Player Matchup

Ymir
Ymir
BabuL_512
Ymir
Level 27
God Stats
9W - 13L
1,450 SR
Queue Stats
70W - 76L
1,338 Elo+
Solo
Achilles
Achilles
PND_OmegaK
Achilles
Level 28
God Stats
0W - 7L
1,055 SR
Queue Stats
116W - 76L
1,576 Elo+
Solo
Kukulkan
Kukulkan
barak266
Kukulkan
Level 22
God Stats
4W - 2L
1,500 SR
Queue Stats
87W - 101L
1,249 Elo+
Solo
Thanatos
Thanatos
chilla300
Thanatos
Level 12
God Stats
1W - 2L
1,398 SR
Queue Stats
4W - 9L
1,333 Elo+
Solo
Artemis
Artemis
thefox39380
Artemis
Level 14
God Stats
3W - 5L
1,420 SR
Queue Stats
164W - 179L
1,302 Elo+
Solo
Team Averages
Level 21
1,365 SR
1,360 Elo+

VS

Team Averages
Level 19
1,630 SR
1,374 Elo+
Athena
Athena
Assass1nSpartan
Athena
Level 28
God Stats
7W - 7L
1,688 SR
Queue Stats
160W - 172L
1,464 Elo+
Solo
Izanami
Izanami
Danarchistic
Izanami
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,217 Elo+
Solo
Thanatos
Thanatos
Dutudrg
Thanatos
Level 18
God Stats
9W - 8L
1,510 SR
Queue Stats
28W - 35L
1,294 Elo+
Solo
Hachiman
Hachiman
ProbabIyASmurf
Hachiman
Level 29
God Stats
5W - 4L
1,758 SR
Queue Stats
119W - 66L
1,569 Elo+
Solo
Susano
Susano
poussinkate67
Susano
Level 16
God Stats
2W - 2L
1,693 SR
Queue Stats
27W - 28L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 11 / 6
9,131
415
4,071
20,836
15,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Achilles
PND_OmegaK
Achilles
17
10 / 7 / 3
11,475
522
24,132
23,243
36,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mace

Mace

+10
Physical Power

Kukulkan
barak266
Kukulkan
14
0 / 12 / 4
9,033
411
5,385
13,617
3,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
chilla300
Thanatos
15
7 / 12 / 2
10,304
468
8,689
19,326
8,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
thefox39380
Artemis
12
1 / 8 / 4
8,383
381
6,912
11,636
2,979
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 24
12,029
547
6,686
21,538
25,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Danarchistic
Izanami
18
11 / 3 / 16
12,909
587
12,798
10,532
3,867
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
Dutudrg
Thanatos
19
5 / 7 / 11
12,851
584
8,221
19,589
8,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
20
27 / 1 / 9
15,615
710
32,240
19,445
9,950
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
4 / 7 / 10
11,051
502
7,500
17,650
6,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
118
19
Kills
48
50
Deaths
20
19
Assists
70
Player
Kills
Deaths
Assists
KDA
W
1
2
24
6.5
L
Ymir
1
11
6
0.36
W
Izanami
Danarchistic
Izanami
11
3
16
6.33
W
Thanatos
Dutudrg
Thanatos
5
7
11
1.5
L
Achilles
PND_OmegaK
Achilles
10
7
3
1.64
W
Hachiman
27
1
9
31.5
L
Kukulkan
barak266
Kukulkan
0
12
4
0.17
L
Thanatos
chilla300
Thanatos
7
12
2
0.67
W
4
7
10
1.29
L
Artemis
thefox39380
Artemis
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,189
Damage
67,445
88,658
Taken
88,754
66,411
Mitigated
54,011
17,639
Healing
40,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,686
1,379
0
8,833
21,538
25,572
543
5,641
15,801
19,160
0
L
Ymir
4,071
279
678
2,320
20,836
15,677
345
2,056
18,780
26,070
0
W
Izanami
Danarchistic
Izanami
12,798
7,428
0
3,432
10,532
3,867
5,022
2,041
8,451
0
72,509
W
Thanatos
Dutudrg
Thanatos
8,221
3,716
0
11,224
19,589
8,104
0
3,231
16,256
0
84,439
L
Achilles
PND_OmegaK
Achilles
24,132
5,807
0
4,527
23,243
36,224
0
2,470
20,773
12,066
62,186
W
Hachiman
32,240
22,484
0
13,396
19,445
9,950
10,314
3,034
16,297
0
127,971
L
Kukulkan
barak266
Kukulkan
5,385
586
0
0
13,617
3,353
0
84
13,533
55,503
0
L
Thanatos
chilla300
Thanatos
8,689
2,260
0
9,076
19,326
8,178
0
1,503
17,823
0
59,798
W
7,500
1,524
480
3,421
17,650
6,518
1,475
1,131
16,487
0
49,107
L
Artemis
thefox39380
Artemis
6,912
4,313
0
1,038
11,636
2,979
677
632
11,004
0
38,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,326
Gold Earned
64,455
379
Minions Killed
553
0
Camps Cleared
0
1,799,658
Distance Traveled
2,071,918
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
12,029
547
36
2
0
448,034
5
L
Ymir
9,131
415
41
2
0
351,260
1
W
Izanami
12,909
587
121
6
0
395,710
0
W
Thanatos
12,851
584
128
6
0
401,867
0
L
Achilles
11,475
522
102
5
0
433,474
4
W
Hachiman
15,615
710
188
9
0
407,816
1
L
Kukulkan
9,033
411
92
4
0
330,384
3
L
Thanatos
10,304
468
77
4
0
374,193
0
W
Susano
11,051
502
80
4
0
418,491
0
L
Artemis
8,383
381
67
3
0
310,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role