Player Matchup

Mercury
Mercury
 
Mercury
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
kobzarenkin
Baron Samedi
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 7L
1,221 Elo+
Solo
Aphrodite
Aphrodite
ldarkmericdia
Aphrodite
Level 5
God Stats
2W - 1L
1,466 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Anubis
Anubis
tonypandemonio90
Anubis
Level 29
God Stats
32W - 26L
1,538 SR
Queue Stats
130W - 154L
1,408 Elo+
Solo
Fenrir
Fenrir
turboferbo17
Fenrir
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Team Averages
Level 31
1,501 SR
1,426 Elo+

VS

Team Averages
Level 38
1,527 SR
1,372 Elo+
Arachne
Arachne
Adriancamara8
Arachne
Level 15
God Stats
0W - 1L
1,655 SR
Queue Stats
5W - 11L
1,246 Elo+
Solo
Artemis
Artemis
GreatJoker63811
Artemis
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Johxitro
Cabrakan
Level 140
God Stats
4W - 5L
1,482 SR
Queue Stats
204W - 247L
1,425 Elo+
Party 1
Kukulkan
Kukulkan
SlimerV3
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,100 Elo+
Solo
Bellona
Bellona
WiryZephyr
Bellona
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
30W - 37L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
21 / 0 / 7
11,888
699
14,477
9,261
4,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
kobzarenkin
Baron Samedi
10
4 / 6 / 8
7,002
412
3,855
7,118
2,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
ldarkmericdia
Aphrodite
13
2 / 7 / 4
8,040
473
3,994
9,200
2,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
14 / 4 / 10
10,131
596
16,429
15,383
7,376
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
15
6 / 3 / 15
8,934
526
8,485
9,841
4,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
9
4 / 16 / 0
6,962
410
4,077
16,303
4,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 11 / 5
6,495
382
2,836
10,718
2,785
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Cabrakan
Johxitro
Cabrakan
11
5 / 7 / 2
8,129
478
7,134
13,107
10,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
SlimerV3
Kukulkan
8
1 / 9 / 2
6,630
390
5,593
9,448
3,394
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bellona
WiryZephyr
Bellona
17
9 / 5 / 0
10,837
637
11,371
14,173
10,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
28
47
Kills
19
20
Deaths
48
44
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
21
0
7
24.5
L
Arachne
4
16
0
0.25
L
0
11
5
0.23
L
Cabrakan
Johxitro
Cabrakan
5
7
2
0.86
L
Kukulkan
SlimerV3
Kukulkan
1
9
2
0.22
L
Bellona
WiryZephyr
Bellona
9
5
0
1.8
W
Baron Samedi
kobzarenkin
Baron Samedi
4
6
8
1.33
W
Aphrodite
ldarkmericdia
Aphrodite
2
7
4
0.57
W
14
4
10
4.75
W
Fenrir
6
3
15
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,240
Damage
31,011
50,803
Taken
63,749
20,291
Mitigated
32,267
17,855
Healing
5,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
14,477
9,710
0
2,136
9,261
4,727
249
364
8,897
0
116,197
L
Arachne
4,077
2,236
0
711
16,303
4,669
135
8,050
8,253
0
16,886
L
2,836
1,848
0
434
10,718
2,785
27
3,084
7,634
0
16,495
L
Cabrakan
Johxitro
Cabrakan
7,134
701
0
857
13,107
10,937
320
4,316
8,791
27,450
0
L
Kukulkan
SlimerV3
Kukulkan
5,593
510
17
793
9,448
3,394
787
3,608
5,840
27,488
0
L
Bellona
WiryZephyr
Bellona
11,371
4,368
0
2,334
14,173
10,482
577
5,220
8,953
0
73,392
W
Baron Samedi
kobzarenkin
Baron Samedi
3,855
566
291
533
7,118
2,036
246
2,378
4,740
14,136
0
W
Aphrodite
ldarkmericdia
Aphrodite
3,994
594
581
2,047
9,200
2,053
1,584
573
8,627
28,664
0
W
16,429
1,651
0
9,765
15,383
7,376
1,624
6,505
8,878
71,384
0
W
Fenrir
8,485
3,254
0
2,502
9,841
4,099
832
2,907
6,934
0
45,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,995
Gold Earned
39,053
459
Minions Killed
282
0
Camps Cleared
0
1,496,833
Distance Traveled
1,346,627
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,888
699
188
11
0
430,408
0
L
Arachne
6,962
410
20
1
0
302,663
0
L
Artemis
6,495
382
33
2
0
234,505
1
L
Cabrakan
8,129
478
46
3
0
263,912
8
L
Kukulkan
6,630
390
42
2
0
253,136
0
L
Bellona
10,837
637
141
8
0
292,411
4
W
Baron Samedi
7,002
412
24
1
0
254,072
0
W
Aphrodite
8,040
473
52
3
0
249,818
0
W
Anubis
10,131
596
134
8
0
259,158
3
W
Fenrir
8,934
526
61
4
0
303,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role