Player Matchup

Sylvanus
Sylvanus
AR_balushi
Sylvanus
Level 6
God Stats
9W - 3L
1,724 SR
Queue Stats
17W - 7L
1,590 Elo+
Party 1
Neith
Neith
Bu_AnWaR212
Neith
Level 12
God Stats
19W - 11L
1,615 SR
Queue Stats
22W - 15L
1,608 Elo+
Party 1
Chaac
Chaac
Hmood__09
Chaac
Level 12
God Stats
38W - 11L
1,836 SR
Queue Stats
54W - 19L
1,657 Elo+
Party 1
Hachiman
Hachiman
Saberzik
Hachiman
Level 15
God Stats
3W - 1L
1,506 SR
Queue Stats
32W - 19L
1,629 Elo+
Solo
Cthulhu
Cthulhu
boos_1092
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,574 Elo+
Party 1
Team Averages
Level 10
1,636 SR
1,612 Elo+

VS

Team Averages
Level 13
1,568 SR
1,451 Elo+
Ares
Ares
Burzum2711
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,368 Elo+
Party 2
Freya
Freya
LovecoreT
Freya
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 15L
1,569 Elo+
Solo
Arachne
Arachne
RubenHUN
Arachne
Level 15
God Stats
1W - 3L
1,452 SR
Queue Stats
4W - 6L
1,334 Elo+
Solo
Loki
Loki
XxEmMaX1994
Loki
Level 25
God Stats
5W - 2L
1,888 SR
Queue Stats
99W - 47L
1,618 Elo+
Solo
King Arthur
King Arthur
istroxpro
King Arthur
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 6L
1,368 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AR_balushi
Sylvanus
9
4 / 0 / 2
5,827
583
2,842
5,952
2,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
1 / 0 / 2
5,030
503
1,594
3,670
869
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chaac
Hmood__09
Chaac
12
8 / 0 / 3
7,235
724
5,815
4,824
2,556
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
Saberzik
Hachiman
11
5 / 0 / 0
6,450
645
5,140
4,009
1,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
boos_1092
Cthulhu
8
0 / 0 / 4
5,422
542
2,677
4,966
2,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 4 / 0
3,480
348
615
4,174
1,532
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Freya
LovecoreT
Freya
9
0 / 1 / 0
4,857
486
3,406
6,886
1,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
RubenHUN
Arachne
6
0 / 5 / 0
4,126
413
1,996
5,186
1,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 2 / 0
4,231
423
2,736
5,040
1,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
istroxpro
King Arthur
5
0 / 6 / 0
3,709
371
1,070
5,262
2,391
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
18
Kills
0
0
Deaths
18
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AR_balushi
Sylvanus
4
0
2
5
W
1
0
2
2
L
0
4
0
0
W
Chaac
Hmood__09
Chaac
8
0
3
9.5
L
Freya
LovecoreT
Freya
0
1
0
0
L
Arachne
RubenHUN
Arachne
0
5
0
0
W
Hachiman
Saberzik
Hachiman
5
0
0
5
L
0
2
0
0
W
Cthulhu
boos_1092
Cthulhu
0
0
4
2
L
King Arthur
istroxpro
King Arthur
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,068
Damage
9,823
23,421
Taken
26,548
10,499
Mitigated
9,228
10,436
Healing
6,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AR_balushi
Sylvanus
2,842
1,118
357
2,210
5,952
2,897
187
52
5,820
22,570
8,282
W
1,594
1,017
0
1,663
3,670
869
828
375
2,910
0
17,336
L
615
202
0
310
4,174
1,532
0
286
3,888
1,646
0
W
Chaac
Hmood__09
Chaac
5,815
1,679
0
3,118
4,824
2,556
0
257
4,567
370
36,910
L
Freya
LovecoreT
Freya
3,406
1,392
0
4,141
6,886
1,829
0
2,039
4,847
25,924
0
L
Arachne
RubenHUN
Arachne
1,996
1,448
0
664
5,186
1,727
0
1,333
3,853
0
13,714
W
Hachiman
Saberzik
Hachiman
5,140
2,767
0
804
4,009
1,596
522
1,362
2,565
0
36,828
L
2,736
184
100
1,517
5,040
1,749
0
1,120
3,920
0
16,940
W
Cthulhu
boos_1092
Cthulhu
2,677
346
0
2,284
4,966
2,581
135
1,975
2,802
21,309
0
L
King Arthur
istroxpro
King Arthur
1,070
236
0
40
5,262
2,391
0
304
4,958
0
5,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,964
Gold Earned
20,403
318
Minions Killed
120
0
Camps Cleared
0
947,385
Distance Traveled
859,224
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,827
583
70
7
0
192,667
1
W
Neith
5,030
503
42
4
0
181,071
0
L
Ares
3,480
348
3
0
0
138,883
2
W
Chaac
7,235
724
91
9
0
195,833
1
L
Freya
4,857
486
56
6
0
181,852
4
L
Arachne
4,126
413
27
3
0
185,031
2
W
Hachiman
6,450
645
80
8
0
182,388
1
L
Loki
4,231
423
24
2
0
188,286
3
W
Cthulhu
5,422
542
35
4
0
195,426
0
L
King Arthur
3,709
371
10
1
0
165,172
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role