Player Matchup

Sol
Sol
Dedkod
Sol
Level 6
God Stats
1W - 3L
1,259 SR
Queue Stats
4W - 5L
1,651 Elo+
Party 3
Hel
Hel
GenJoel06
Hel
Level 29
God Stats
26W - 33L
1,406 SR
Queue Stats
73W - 94L
1,266 Elo+
Solo
Hun Batz
Hun Batz
KYNİSH
Hun Batz
Level 4
God Stats
0W - 5L
1,500 SR
Queue Stats
23W - 26L
1,274 Elo+
Solo
Sobek
Sobek
RUMABA
Sobek
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Aphrodite
Aphrodite
kaloo97
Aphrodite
Level 25
God Stats
35W - 41L
1,493 SR
Queue Stats
115W - 134L
1,335 Elo+
Solo
Team Averages
Level 13
1,432 SR
1,405 Elo+

VS

Team Averages
Level 16
1,487 SR
1,402 Elo+
Yemoja
Yemoja
Agnus4
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
CupcakeKittie
Da Ji
Level 17
God Stats
16W - 14L
1,630 SR
Queue Stats
38W - 44L
1,357 Elo+
Party 2
Sun Wukong
Sun Wukong
LCMrPanda
Sun Wukong
Level 20
God Stats
4W - 4L
1,305 SR
Queue Stats
21W - 20L
1,409 Elo+
Party 1
Chiron
Chiron
Xilluses
Chiron
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 32L
1,370 Elo+
Party 1
Ra
Ra
tiedyeMacaroni
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Dedkod
Sol
9
1 / 5 / 0
5,839
417
6,006
9,002
2,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
2 / 6 / 0
7,031
502
4,188
7,560
3,175
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hun Batz
KYNİSH
Hun Batz
10
4 / 4 / 1
6,901
493
2,746
7,697
2,815
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sobek
RUMABA
Sobek
7
0 / 5 / 0
4,854
347
431
5,538
4,269
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Aphrodite
kaloo97
Aphrodite
12
2 / 4 / 4
7,401
529
7,414
11,968
4,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Agnus4
Yemoja
12
1 / 0 / 6
7,398
528
1,705
4,630
2,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
4 / 4 / 1
7,430
531
5,015
11,902
4,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
LCMrPanda
Sun Wukong
14
7 / 1 / 5
8,697
621
8,546
10,226
5,835
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
Xilluses
Chiron
14
6 / 2 / 2
8,232
588
7,890
10,231
3,406
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
6 / 3 / 0
9,135
653
7,551
8,473
3,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
9
Kills
24
24
Deaths
10
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Agnus4
Yemoja
1
0
6
4
W
4
4
1
1.13
L
Sol
Dedkod
Sol
1
5
0
0.2
L
2
6
0
0.33
L
Hun Batz
KYNİSH
Hun Batz
4
4
1
1.13
W
Sun Wukong
LCMrPanda
Sun Wukong
7
1
5
9.5
L
Sobek
RUMABA
Sobek
0
5
0
0
W
Chiron
Xilluses
Chiron
6
2
2
3.5
L
Aphrodite
kaloo97
Aphrodite
2
4
4
1
W
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,785
Damage
30,707
41,765
Taken
45,462
17,513
Mitigated
19,648
11,621
Healing
20,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Agnus4
Yemoja
1,705
390
844
798
4,630
2,846
724
2,600
2,030
18,169
0
W
5,015
1,090
0
5,114
11,902
4,358
0
2,976
8,926
0
40,238
L
Sol
Dedkod
Sol
6,006
2,503
0
2,045
9,002
2,815
223
166
8,796
26,797
2,920
L
4,188
611
619
1,642
7,560
3,175
868
804
6,754
37,752
0
L
Hun Batz
KYNİSH
Hun Batz
2,746
1,213
0
708
7,697
2,815
0
1,199
6,472
0
23,856
W
Sun Wukong
LCMrPanda
Sun Wukong
8,546
2,024
0
4,276
10,226
5,835
693
4,114
6,112
0
43,619
L
Sobek
RUMABA
Sobek
431
89
0
212
5,538
4,269
46
291
5,167
6,202
0
W
Chiron
Xilluses
Chiron
7,890
2,273
560
3,765
10,231
3,406
3,362
3,582
6,649
0
56,544
L
Aphrodite
kaloo97
Aphrodite
7,414
1,429
0
6,395
11,968
4,439
0
6,308
5,320
45,169
0
W
7,551
1,173
220
4,519
8,473
3,203
1,574
4,302
4,171
58,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,026
Gold Earned
40,892
265
Minions Killed
419
0
Camps Cleared
0
1,049,628
Distance Traveled
1,303,338
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,398
528
30
2
0
251,777
0
W
Da Ji
7,430
531
78
6
0
262,232
9
L
Sol
5,839
417
47
3
0
210,987
2
L
Hel
7,031
502
79
6
0
228,861
1
L
Hun Batz
6,901
493
42
3
0
216,181
0
W
Sun Wukong
8,697
621
94
7
0
298,917
5
L
Sobek
4,854
347
17
1
0
178,553
1
W
Chiron
8,232
588
104
7
0
231,262
0
L
Aphrodite
7,401
529
80
6
0
215,046
2
W
Ra
9,135
653
113
8
0
259,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role