - 461L
1,463 Elo+
Solo
Sylvanus
Sylvanus
Hamilton570
Sylvanus
Level 128
God Stats
9W - 13L
1,440 SR
Queue Stats
196W - 166L
1,545 Elo+
Solo
Hercules
Hercules
TheOneTage
Hercules
Level 87
God Stats
1W - 5L
1,359 SR
Queue Stats
142W - 185L
1,367 Elo+
Solo
Apollo
Apollo
waldo1996
Apollo
Level 67
God Stats
4W - 7L
1,421 SR
Queue Stats
279W - 393L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Bdrizzle
Xing Tian
12
1 / 1 / 6
7,652
478
4,195
10,837
9,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
BlueTacoBro
Izanami
15
7 / 2 / 5
8,759
547
11,537
7,517
2,668
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
CDC7
Nu Wa
14
3 / 2 / 5
8,531
533
7,652
6,215
2,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
13
1 / 3 / 5
7,632
477
4,340
9,985
3,454
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sylvanus
zepovin94
Sylvanus
14
2 / 4 / 3
8,425
527
8,400
10,543
5,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
11
1 / 1 / 5
7,457
466
4,443
11,240
7,479
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
Alittledirty
Cthulhu
14
4 / 3 / 4
8,399
525
11,373
14,131
6,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sylvanus
Hamilton570
Sylvanus
16
5 / 3 / 5
9,314
582
7,600
11,948
6,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
TheOneTage
Hercules
12
2 / 2 / 2
7,104
444
3,564
13,046
9,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
waldo1996
Apollo
11
0 / 5 / 1
6,698
419
1,234
10,243
2,343
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
29
14
Kills
12
12
Deaths
14
24
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
1
1
5
3.5
L
Cthulhu
Alittledirty
Cthulhu
4
3
4
2
W
Xing Tian
Bdrizzle
Xing Tian
1
1
6
4
W
Izanami
BlueTacoBro
Izanami
7
2
5
4.75
W
Nu Wa
CDC7
Nu Wa
3
2
5
2.75
W
Ne Zha
1
3
5
1.17
L
Sylvanus
Hamilton570
Sylvanus
5
3
5
2.5
L
Hercules
TheOneTage
Hercules
2
2
2
1.5
L
Apollo
waldo1996
Apollo
0
5
1
0.1
W
Sylvanus
zepovin94
Sylvanus
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,124
Damage
28,214
45,097
Taken
60,608
23,273
Mitigated
31,966
11,755
Healing
19,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
4,443
98
1,494
2,394
11,240
7,479
0
2,988
8,134
19,084
0
L
Cthulhu
Alittledirty
Cthulhu
11,373
270
357
3,030
14,131
6,707
560
4,023
9,933
63,226
0
W
Xing Tian
Bdrizzle
Xing Tian
4,195
696
0
2,478
10,837
9,494
0
5,176
5,377
14,851
0
W
Izanami
BlueTacoBro
Izanami
11,537
6,649
0
1,279
7,517
2,668
1,852
2,992
4,385
0
60,526
W
Nu Wa
CDC7
Nu Wa
7,652
2,133
73
2,235
6,215
2,242
501
4,468
1,541
45,173
0
W
Ne Zha
4,340
1,753
0
1,792
9,985
3,454
0
5,156
4,713
0
45,020
L
Sylvanus
Hamilton570
Sylvanus
7,600
1,459
1,228
4,369
11,948
6,045
3,118
4,903
6,905
49,748
13,947
L
Hercules
TheOneTage
Hercules
3,564
408
0
4,126
13,046
9,392
212
5,276
7,704
0
29,457
L
Apollo
waldo1996
Apollo
1,234
759
0
2,425
10,243
2,343
710
1,596
8,617
0
31,480
W
Sylvanus
zepovin94
Sylvanus
8,400
2,486
1,016
2,882
10,543
5,415
731
4,309
6,156
43,346
9,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,999
Gold Earned
38,972
392
Minions Killed
406
0
Camps Cleared
0
1,391,423
Distance Traveled
1,320,917
23
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,457
466
28
2
0
298,494
1
L
Cthulhu
8,399
525
115
7
0
303,447
3
W
Xing Tian
7,652
478
17
1
0
301,080
12
W
Izanami
8,759
547
95
6
0
290,213
1
W
Nu Wa
8,531
533
100
6
0
257,746
6
W
Ne Zha
7,632
477
75
5
0
336,202
1
L
Sylvanus
9,314
582
130
8
0
254,469
0
L
Hercules
7,104
444
64
4
0
272,057
2
L
Apollo
6,698
419
69
4
0
192,450
0
W
Sylvanus
8,425
527
105
7
0
206,182
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role