Player Matchup

Bastet
Bastet
Astromin21
Bastet
Level 30
God Stats
2W - 1L
1,731 SR
Queue Stats
68W - 72L
1,570 Elo+
Solo
Nemesis
Nemesis
Frumpler
Nemesis
Level 29
God Stats
3W - 6L
1,409 SR
Queue Stats
130W - 116L
1,537 Elo+
Solo
Neith
Neith
Hilanit
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,681 Elo+
Solo
Odin
Odin
Honiuhsama
Odin
Level 25
God Stats
2W - 4L
1,384 SR
Queue Stats
89W - 88L
1,639 Elo+
Solo
Hades
Hades
SashaBOSSBanks
Hades
Level 29
God Stats
7W - 7L
1,604 SR
Queue Stats
84W - 99L
1,569 Elo+
Solo
Team Averages
Level 23
1,526 SR
1,599 Elo+

VS

Team Averages
Level 19
1,474 SR
1,627 Elo+
Neith
Neith
BuzzIsBoss
Neith
Level 13
God Stats
25W - 26L
1,596 SR
Queue Stats
147W - 163L
1,603 Elo+
Solo
Tiamat
Tiamat
EinhornPubs22
Tiamat
Level 28
God Stats
0W - 3L
1,176 SR
Queue Stats
98W - 70L
1,598 Elo+
Solo
Cthulhu
Cthulhu
FemboyGamingUmU
Cthulhu
Level 14
God Stats
2W - 2L
1,457 SR
Queue Stats
3W - 4L
1,663 Elo+
Solo
Guan Yu
Guan Yu
LOLXDDDDDDDDDDD
Guan Yu
Level 27
God Stats
2W - 1L
1,822 SR
Queue Stats
90W - 38L
1,660 Elo+
Solo
Fenrir
Fenrir
guxel
Fenrir
Level 15
God Stats
0W - 2L
1,319 SR
Queue Stats
5W - 6L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Astromin21
Bastet
16
6 / 0 / 7
9,757
574
7,949
10,417
4,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Nemesis
Frumpler
Nemesis
17
4 / 5 / 3
10,639
626
9,280
13,599
10,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
Hilanit
Neith
8
0 / 4 / 3
6,527
384
2,303
5,211
1,374
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
7 / 3 / 7
9,284
546
6,211
8,991
6,099
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
9 / 1 / 7
10,772
634
16,158
12,660
6,380
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
2 / 6 / 4
7,846
462
5,379
10,221
3,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

5
0 / 2 / 1
5,601
329
1,810
2,459
1,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 4 / 4
7,958
468
7,066
15,557
14,933
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 5 / 2
9,014
530
6,337
13,861
11,978
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
guxel
Fenrir
12
5 / 9 / 3
8,113
477
7,616
15,387
7,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
26
26
Kills
12
13
Deaths
26
27
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bastet
Astromin21
Bastet
6
0
7
9.5
L
Neith
2
6
4
0.67
L
0
2
1
0.25
L
2
4
4
1
W
Nemesis
Frumpler
Nemesis
4
5
3
1.1
W
Neith
Hilanit
Neith
0
4
3
0.38
W
7
3
7
3.5
L
3
5
2
0.8
W
9
1
7
12.5
L
Fenrir
guxel
Fenrir
5
9
3
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,901
Damage
28,208
50,878
Taken
57,485
28,598
Mitigated
38,632
19,147
Healing
9,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Astromin21
Bastet
7,949
3,352
0
2,481
10,417
4,578
536
1,151
9,266
0
72,022
L
Neith
5,379
3,006
0
1,451
10,221
3,437
100
4,430
5,740
0
44,804
L
1,810
514
0
845
2,459
1,170
0
988
1,471
13,732
0
L
7,066
899
559
709
15,557
14,933
108
6,899
8,513
24,911
0
W
Nemesis
Frumpler
Nemesis
9,280
4,080
0
4,739
13,599
10,167
0
1,986
11,613
0
69,900
W
Neith
Hilanit
Neith
2,303
1,275
0
968
5,211
1,374
630
1,147
4,064
0
20,795
W
6,211
1,414
75
590
8,991
6,099
0
2,988
6,003
7,429
20,716
L
6,337
1,705
602
2,966
13,861
11,978
0
1,973
11,132
13,141
39,779
W
16,158
2,217
803
9,491
12,660
6,380
0
3,592
9,068
86,420
0
L
Fenrir
guxel
Fenrir
7,616
3,338
0
2,132
15,387
7,114
0
3,760
11,541
0
49,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,979
Gold Earned
38,532
483
Minions Killed
334
0
Camps Cleared
0
1,643,035
Distance Traveled
1,319,357
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,757
574
117
7
0
401,071
6
L
Neith
7,846
462
90
5
0
306,531
2
L
Tiamat
5,601
329
24
1
0
79,144
1
L
Cthulhu
7,958
468
18
1
0
316,296
7
W
Nemesis
10,639
626
143
8
0
324,276
2
W
Neith
6,527
384
45
3
0
232,986
0
W
Odin
9,284
546
40
2
0
339,578
7
L
Guan Yu
9,014
530
127
7
0
308,643
0
W
Hades
10,772
634
138
8
0
345,124
2
L
Fenrir
8,113
477
75
4
0
308,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role