Player Matchup

Izanami
Izanami
ChordKingII
Izanami
Level 21
God Stats
3W - 2L
1,551 SR
Queue Stats
74W - 62L
1,533 Elo+
Solo
Sol
Sol
Delve25
Sol
Level 14
God Stats
3W - 0L
1,414 SR
Queue Stats
7W - 5L
1,485 Elo+
Solo
Yemoja
Yemoja
Klowned
Yemoja
Level 18
God Stats
36W - 37L
1,658 SR
Queue Stats
270W - 358L
1,564 Elo+
Solo
Tyr
Tyr
andrewhsu
Tyr
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
117W - 127L
1,468 Elo+
Solo
Mercury
Mercury
fishloverjohn
Mercury
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 8L
1,893 Elo+
Solo
Team Averages
Level 17
1,524 SR
1,589 Elo+

VS

Team Averages
Level 20
1,422 SR
1,547 Elo+
Achilles
Achilles
 
Achilles
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
BallBagBooty
Agni
Level 20
God Stats
0W - 3L
1,281 SR
Queue Stats
78W - 75L
1,558 Elo+
Solo
Heimdallr
Heimdallr
Ceasa
Heimdallr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,351 Elo+
Solo
Janus
Janus
FullMonkeyMode
Janus
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 41L
1,626 Elo+
Solo
Arachne
Arachne
crear1cuenta
Arachne
Level 29
God Stats
0W - 3L
1,331 SR
Queue Stats
75W - 60L
1,703 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ChordKingII
Izanami
5
0 / 1 / 1
3,274
655
693
2,404
565
Short Bow

Short Bow

+15%
Attack Speed

Sol
6
0 / 0 / 1
3,574
715
114
1,257
245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Klowned
Yemoja
5
1 / 1 / 0
3,714
743
1,628
2,876
1,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
2 / 0 / 1
3,921
784
1,076
2,458
725
Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
6
4 / 0 / 0
4,072
814
2,136
2,516
641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
3
0 / 1 / 0
2,696
539
260
1,258
430
6
0 / 2 / 2
3,214
643
1,647
2,992
850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
Ceasa
Heimdallr
4
0 / 2 / 0
2,913
583
987
1,603
342
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 1 / 0
3,390
678
717
1,816
317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
crear1cuenta
Arachne
6
2 / 1 / 0
3,703
741
1,454
2,766
875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
7
Kills
2
2
Deaths
7
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
1
0
0
L
0
2
2
0.5
L
Heimdallr
Ceasa
Heimdallr
0
2
0
0
W
Izanami
ChordKingII
Izanami
0
1
1
0.5
W
Sol
0
0
1
0.5
L
0
1
0
0
W
Yemoja
Klowned
Yemoja
1
1
0
1
W
2
0
1
2.5
L
Arachne
crear1cuenta
Arachne
2
1
0
2
W
Mercury
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,647
Damage
5,065
11,511
Taken
10,435
3,350
Mitigated
2,814
4,325
Healing
2,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
260
93
0
240
1,258
430
22
0
1,258
0
2,323
L
1,647
662
0
903
2,992
850
0
1,359
1,605
8,919
1,114
L
Heimdallr
Ceasa
Heimdallr
987
558
0
107
1,603
342
52
0
1,603
0
6,253
W
Izanami
ChordKingII
Izanami
693
375
0
738
2,404
565
328
361
2,043
0
16,448
W
Sol
114
0
0
310
1,257
245
0
230
989
10,866
0
L
717
199
0
504
1,816
317
0
114
1,702
12,533
0
W
Yemoja
Klowned
Yemoja
1,628
407
400
1,311
2,876
1,174
47
586
2,290
6,119
0
W
1,076
111
0
1,185
2,458
725
0
0
2,458
0
11,330
L
Arachne
crear1cuenta
Arachne
1,454
945
0
1,029
2,766
875
0
241
2,525
0
14,933
W
Mercury
2,136
1,280
0
381
2,516
641
0
851
1,603
0
13,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,555
Gold Earned
15,916
140
Minions Killed
96
0
Camps Cleared
0
477,282
Distance Traveled
429,889
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
2,696
539
5
1
0
39,749
0
L
Agni
3,214
643
19
4
0
83,842
0
L
Heimdallr
2,913
583
11
2
0
85,331
0
W
Izanami
3,274
655
41
8
0
80,953
0
W
Sol
3,574
715
27
5
0
101,454
2
L
Janus
3,390
678
28
6
0
100,226
0
W
Yemoja
3,714
743
9
2
0
83,887
2
W
Tyr
3,921
784
27
5
0
99,292
0
L
Arachne
3,703
741
33
7
0
120,741
0
W
Mercury
4,072
814
36
7
0
111,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role