Player Matchup

Sol
Sol
AlRedBeast
Sol
Level 3
God Stats
10W - 11L
1,731 SR
Queue Stats
11W - 11L
1,664 Elo+
Solo
Yemoja
Yemoja
CinZeroO
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,172 Elo+
Solo
Vamana
Vamana
HarryNoScopePro
Vamana
Level 25
God Stats
72W - 51L
1,522 SR
Queue Stats
115W - 111L
1,436 Elo+
Solo
Thor
Thor
Kraxior
Thor
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 29L
1,415 Elo+
Solo
Baron Samedi
Baron Samedi
Raulfl6
Baron Samedi
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 68L
1,476 Elo+
Solo
Team Averages
Level 16
1,550 SR
1,433 Elo+

VS

Team Averages
Level 16
1,477 SR
1,545 Elo+
Skadi
Skadi
HAKAN35ERDEM
Skadi
Level 4
God Stats
0W - 2L
1,306 SR
Queue Stats
1W - 3L
1,337 Elo+
Solo
Ares
Ares
Kendus04YT
Ares
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,703 Elo+
Solo
Sun Wukong
Sun Wukong
MsKidss
Sun Wukong
Level 8
God Stats
3W - 3L
1,500 SR
Queue Stats
17W - 19L
1,502 Elo+
Solo
Ra
Ra
RafaSG13
Ra
Level 26
God Stats
2W - 3L
1,580 SR
Queue Stats
119W - 104L
1,625 Elo+
Party 1
Hun Batz
Hun Batz
alexnm21
Hun Batz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 57L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 7
10,819
569
12,748
10,378
3,532
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
CinZeroO
Yemoja
13
1 / 4 / 6
8,972
472
4,847
11,945
8,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
7 / 0 / 0
11,424
601
14,455
15,429
12,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thor
Kraxior
Thor
13
2 / 4 / 5
8,845
466
4,460
13,182
6,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Raulfl6
Baron Samedi
17
9 / 3 / 2
10,828
570
11,711
11,554
4,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 2
7,260
382
3,100
11,330
2,888
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 9 / 2
7,774
409
4,534
16,897
13,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
MsKidss
Sun Wukong
13
0 / 4 / 0
7,479
394
4,290
15,887
8,786
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
4 / 5 / 5
9,941
523
12,106
12,723
4,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
alexnm21
Hun Batz
16
7 / 3 / 2
9,566
503
15,074
13,300
4,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
23
27
Kills
12
12
Deaths
29
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
8
1
7
11.5
W
Yemoja
CinZeroO
Yemoja
1
4
6
1
L
0
8
2
0.13
W
7
0
0
7
L
1
9
2
0.22
W
Thor
Kraxior
Thor
2
4
5
1.13
L
Sun Wukong
MsKidss
Sun Wukong
0
4
0
0
L
4
5
5
1.3
W
Baron Samedi
Raulfl6
Baron Samedi
9
3
2
3.33
L
Hun Batz
alexnm21
Hun Batz
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,221
Damage
39,104
62,488
Taken
70,137
36,050
Mitigated
33,954
24,694
Healing
13,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,748
2,659
0
6,591
10,378
3,532
2,679
3,877
6,333
69,873
0
W
Yemoja
CinZeroO
Yemoja
4,847
2,060
1,032
1,118
11,945
8,445
208
3,754
7,967
24,644
0
L
3,100
1,137
0
773
11,330
2,888
487
4,829
6,501
0
42,213
W
14,455
5,157
0
9,171
15,429
12,575
1,380
1,845
13,544
0
96,440
L
4,534
160
0
2,248
16,897
13,192
99
8,479
8,418
30,056
0
W
Thor
Kraxior
Thor
4,460
835
0
1,760
13,182
6,678
0
1,731
11,333
0
56,856
L
Sun Wukong
MsKidss
Sun Wukong
4,290
1,105
0
4,378
15,887
8,786
0
1,799
14,088
0
38,073
L
12,106
1,177
757
3,189
12,723
4,204
0
9,441
3,282
60,856
0
W
Baron Samedi
Raulfl6
Baron Samedi
11,711
264
390
4,632
11,554
4,820
366
4,807
6,387
63,671
0
L
Hun Batz
alexnm21
Hun Batz
15,074
5,197
0
2,377
13,300
4,884
0
5,386
7,914
0
68,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,888
Gold Earned
42,020
513
Minions Killed
406
0
Camps Cleared
0
1,632,505
Distance Traveled
1,693,857
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,819
569
128
7
0
322,381
1
W
Yemoja
8,972
472
45
2
0
290,297
3
L
Skadi
7,260
382
69
4
0
302,600
0
W
Vamana
11,424
601
162
9
0
348,925
4
L
Ares
7,774
409
38
2
0
275,854
2
W
Thor
8,845
466
84
4
0
323,400
2
L
Sun Wukong
7,479
394
82
4
0
348,095
4
L
Ra
9,941
523
114
6
0
376,134
3
W
Baron Samedi
10,828
570
94
5
0
347,502
4
L
Hun Batz
9,566
503
103
5
0
391,174
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role