Player Matchup

Janus
Janus
Alkaline91
Janus
Level 25
God Stats
7W - 4L
1,668 SR
Queue Stats
53W - 43L
1,611 Elo+
Solo
Sylvanus
Sylvanus
MyCurse1
Sylvanus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 91L
1,571 Elo+
Party 1
Ullr
Ullr
SmillerDE
Ullr
Level 26
God Stats
3W - 3L
1,447 SR
Queue Stats
142W - 113L
1,568 Elo+
Solo
Ravana
Ravana
Vibach
Ravana
Level 29
God Stats
1W - 2L
1,237 SR
Queue Stats
149W - 134L
1,561 Elo+
Solo
Skadi
Skadi
lHaveDepression
Skadi
Level 27
God Stats
7W - 3L
1,500 SR
Queue Stats
182W - 147L
1,551 Elo+
Party 1
Team Averages
Level 27
1,470 SR
1,573 Elo+

VS

Team Averages
Level 21
1,722 SR
1,653 Elo+
Zhong Kui
Zhong Kui
Fersetii
Zhong Kui
Level 17
God Stats
2W - 1L
1,807 SR
Queue Stats
81W - 50L
1,730 Elo+
Solo
Neith
Neith
Leongreen31
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,649 Elo+
Solo
Bastet
Bastet
SHermeZZ
Bastet
Level 29
God Stats
2W - 1L
1,750 SR
Queue Stats
229W - 219L
1,585 Elo+
Solo
Heimdallr
Heimdallr
iwannalickyoocat
Heimdallr
Level 24
God Stats
5W - 3L
1,668 SR
Queue Stats
142W - 108L
1,618 Elo+
Solo
Sol
Sol
royalspite
Sol
Level 28
God Stats
1W - 1L
1,884 SR
Queue Stats
90W - 57L
1,684 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
20
4 / 1 / 7
12,479
594
11,831
12,784
4,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
MyCurse1
Sylvanus
13
2 / 6 / 7
9,148
436
7,994
15,715
18,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
16
0 / 5 / 5
9,957
474
6,305
11,503
4,413
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
Vibach
Ravana
20
9 / 3 / 4
12,923
615
13,130
12,880
6,334
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
11 / 4 / 5
13,606
648
20,057
14,977
5,476
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Fersetii
Zhong Kui
20
3 / 3 / 2
12,491
595
12,917
15,032
10,028
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 6 / 2
7,608
362
2,422
8,001
1,747
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
SHermeZZ
Bastet
16
9 / 6 / 1
10,971
522
9,697
18,617
5,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heimdallr
18
4 / 8 / 3
11,656
555
8,760
18,724
4,950
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
3 / 3 / 4
12,073
575
16,852
21,702
8,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
31
26
Kills
19
19
Deaths
26
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Janus
4
1
7
7.5
L
Zhong Kui
Fersetii
Zhong Kui
3
3
2
1.33
L
0
6
2
0.17
W
Sylvanus
MyCurse1
Sylvanus
2
6
7
0.92
L
Bastet
SHermeZZ
Bastet
9
6
1
1.58
W
Ullr
0
5
5
0.5
W
Ravana
Vibach
Ravana
9
3
4
3.67
L
Heimdallr
4
8
3
0.69
W
11
4
5
3.38
L
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,317
Damage
50,648
67,859
Taken
82,076
39,108
Mitigated
29,960
15,789
Healing
31,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
11,831
125
223
3,757
12,784
4,612
910
5,053
7,731
98,746
0
L
Zhong Kui
Fersetii
Zhong Kui
12,917
1,622
0
8,682
15,032
10,028
884
1,343
13,689
107,403
0
L
2,422
893
0
1,459
8,001
1,747
0
1,661
6,340
0
24,067
W
Sylvanus
MyCurse1
Sylvanus
7,994
2,410
924
2,414
15,715
18,273
62
7,559
8,156
22,120
6,029
L
Bastet
SHermeZZ
Bastet
9,697
3,221
0
3,808
18,617
5,203
0
3,880
14,737
0
69,741
W
Ullr
6,305
2,288
0
500
11,503
4,413
0
7,296
4,207
0
56,960
W
Ravana
Vibach
Ravana
13,130
3,244
0
6,271
12,880
6,334
0
5,410
7,470
0
107,240
L
Heimdallr
8,760
4,104
0
4,353
18,724
4,950
2,549
1,653
17,071
0
74,840
W
20,057
8,796
0
1,700
14,977
5,476
2,346
2,908
12,069
0
99,223
L
16,852
6,731
0
13,465
21,702
8,032
548
10,669
11,033
102,495
8,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,113
Gold Earned
54,799
676
Minions Killed
687
0
Camps Cleared
0
2,150,232
Distance Traveled
1,816,169
25
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,479
594
174
8
0
480,163
2
L
Zhong Kui
12,491
595
216
10
0
365,558
3
L
Neith
7,608
362
45
2
0
304,907
1
W
Sylvanus
9,148
436
42
2
0
393,253
10
L
Bastet
10,971
522
99
5
0
411,286
10
W
Ullr
9,957
474
112
5
0
380,561
3
W
Ravana
12,923
615
180
9
0
455,857
4
L
Heimdallr
11,656
555
127
6
0
364,854
4
W
Skadi
13,606
648
168
8
0
440,398
6
L
Sol
12,073
575
200
10
0
369,564
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role