Player Matchup

Baba Yaga
Baba Yaga
Gold V
Cry4_Me
Baba Yaga
Gold V
Level 118
God Stats
3W - 3L
1,541 SR
Queue Stats
91W - 85L
1,408 MMR
Party 1
Nemesis
Nemesis
Bronze III
K4eps4le ECF
Nemesis
Bronze III
Level 34
God Stats
0W - 1L
1,452 SR
Queue Stats
0W - 2L
1,400 MMR
Party 3
Kuzenbo
Kuzenbo
Bronze III
Santana_ve
Kuzenbo
Bronze III
Level 83
God Stats
9W - 12L
1,230 SR
Queue Stats
265W - 263L
1,331 MMR
Solo
Bakasura
Bakasura
Bronze III
Vivi Horax
Bakasura
Bronze III
Level 31
God Stats
0W - 1L
1,617 SR
Queue Stats
0W - 2L
1,400 MMR
Party 3
Hou Yi
Hou Yi
Gold V
greenbay
Hou Yi
Gold V
Level 109
God Stats
12W - 10L
1,618 SR
Queue Stats
90W - 92L
1,361 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 75
1,492 SR
1,380 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,559 SR
1,380 MMR
Merlin
Merlin
Gold V
Judianer94
Merlin
Gold V
Level 128
God Stats
2W - 2L
1,559 SR
Queue Stats
60W - 61L
1,329 MMR
Party 4
Zhong Kui
Zhong Kui
Gold V
JxvxxrQxxnzx
Zhong Kui
Gold V
Level 133
God Stats
13W - 11L
1,435 SR
Queue Stats
604W - 631L
1,335 MMR
Party 2
Ares
Ares
Gold IV
Top Cat x95
Ares
Gold IV
Level 87
God Stats
2W - 3L
1,753 SR
Queue Stats
127W - 128L
1,328 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
am2709
Tsukuyomi
Gold IV
Level 126
God Stats
3W - 4L
1,425 SR
Queue Stats
80W - 80L
1,430 MMR
Party 4
Ullr
Ullr
Gold IV
crmd88
Ullr
Gold IV
Level 129
God Stats
2W - 8L
1,621 SR
Queue Stats
283W - 306L
1,478 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Cry4_Me
Baba Yaga
15
4 / 8 / 1
9,165
482
13,012
15,629
5,749
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
K4eps4le ECF
Nemesis
13
0 / 7 / 2
7,761
408
7,296
18,623
7,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
Santana_ve
Kuzenbo
7
0 / 4 / 0
5,846
308
1,012
7,292
5,405
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
Vivi Horax
Bakasura
13
2 / 6 / 0
8,154
429
5,132
15,935
5,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
greenbay
Hou Yi
18
3 / 4 / 1
9,964
524
6,307
13,504
4,821
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
Morgan Le FayAthenaGilgameshArtemisLoki

VS

Bans
PersephoneIzanamiGebApolloSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Judianer94
Merlin
17
5 / 2 / 8
11,049
582
9,140
10,583
3,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
JxvxxrQxxnzx
Zhong Kui
18
6 / 2 / 1
11,519
606
13,605
16,133
11,576
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
5 / 0 / 15
11,506
606
11,095
14,641
15,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
am2709
Tsukuyomi
19
8 / 4 / 10
11,846
623
13,187
14,661
6,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ullr
crmd88
Ullr
18
5 / 1 / 8
11,191
589
5,134
11,789
4,587
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
71
9
Kills
29
29
Deaths
9
4
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
Cry4_Me
Baba Yaga
4
8
1
0.56
W
Merlin
Judianer94
Merlin
5
2
8
4.5
W
Zhong Kui
JxvxxrQxxnzx
Zhong Kui
6
2
1
3.25
L
Nemesis
K4eps4le ECF
Nemesis
0
7
2
0.14
L
Kuzenbo
Santana_ve
Kuzenbo
0
4
0
0
W
5
0
15
12.5
L
Bakasura
Vivi Horax
Bakasura
2
6
0
0.33
W
Tsukuyomi
am2709
Tsukuyomi
8
4
10
3.25
W
Ullr
crmd88
Ullr
5
1
8
9
L
Hou Yi
greenbay
Hou Yi
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,759
Damage
52,161
70,983
Taken
67,807
28,765
Mitigated
41,707
15,273
Healing
26,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
Cry4_Me
Baba Yaga
13,012
0
0
3,894
15,629
5,749
0
7,206
8,175
51,729
0
W
Merlin
Judianer94
Merlin
9,140
604
73
3,755
10,583
3,828
67
3,644
6,611
66,563
0
W
Zhong Kui
JxvxxrQxxnzx
Zhong Kui
13,605
2,680
0
11,599
16,133
11,576
2,732
0
15,709
74,211
0
L
Nemesis
K4eps4le ECF
Nemesis
7,296
2,685
0
5,287
18,623
7,348
629
10,911
7,666
0
36,589
L
Kuzenbo
Santana_ve
Kuzenbo
1,012
300
57
932
7,292
5,405
0
3,884
3,350
11,653
0
W
11,095
369
0
3,338
14,641
15,444
56
3,681
10,700
49,044
0
L
Bakasura
Vivi Horax
Bakasura
5,132
3,770
0
2,678
15,935
5,442
0
5,978
9,875
0
48,559
W
Tsukuyomi
am2709
Tsukuyomi
13,187
2,074
0
4,748
14,661
6,272
429
5,287
9,153
0
74,577
W
Ullr
crmd88
Ullr
5,134
1,293
0
2,749
11,789
4,587
2,154
626
11,161
0
83,024
L
Hou Yi
greenbay
Hou Yi
6,307
1,966
0
2,425
13,504
4,821
0
5,469
7,907
0
76,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,890
Gold Earned
57,111
424
Minions Killed
572
0
Camps Cleared
0
1,583,862
Distance Traveled
1,858,331
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
9,165
482
103
5
0
307,433
4
W
Merlin
11,049
582
125
7
0
366,405
6
W
Zhong Kui
11,519
606
128
7
0
299,749
2
L
Nemesis
7,761
408
66
3
0
331,213
0
L
Kuzenbo
5,846
308
14
1
0
229,358
1
W
Ares
11,506
606
68
4
0
396,123
5
L
Bakasura
8,154
429
96
5
0
399,763
0
W
Tsukuyomi
11,846
623
135
7
0
415,160
1
W
Ullr
11,191
589
116
6
0
380,894
3
L
Hou Yi
9,964
524
145
8
0
316,095
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role