Player Matchup

He Bo
He Bo
 
He Bo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Tomahawlk
Cthulhu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 19L
1,181 Elo+
Party 2
Janus
Janus
XxDINOSSAUROxX
Janus
Level 5
God Stats
0W - 2L
1,366 SR
Queue Stats
2W - 5L
1,401 Elo+
Party 2
Team Averages
Level 62
1,455 SR
1,361 Elo+

VS

Team Averages
Level 159
1,803 SR
2,004 Elo+
Thoth
Thoth
Shëniy
Thoth
Level 159
God Stats
159W - 14L
1,913 SR
Queue Stats
649W - 104L
1,979 Elo+
Party 1
Aphrodite
Aphrodite
Shënug
Aphrodite
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
671W - 107L
2,024 Elo+
Party 1
Hercules
Hercules
Shënyi
Hercules
Level 160
God Stats
41W - 9L
1,995 SR
Queue Stats
1,560W - 329L
2,009 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
4 / 12 / 1
9,005
693
6,320
14,423
3,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Tomahawlk
Cthulhu
11
1 / 5 / 6
8,483
653
7,785
13,161
10,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
3 / 12 / 3
8,511
655
4,437
15,806
4,493
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Shëniy
Thoth
15
15 / 1 / 9
11,019
848
17,453
11,647
9,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Aphrodite
Shënug
Aphrodite
12
4 / 6 / 14
9,459
728
6,989
13,875
10,691
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hercules
Shënyi
Hercules
14
10 / 1 / 16
10,685
822
12,105
18,796
19,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
68
8
Kills
29
29
Deaths
8
10
Assists
39
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
4
12
1
0.38
W
Thoth
Shëniy
Thoth
15
1
9
19.5
W
Aphrodite
Shënug
Aphrodite
4
6
14
1.83
W
Hercules
Shënyi
Hercules
10
1
16
18
L
Cthulhu
Tomahawlk
Cthulhu
1
5
6
0.8
L
3
12
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,542
Damage
36,547
43,390
Taken
44,318
18,462
Mitigated
38,908
3,109
Healing
18,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
6,320
84
0
320
14,423
3,687
0
8,115
5,182
19,859
0
W
Thoth
Shëniy
Thoth
17,453
1,114
0
2,124
11,647
9,110
546
5,521
5,736
40,657
0
W
Aphrodite
Shënug
Aphrodite
6,989
628
4,208
5,787
13,875
10,691
0
5,570
7,851
25,597
0
W
Hercules
Shënyi
Hercules
12,105
3,300
0
6,698
18,796
19,107
387
6,586
11,576
0
20,593
L
Cthulhu
Tomahawlk
Cthulhu
7,785
825
0
2,379
13,161
10,282
0
4,872
7,609
13,401
0
L
4,437
471
42
368
15,806
4,493
0
9,908
5,071
11,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,999
Gold Earned
31,163
57
Minions Killed
123
1
Camps Cleared
8
613,622
Distance Traveled
662,838
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,005
693
21
2
1
180,219
3
W
Thoth
11,019
848
51
4
2
207,415
3
W
Aphrodite
9,459
728
46
4
4
194,311
6
W
Hercules
10,685
822
26
2
2
261,112
0
L
Cthulhu
8,483
653
12
1
0
231,410
0
L
Janus
8,511
655
24
2
0
201,993
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role