Player Matchup

Ullr
Ullr
NSachii
Ullr
Level 145
God Stats
1W - 3L
1,574 SR
Queue Stats
24W - 26L
1,496 Elo+
Solo
He Bo
He Bo
quejão
He Bo
Level 36
God Stats
0W - 5L
1,173 SR
Queue Stats
207W - 364L
1,352 Elo+
Party 2
Fafnir
Fafnir
teco_pedrinha
Fafnir
Level 102
God Stats
0W - 1L
1,327 SR
Queue Stats
230W - 391L
1,358 Elo+
Party 2
Team Averages
Level 94
1,358 SR
1,402 Elo+

VS

Team Averages
Level 97
1,747 SR
1,799 Elo+
Ra
Ra
Royal
Ra
Level 146
God Stats
26W - 8L
1,808 SR
Queue Stats
198W - 96L
1,860 Elo+
Party 1
Horus
Horus
burnttoast15
Horus
Level 25
God Stats
11W - 0L
1,760 SR
Queue Stats
24W - 6L
1,685 Elo+
Party 1
Ullr
Ullr
sharkbait359
Ullr
Level 120
God Stats
3W - 0L
1,674 SR
Queue Stats
13W - 2L
1,852 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
NSachii
Ullr
9
3 / 7 / 1
6,581
731
2,793
11,573
2,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
quejão
He Bo
9
1 / 7 / 3
6,223
691
5,295
10,819
4,348
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
1 / 6 / 4
6,664
740
3,174
11,400
10,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
12
5 / 2 / 14
8,042
894
8,505
5,231
1,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
4 / 3 / 12
7,436
826
7,073
11,620
8,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

13
11 / 0 / 9
8,904
989
14,769
7,234
2,921
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
55
5
Kills
20
20
Deaths
5
8
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Ullr
NSachii
Ullr
3
7
1
0.5
W
Ra
5
2
14
6
W
4
3
12
3.33
L
He Bo
quejão
He Bo
1
7
3
0.36
W
11
0
9
15.5
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,262
Damage
30,347
33,792
Taken
24,085
17,588
Mitigated
12,944
3,692
Healing
8,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
NSachii
Ullr
2,793
953
0
250
11,573
2,919
0
2,331
9,058
0
10,031
W
Ra
8,505
1,139
2,958
1,630
5,231
1,737
777
1,370
3,861
30,858
0
W
7,073
2,233
892
2,042
11,620
8,286
0
2,915
8,705
3,128
12,975
L
He Bo
quejão
He Bo
5,295
85
0
745
10,819
4,348
0
2,493
8,092
16,928
0
W
14,769
6,720
0
1,147
7,234
2,921
1,091
4,562
2,672
0
36,533
L
3,174
265
0
2,697
11,400
10,321
0
4,094
7,102
14,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,468
Gold Earned
24,382
62
Minions Killed
122
2
Camps Cleared
6
424,214
Distance Traveled
520,754
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,581
731
20
2
0
153,513
1
W
Ra
8,042
894
47
5
1
177,535
2
W
Horus
7,436
826
10
1
1
166,266
1
L
He Bo
6,223
691
31
3
1
120,188
0
W
Ullr
8,904
989
65
7
4
176,953
0
L
Fafnir
6,664
740
11
1
1
150,513
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role