Player Matchup

Horus
Horus
 
Horus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
The-Lord-Mars
Chernobog
Level 55
God Stats
1W - 0L
1,722 SR
Queue Stats
380W - 207L
1,663 Elo+
Party 1
Janus
Janus
TheR3alMist
Janus
Level 149
God Stats
4W - 1L
1,486 SR
Queue Stats
572W - 297L
1,756 Elo+
Party 1
Team Averages
Level 78
1,569 SR
1,640 Elo+

VS

Team Averages
Level 20
1,296 SR
1,220 Elo+
Cerberus
Cerberus
RoguePumpkin262
Cerberus
Level 9
God Stats
0W - 6L
1,187 SR
Queue Stats
1W - 7L
1,090 Elo+
Party 2
Sun Wukong
Sun Wukong
checked_flit7
Sun Wukong
Level 24
God Stats
2W - 1L
1,403 SR
Queue Stats
40W - 44L
1,215 Elo+
Solo
Zeus
Zeus
xHSKxDom
Zeus
Level 27
God Stats
1W - 5L
1,297 SR
Queue Stats
29W - 46L
1,354 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
5 / 3 / 9
7,962
796
3,481
6,624
6,132
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chernobog
The-Lord-Mars
Chernobog
12
8 / 1 / 8
8,822
882
9,790
9,136
3,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
7 / 3 / 8
8,746
875
11,861
6,532
1,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
1 / 6 / 5
7,200
720
3,044
11,556
9,169
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
checked_flit7
Sun Wukong
11
3 / 8 / 3
8,372
837
4,537
10,303
5,941
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Zeus
11
3 / 6 / 2
7,274
727
6,361
7,574
2,458
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
20
Kills
7
7
Deaths
20
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
3
9
3.17
L
Cerberus
1
6
5
0.58
W
Chernobog
The-Lord-Mars
Chernobog
8
1
8
12
W
7
3
8
3.67
L
Sun Wukong
checked_flit7
Sun Wukong
3
8
3
0.56
L
Zeus
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,132
Damage
13,942
22,292
Taken
29,433
11,840
Mitigated
17,568
6,745
Healing
3,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,481
1,723
647
1,648
6,624
6,132
120
2,883
3,741
0
5,462
L
Cerberus
3,044
95
130
2,206
11,556
9,169
0
4,563
6,993
9,447
0
W
Chernobog
The-Lord-Mars
Chernobog
9,790
5,432
0
3,004
9,136
3,788
420
4,058
5,078
0
28,669
W
11,861
1,663
0
1,446
6,532
1,920
646
2,589
3,943
38,885
0
L
Sun Wukong
checked_flit7
Sun Wukong
4,537
845
300
802
10,303
5,941
0
2,243
8,060
0
16,586
L
Zeus
6,361
731
0
115
7,574
2,458
0
5,331
2,243
21,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,530
Gold Earned
22,846
94
Minions Killed
91
5
Camps Cleared
3
507,704
Distance Traveled
481,011
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,962
796
4
0
1
149,436
0
L
Cerberus
7,200
720
17
2
2
172,940
2
W
Chernobog
8,822
882
35
4
3
177,474
2
W
Janus
8,746
875
55
6
1
180,794
4
L
Sun Wukong
8,372
837
30
3
0
168,674
0
L
Zeus
7,274
727
44
4
1
139,397
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role