Player Matchup

Neith
Neith
DeumAeternum
Neith
Level 143
God Stats
24W - 20L
1,533 SR
Queue Stats
534W - 462L
1,539 Elo+
Party 2
Hel
Hel
HeniL
Hel
Level 113
God Stats
16W - 7L
1,545 SR
Queue Stats
314W - 257L
1,520 Elo+
Party 2
Sun Wukong
Sun Wukong
yaPYap
Sun Wukong
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,457 Elo+
Solo
Team Averages
Level 99
1,526 SR
1,505 Elo+

VS

Team Averages
Level 41
1,491 SR
1,387 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Fofilolipop03
Arachne
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 61L
1,306 Elo+
Party 1
Chaac
Chaac
TheHandOfTheGods
Chaac
Level 40
God Stats
2W - 3L
1,474 SR
Queue Stats
53W - 82L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 1 / 5
13,617
757
35,670
19,978
9,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hel
HeniL
Hel
16
6 / 4 / 9
12,884
716
18,602
19,296
8,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
yaPYap
Sun Wukong
12
0 / 8 / 10
10,752
597
9,244
18,300
9,430
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
4 / 4 / 4
11,091
616
19,254
26,000
33,246
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
14
5 / 7 / 4
11,455
636
9,719
17,577
8,358
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
4 / 5 / 5
11,195
622
15,347
26,914
29,820
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
26
16
Kills
13
13
Deaths
16
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
4
4
4
1.5
W
10
1
5
12.5
L
Arachne
5
7
4
1
W
Hel
HeniL
Hel
6
4
9
2.63
L
4
5
5
1.3
W
Sun Wukong
yaPYap
Sun Wukong
0
8
10
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,516
Damage
44,320
57,574
Taken
70,491
27,606
Mitigated
71,424
27,330
Healing
12,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
19,254
1,199
714
1,527
26,000
33,246
93
4,381
21,274
47,150
0
W
35,670
17,757
0
5,572
19,978
9,607
2,227
9,934
9,622
0
98,112
L
Arachne
9,719
5,731
25
2,897
17,577
8,358
290
6,486
10,774
0
32,311
W
Hel
HeniL
Hel
18,602
940
7,432
11,851
19,296
8,569
473
6,986
11,621
48,008
0
L
15,347
1,735
0
7,232
26,914
29,820
192
7,230
19,168
6,437
33,800
W
Sun Wukong
yaPYap
Sun Wukong
9,244
2,587
0
2,475
18,300
9,430
0
5,969
11,922
0
19,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,253
Gold Earned
33,741
249
Minions Killed
172
11
Camps Cleared
5
971,814
Distance Traveled
1,020,622
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,091
616
74
4
1
331,876
5
W
Neith
13,617
757
136
8
10
337,109
2
L
Arachne
11,455
636
38
2
3
318,086
3
W
Hel
12,884
716
83
5
1
341,071
2
L
Chaac
11,195
622
60
3
1
370,660
1
W
Sun Wukong
10,752
597
30
2
0
293,634
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role